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> Adept Mentor Spirits, How do you handle them?
Sponge
post Dec 18 2007, 07:41 PM
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Looking through the Mentor Spirits both in the SR4 main book and in Street Magic, nearly all of them give bonuses to one spell type, and one skill. Adepts, however, never get any spells, but are allowed to have a Mentor Spirit. The book does say that GMs and players should feel free to come up with a Mentor Spirit that's more in line with the character's philosophy, but I imagine that the balance may be hard to get right.

Does anyone have such a character in their game? How do you handle Mentor Spirits for Adepts?
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