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> Shadow Census, A Population Breakdown, recently updated
Mercer
post Dec 26 2007, 08:59 AM
Post #1


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I made up a table years ago that was my attempt to deal with the "buyer's market" side of Shadowrun. I imagine this has been covered in a sourcebook somewhere, but its not one I own. I figured on roughly 1 runner for every 10,000 people in the population as a general guide, with "hot" cities (Seattle, Denver, Hong Kong, or Bogota by way of example) having as many as twice that. This was mainly to get the figure of 500 for Seattle, which would make my percentages easier in the next stage. If 500 is too high for your taste, you can make the number whatever you want. I basically used a Runner Population of 250 with a wannabe population of the same. Runners don’t consider the Inferior guys real runners, but people have to start somewhere. The percentages would break down similarly for most major cities, regardless of the pop. (There's probably even more wannabes than that, but all the excess does is keep the number relatively static as they get wiped out.)

With a Total Runner Population of 500, it breaks down like this:

Samurai, 40% (200)
Riggers, 20% (100)
Hackers, 20% (100)
Adepts, 15% (75)
Magic Users, 5% (25)


From there, it went by a general Rating:

Inferior, 50%
Average, 30%
Competent, 15%
Superior, 4%
Ultimate, 1%


So as a guideline, starting at 500:

Street Samurai (200 Total). Inferior: 100, Average: 60, Competent: 30, Superior: 8, Ultimate: 2.
Magic Users (25 Total). Inferior: 12, Average: 8, Competent: 3, Superior: 1, Ultimate: 1 (or less).
Adepts (75 Total): Inferior: 38, Average: 22, competent: 11, Superior: 3, Ultimate: 1 (or less).
Riggers (100 Total). Inferior: 50, Average: 30, Competent: 15, Superior: 4, Ultimate: 1.
Hackers (100 Total). Inferior: 50, Average: 30, Competent: 15, Superior: 4, Ultimate: 1.


As far as ranking goes, Dice Pools in their areas of expertise are a better indicator than BP of overall character power (as I can make thoroughly incompetent runners with any amount of BP) but I'll include both to give a general idea:

Inferior: Stats, skills and spells around 2, Dice Pools of around 4-5. Sams will have maybe a point of Cyberware, Magicians will have only a point or two of magic. They might have a 4 in something, but will most likely be defaulting rather than have the applicable skill. Gear will rarely have above and Avail of 6. (Characters, non-player or otherwise, generated at this level would usually be 200BP.)
Average: Stats, skills, spells of around 3, Dice Pools maxed around 8. Sams might have Wired One, but won't have more than 3 points of Essence filled, Magic stats will cap out around 3. Gear will rarely be higher than Avail 8, though they may have one signature piece that's better. (Characters generated at this level would usually be 300 BP.)
Competent: Stats and etc of around 4, Dice Pools around 10-12. Most gear under Avail 12. (Npcs of this level will either be generated with 400 BP, or be archetypes.)
Superior: Average stats and etc of 5, higher in their field of expertise, Dice Pools in the 15+ range. (These guys are good. 500 BP as a rough guide, with high karma pcs in here as well.)
Ultimate: Prime runners. The only real restrictions on character generation are story restrictions (I'm probably not going to make a guy who is great at everything, simply because Mary Sue's annoy me). These guys are the Michael Jordans of the shadows, the Wayne Gretzkys of runners.

Now, thats how I arrived at how many of who are in the talent pool in Seattle. How you hire them is handled like buying any other piece of (perhaps disposable) gear, as per the table below:

Rating-------Avail--------Cost
Inferior----------3------------1000¥
Average---------6------------5000¥
Competent-----8------------10,000¥
Superior--------12-----------50,000¥
Ultimate--------20+---------100,000¥

And there is a mark-up to represent Sams (who there are more of) are easier to get than Mages, as per:

Samurai: -1 Avail, x1.0 cost
Rigger: x1.0 cost
Hacker: x1.25 cost
Adepts: +3 Avail, x1.5 cost
Magic Users: +5 Avail, x1.75 cost

It looks a little less complicated to me on my scrap of notebook paper since its easier to do a table on paper than in a forum post (at least for me). These aren’t hard numbers, and the pay can scale with job difficulty, but it makes for a handy guideline.

