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> Solving 6=7, Dammit, I wish I thought of this in 2004
hyzmarca
post Dec 9 2007, 03:45 AM
Post #1


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6=7, many people complained about it. A TN 6 is equal to a TN 7. There is no possible chance of getting less than a 1 on a die. It is important when adding up modifiers, as many has pointed out, since 6+1 is different from 7+1, which is true, and it is the best argument to support keeping 6=7. I'm not here to discuss the merits of 6=7, rather I intend to propose a novel solution to the problem for those who want it.

One proposed solution was a 1s never count system, but that only created a 7=8 problem. But what if, instead, we subtract 1 from the value of all sides of out dice, so that 1 becomes 0, 2 becomes 1, and so on, and we subtract 1 from all TNs so that the minimum TN becomes 1. This gives us a 0-5 die with average with the same probabilities on the first 5 TNs. The Rule of 6 becomes the Rule of 5. A TN of 6 (Formerly 7) is reached if one rolls a 5 (Formerly 6) and a 1 (Formerly 2), thus removing the 6=7. Shifting all values back one also means that a TN of 7 (Formerly 8) one must roll a 5 and a 2 (Formerly 3), and so on. The 7=8 problem is avoided.

I don't know why this would be particularly useful, I just thought of it and felt like posting it.
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Posts in this topic
- hyzmarca   Solving 6=7   Dec 9 2007, 03:45 AM
- - ShadowDragon8685   Or you could just accept 7, and every 6th number a...   Dec 9 2007, 04:08 AM
- - mfb   you can greatly reduce the 6=7 issue by, as i reca...   Dec 9 2007, 04:25 AM
- - Kagetenshi   That's been proposed before—the real problem...   Dec 9 2007, 04:27 AM
- - mfb   that's surprising, to me. i wouldn't think...   Dec 9 2007, 05:26 AM
- - Kagetenshi   Whoops. No, I was talking about the reroll-6 add-5...   Dec 9 2007, 05:32 AM
- - mfb   i'm pretty sure i remember seeing charts of it...   Dec 9 2007, 05:38 AM
- - Telion   if you really hate the 6 =7, whenever they roll a ...   Dec 9 2007, 08:18 AM
- - Karaden   Hum hum, there is a problem with the 0-5 and -1 to...   Dec 9 2007, 08:56 AM
- - Fortune   It's a feature, not a bug!   Dec 9 2007, 10:49 AM
- - Stahlseele   QUOTE (Fortune) It's a feature, not a bug...   Dec 9 2007, 11:24 AM
- - Ryu   No complaining about chicago´s local wildlife ple...   Dec 9 2007, 12:14 PM
- - Narse   My solution: (Take this with a giant grain of salt...   Dec 10 2007, 04:04 AM
- - mfb   that just shifts the problem one place. instead of...   Dec 10 2007, 04:37 AM
- - Mercer   4, 5, 6, 9, weapon ranges. (Here nor there, altho...   Dec 10 2007, 04:41 AM
- - Kagetenshi   4,5,8,9 for some weapons. ~J   Dec 10 2007, 04:57 AM
- - Mercer   I wasn't aware of a variant Long range, but I...   Dec 10 2007, 05:17 AM
- - Kagetenshi   Grenades (thrown and launched), mortars, rockets, ...   Dec 10 2007, 05:38 AM
- - Narse   QUOTE (mfb @ Dec 9 2007, 11:37 PM) that just ...   Dec 10 2007, 05:59 AM
- - mfb   the reason 6=7 is unwanted is that there's a s...   Dec 10 2007, 07:16 AM
- - Kagetenshi   Actually, at TN 8 there's a very small jump in...   Dec 10 2007, 07:45 AM
- - ShadowDragon8685   Is it really that big a problem, unless you're...   Dec 10 2007, 08:18 AM
- - mfb   that doesn't match my experience, or what i...   Dec 10 2007, 08:21 AM
- - Kagetenshi   Nope, it's at the 5/6 or {n-1/n : 6|n} boundar...   Dec 10 2007, 08:34 AM
- - mfb   psh, yeah, if you trust numbers and science.   Dec 10 2007, 09:16 AM
- - Kagetenshi   Transitive relations may lie to you, and the power...   Dec 10 2007, 09:22 AM
