Dec 9 2007, 03:45 AM
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
6=7, many people complained about it. A TN 6 is equal to a TN 7. There is no possible chance of getting less than a 1 on a die. It is important when adding up modifiers, as many has pointed out, since 6+1 is different from 7+1, which is true, and it is the best argument to support keeping 6=7. I'm not here to discuss the merits of 6=7, rather I intend to propose a novel solution to the problem for those who want it.
One proposed solution was a 1s never count system, but that only created a 7=8 problem. But what if, instead, we subtract 1 from the value of all sides of out dice, so that 1 becomes 0, 2 becomes 1, and so on, and we subtract 1 from all TNs so that the minimum TN becomes 1. This gives us a 0-5 die with average with the same probabilities on the first 5 TNs. The Rule of 6 becomes the Rule of 5. A TN of 6 (Formerly 7) is reached if one rolls a 5 (Formerly 6) and a 1 (Formerly 2), thus removing the 6=7. Shifting all values back one also means that a TN of 7 (Formerly 8) one must roll a 5 and a 2 (Formerly 3), and so on. The 7=8 problem is avoided. I don't know why this would be particularly useful, I just thought of it and felt like posting it. |
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hyzmarca Solving 6=7 Dec 9 2007, 03:45 AM
ShadowDragon8685 Or you could just accept 7, and every 6th number a... Dec 9 2007, 04:08 AM
mfb you can greatly reduce the 6=7 issue by, as i reca... Dec 9 2007, 04:25 AM
Kagetenshi That's been proposed before—the real problem... Dec 9 2007, 04:27 AM
mfb that's surprising, to me. i wouldn't think... Dec 9 2007, 05:26 AM
Kagetenshi Whoops. No, I was talking about the reroll-6 add-5... Dec 9 2007, 05:32 AM
mfb i'm pretty sure i remember seeing charts of it... Dec 9 2007, 05:38 AM
Telion if you really hate the 6 =7, whenever they roll a ... Dec 9 2007, 08:18 AM
Karaden Hum hum, there is a problem with the 0-5 and -1 to... Dec 9 2007, 08:56 AM
Fortune It's a feature, not a bug! Dec 9 2007, 10:49 AM
Stahlseele QUOTE (Fortune) It's a feature, not a bug... Dec 9 2007, 11:24 AM
Ryu No complaining about chicago´s local wildlife ple... Dec 9 2007, 12:14 PM
Narse My solution: (Take this with a giant grain of salt... Dec 10 2007, 04:04 AM
mfb that just shifts the problem one place. instead of... Dec 10 2007, 04:37 AM
Mercer 4, 5, 6, 9, weapon ranges. (Here nor there, altho... Dec 10 2007, 04:41 AM
Kagetenshi 4,5,8,9 for some weapons.
~J Dec 10 2007, 04:57 AM
Mercer I wasn't aware of a variant Long range, but I... Dec 10 2007, 05:17 AM
Kagetenshi Grenades (thrown and launched), mortars, rockets, ... Dec 10 2007, 05:38 AM
Narse QUOTE (mfb @ Dec 9 2007, 11:37 PM) that just ... Dec 10 2007, 05:59 AM
mfb the reason 6=7 is unwanted is that there's a s... Dec 10 2007, 07:16 AM
Kagetenshi Actually, at TN 8 there's a very small jump in... Dec 10 2007, 07:45 AM
ShadowDragon8685 Is it really that big a problem, unless you're... Dec 10 2007, 08:18 AM
mfb that doesn't match my experience, or what i... Dec 10 2007, 08:21 AM
Kagetenshi Nope, it's at the 5/6 or {n-1/n : 6|n} boundar... Dec 10 2007, 08:34 AM
mfb psh, yeah, if you trust numbers and science. Dec 10 2007, 09:16 AM
Kagetenshi Transitive relations may lie to you, and the power... Dec 10 2007, 09:22 AM
ShadowDragon8685 Something from which you ought to have a long brea... Dec 10 2007, 03:07 PM
Kagetenshi I had about an hour-long nap before the combinator... Dec 10 2007, 03:13 PM
Moon-Hawk My solution was always to not care. It worked wel... Dec 10 2007, 05:11 PM
BookWyrm Math make head hurt. Dec 10 2007, 05:14 PM
Karaden You know, there really -isn't- a solution to t... Dec 10 2007, 06:19 PM
Narse QUOTE (mfb @ Dec 10 2007, 02:16 AM) the reaso... Dec 11 2007, 05:00 AM
Kagetenshi I'm too tired to be sure, but I think your sug... Dec 11 2007, 08:48 AM
Fuchs QUOTE (Moon-Hawk) My solution was always to not ca... Dec 11 2007, 09:26 AM
Critias Ditto. I always liked 6=7, in fact, because it ga... Dec 11 2007, 09:30 AM
Daddy's Little Ninja I think you are over thinking it.