Now, these numbers are to represent the number of freelance runners in Seattle at any given time, and used as a rough guideline mainly for people who are trying to put together teams on relatively short notice (be they pc's or npc's). These numbers don't cover the corporate black ops teams (who are like runners, but aren't freelancing), or the criminal population. Gangers, other than the select few talented enough to freelance, aren't on the list. These were just numbers I tried to keep in mind as a GM to answer such questions as, "Who can we get here in an hour?", and to provide a rough guideline for SR pay scales (based mostly off lifestyle). If an npc with no prior runner contacts went through a fixer to get someone to hit the pcs, who could he get, how long would he take, and how much would he have to spend. That sort of thing.

This is still based pretty heavily on my SR3 table, with SR4 updates. Seeing’s how Hackers are so much more a part of the system in this edition (at least in the games I play in, as opposed to the SR3 games I played and ran in) I might bump the numbers around—switch out Sams for Hackers. Also, its just a guideline as to general role in an group. Hackers rig and Riggers hack and Samurai can do either, but it’s based around what they’re best known for.

Another thing I always wanted to include was more census figures in my tables. If you look at the economy of illicit specialists, I'm sure it’s always fluctuating as people get killed, step off the bus, or come off the DL. A fixer, or just a dedicated data broker, would probably be keeping track of these numbers, to the extent it was possible. If nothing else, people would have a general sense of how healthy the population was. (Is competition for jobs fierce, are cultural subsets taking over certain rackets, that sort of thing.) But I don't how useful a mechanic would be in this instance, since it seems like something the GM could just handle by fiat.

But, then you could have little fluff details like if things start heating up in the Philippines, you could have a disproportionate number of Filipino runners as the refugees start surreptitiously making their way in. Mainly, it would be a cool way to say:
QUOTE
Grocer: That's what I'm looking at.  Consolidated bargaining.  After the Eastern Europe thing...
Martin Blank: The Berlin Wall thing...
Grocer: The market's flooded.