- - ShadowDragon8685   Something from which you ought to have a long brea...   Dec 10 2007, 03:07 PM
- - Kagetenshi   I had about an hour-long nap before the combinator...   Dec 10 2007, 03:13 PM
- - Moon-Hawk   My solution was always to not care. It worked wel...   Dec 10 2007, 05:11 PM
- - BookWyrm   Math make head hurt.   Dec 10 2007, 05:14 PM
- - Karaden   You know, there really -isn't- a solution to t...   Dec 10 2007, 06:19 PM
- - Narse   QUOTE (mfb @ Dec 10 2007, 02:16 AM) the reaso...   Dec 11 2007, 05:00 AM
- - Kagetenshi   I'm too tired to be sure, but I think your sug...   Dec 11 2007, 08:48 AM
- - Fuchs   QUOTE (Moon-Hawk) My solution was always to not ca...   Dec 11 2007, 09:26 AM
- - Critias   Ditto. I always liked 6=7, in fact, because it ga...   Dec 11 2007, 09:30 AM
- - Daddy's Little Ninja   I think you are over thinking it. As I understand...   Dec 11 2007, 03:29 PM
- - ShadowDragon8685   I just like 6=7 because it's a little, as was ...   Dec 11 2007, 03:43 PM
- - mfb   QUOTE (Narse)In the situation of a TN of 5 + a pen...   Dec 11 2007, 04:06 PM
- - Kagetenshi   It's hard to tell, but it looks like the effec...   Dec 11 2007, 05:51 PM
- - mfb   so if the TN is higher than 6, you add 1 to the TN...   Dec 11 2007, 10:54 PM
- - Ryu   It was uncommented, so again: Reroll 5+6, add 4. ...   Dec 11 2007, 11:46 PM
- - Stahlseele   smooth compared to what? gravel street you're ...   Dec 11 2007, 11:48 PM
- - mfb   QUOTE (Ryu) It was uncommented, so again: Reroll ...   Dec 12 2007, 12:08 AM
- - Ryu   Got that one from DS back in the day - one of the ...   Dec 12 2007, 03:04 AM
- - Kagetenshi   So you do find it workable in day-to-day play? I...   Dec 12 2007, 03:39 AM
- - Narse   QUOTE (mfb) QUOTE (Narse)In the situation of a TN ...   Dec 12 2007, 07:39 AM
- - mfb   QUOTE (Narse)whereas if a TN has a modifier that t...   Dec 12 2007, 07:41 AM
- - Kagetenshi   Under the current system: TN 8, +3 TN = TN 3, +8 T...   Dec 12 2007, 08:25 AM
- - mfb   yar, that's what i meant by the progression of...   Dec 12 2007, 08:31 AM
- - Ryu   QUOTE (Kagetenshi @ Dec 12 2007, 05:39 AM) So...   Dec 12 2007, 12:11 PM
- - Penta   This hurts my head enough to think: Isn't Fix...   Dec 12 2007, 12:51 PM
- - Kagetenshi   Tried making a test with less than 1/3 chance of s...   Dec 12 2007, 01:07 PM
- - Ryu   You need statistics for both systems. Basically an...   Dec 12 2007, 02:19 PM
- - mfb   QUOTE (Penta)Isn't Fixed TN easier just for th...   Dec 12 2007, 08:09 PM
- - Kagetenshi   QUOTE (mfb) you don't have to game probabiliti...   Dec 12 2007, 08:15 PM
- - mfb   haha, well, you can game those too, just not with ...   Dec 12 2007, 08:18 PM
- - Kagetenshi   I'd draw a line between "gaming the syste...   Dec 12 2007, 08:44 PM
- - Cardul   QUOTE (ShadowDragon8685) Is it really that big a p...   Dec 25 2007, 10:51 AM
- - kzt   Why do people who design game systems not have the...   Dec 25 2007, 07:17 PM
- - Kagetenshi   Unless I'm misreading the post, I suspect it...   Dec 25 2007, 08:00 PM
- - Ryu   Most people writing for our game systems happen to...   Dec 26 2007, 02:37 PM
- - Wounded Ronin   QUOTE (Cardul) QUOTE (ShadowDragon8685 @ Dec ...   Dec 29 2007, 04:18 AM
- - Moon-Hawk   I just came up with this in another thread, after ...   Jan 4 2008, 09:28 PM
- - The Stainless Steel Rat   A little thing I put together here about 2 years a...   Jan 14 2008, 07:53 PM
- - Eyeless Blond   QUOTE (Kagetenshi)So you do find it workable in da...   Jan 18 2008, 08:06 PM
- - Kagetenshi   Yeah, I remember it from there—though I guess I...   Jan 18 2008, 08:13 PM
- - Eyeless Blond   Yeah, sorry about that. One of these days I'll...   Jan 18 2008, 08:33 PM


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