As I understand... Dec 11 2007, 03:29 PM
ShadowDragon8685 I just like 6=7 because it's a little, as was ... Dec 11 2007, 03:43 PM
mfb QUOTE (Narse)In the situation of a TN of 5 + a pen... Dec 11 2007, 04:06 PM
Kagetenshi It's hard to tell, but it looks like the effec... Dec 11 2007, 05:51 PM
mfb so if the TN is higher than 6, you add 1 to the TN... Dec 11 2007, 10:54 PM
Ryu It was uncommented, so again:
Reroll 5+6, add 4. ... Dec 11 2007, 11:46 PM
Stahlseele smooth compared to what? gravel street you're ... Dec 11 2007, 11:48 PM
mfb QUOTE (Ryu) It was uncommented, so again:
Reroll ... Dec 12 2007, 12:08 AM
Ryu Got that one from DS back in the day - one of the ... Dec 12 2007, 03:04 AM
Kagetenshi So you do find it workable in day-to-day play? I... Dec 12 2007, 03:39 AM
Narse QUOTE (mfb) QUOTE (Narse)In the situation of a TN ... Dec 12 2007, 07:39 AM
mfb QUOTE (Narse)whereas if a TN has a modifier that t... Dec 12 2007, 07:41 AM
Kagetenshi Under the current system: TN 8, +3 TN = TN 3, +8 T... Dec 12 2007, 08:25 AM
mfb yar, that's what i meant by the progression of... Dec 12 2007, 08:31 AM
Ryu QUOTE (Kagetenshi @ Dec 12 2007, 05:39 AM) So... Dec 12 2007, 12:11 PM
Penta This hurts my head enough to think:
Isn't Fix... Dec 12 2007, 12:51 PM
Kagetenshi Tried making a test with less than 1/3 chance of s... Dec 12 2007, 01:07 PM
Ryu You need statistics for both systems. Basically an... Dec 12 2007, 02:19 PM
mfb QUOTE (Penta)Isn't Fixed TN easier just for th... Dec 12 2007, 08:09 PM
Kagetenshi QUOTE (mfb) you don't have to game probabiliti... Dec 12 2007, 08:15 PM
mfb haha, well, you can game those too, just not with ... Dec 12 2007, 08:18 PM
Kagetenshi I'd draw a line between "gaming the syste... Dec 12 2007, 08:44 PM
Cardul QUOTE (ShadowDragon8685) Is it really that big a p... Dec 25 2007, 10:51 AM
kzt Why do people who design game systems not have the... Dec 25 2007, 07:17 PM
Kagetenshi Unless I'm misreading the post, I suspect it... Dec 25 2007, 08:00 PM
Ryu Most people writing for our game systems happen to... Dec 26 2007, 02:37 PM
Wounded Ronin QUOTE (Cardul) QUOTE (ShadowDragon8685 @ Dec ... Dec 29 2007, 04:18 AM
Moon-Hawk I just came up with this in another thread, after ... Jan 4 2008, 09:28 PM
The Stainless Steel Rat A little thing I put together here about 2 years a... Jan 14 2008, 07:53 PM
Eyeless Blond QUOTE (Kagetenshi)So you do find it workable in da... Jan 18 2008, 08:06 PM
Kagetenshi Yeah, I remember it from there—though I guess I... Jan 18 2008, 08:13 PM
Eyeless Blond Yeah, sorry about that. One of these days I'll... Jan 18 2008, 08:33 PM![]() ![]() |
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