Paraphrased, but that would be the sort of thing I would be going for.
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Posts in this topic
- Mercer   Shadow Census   Dec 26 2007, 08:59 AM
- - knasser   This is good. The numbers are based on nothing but...   Dec 26 2007, 12:48 PM
- - Roadspike   I definitely like the general flow of the numbers ...   Dec 26 2007, 05:04 PM
- - kzt   Every runner team I've played with or Gm for h...   Dec 26 2007, 05:21 PM
- - knasser   QUOTE (kzt) Every runner team I've played with...   Dec 26 2007, 05:56 PM
- - Mercer   Yeah, the 25% for magicians was more of a nod to t...   Dec 26 2007, 06:31 PM
- - Spike   I think the adepts and mages percentages are backw...   Dec 26 2007, 06:35 PM
- - Karaden   QUOTE (knasser) QUOTE (kzt @ Dec 26 2007, 05:...   Dec 26 2007, 06:35 PM
- - Fortune   I don't think I'd seperate the categories ...   Dec 26 2007, 06:38 PM
- - Mercer   QUOTE (Fortune) I don't think I'd seperate...   Dec 26 2007, 06:43 PM
- - kzt   QUOTE (Karaden) So, why exactly is it that there a...   Dec 26 2007, 06:52 PM
- - Mercer   QUOTE (Roadspike)Ultimate: The only stat/skill the...   Dec 26 2007, 07:02 PM
- - Fortune   QUOTE (Mercer) Fastjack and Hatchetman I'd put...   Dec 26 2007, 07:09 PM
- - Mercer   Cap'n Jack Sparrow. The people on the Legenda...   Dec 26 2007, 07:20 PM
- - knasser   EDIT: Mercer - it's very impolite to summarise...   Dec 26 2007, 07:38 PM
- - Mercer   The Wobegone Effect actually makes a fair amount o...   Dec 26 2007, 07:45 PM
- - Fortune   QUOTE (knasser) You have to ask yourself why Fastj...   Dec 26 2007, 07:48 PM
- - knasser   QUOTE (Fortune) QUOTE (knasser @ Dec 27 2007,...   Dec 26 2007, 07:52 PM
- - Cardul   An impression I got from the more recent books: T...   Dec 27 2007, 09:34 AM
- - Mercer   That reminds me of Sin City (the movie, not the fa...   Dec 27 2007, 06:23 PM
- - Konsaki   You have to figure that alot of these 'shadowr...   Dec 27 2007, 06:50 PM
- - Adarael   QUOTE Ten Prime Runners in one city would be like ...   Dec 27 2007, 07:14 PM
- - Whipstitch   /derail I've always felt Jet setting should b...   Dec 27 2007, 07:21 PM
- - Adarael   You know, that is so incredibly true. Been there, ...   Dec 27 2007, 07:31 PM
- - Riley37   Side question: what percentage of the Seattle popu...   Dec 27 2007, 11:00 PM
- - Mercer   I've used Contact Webs for other games, and it...   Dec 28 2007, 08:47 AM
- - Stahlseele   QUOTE Or if Initiates are incredibly rare until th...   Dec 28 2007, 10:24 AM
- - Fortune   Yeah, but Mercer's not really talking about th...   Dec 28 2007, 10:27 AM
- - Stahlseele   *shrugs* Reality is HIGHLY subjective based on Per...   Dec 28 2007, 10:45 AM
- - Fortune   Ok, let me out it another way then. Mercer is refe...   Dec 28 2007, 11:59 AM
- - Mercer   Merver? Man, that's an unfortunate typo. (...   Dec 28 2007, 12:17 PM
- - Blade   QUOTE (Riley37) Side question: what percentage of ...   Dec 28 2007, 01:34 PM
- - Ryu   The number of runners that feels right is a matter...   Dec 28 2007, 02:03 PM
- - Fortune   QUOTE (Mercer) Merver? Man, that's an unfortu...   Dec 28 2007, 02:08 PM
- - Roadspike   QUOTE (Ryu)There also needs to be a definition of ...   Dec 28 2007, 04:08 PM
- - Mercer   QUOTE (Merver)Now, these numbers are to represent ...   Dec 28 2007, 08:13 PM
- - Ryu   QUOTE (Mercer) Now, these numbers are to represent...   Dec 29 2007, 11:48 AM
- - FrankTrollman   QUOTE (Mercer) Samurai, 40% (200) Riggers, 20% (10...   Dec 29 2007, 12:11 PM
- - jklst14   There's a big difference between those 15 000 ...   Dec 29 2007, 04:25 PM
- - FrankTrollman   But that's just it. How the hell does little J...   Dec 29 2007, 06:32 PM
- - knasser   QUOTE (FrankTrollman)But that's just it. How t...   Dec 29 2007, 07:40 PM
- - FrankTrollman   QUOTE (Hyz)Mages aren't a complete rarity in t...   Dec 29 2007, 07:57 PM
- - kzt   People overestimate how many member there are in o...   Dec 29 2007, 08:01 PM
- - Blade   From what I heard, there aren't many people in...   Dec 29 2007, 08:11 PM
- - Jhaiisiin   Of course, therein lies the problem. While there ...   Dec 29 2007, 08:18 PM
- - knasser   QUOTE (FrankTrollman)QUOTE (Hyz)Mages aren't a...   Dec 29 2007, 11:08 PM
- - knasser   QUOTE (kzt) People overestimate how many member th...   Dec 29 2007, 11:10 PM
- - kzt   No professional criminal (and the few hundreds to ...   Dec 29 2007, 11:31 PM
- - knasser   QUOTE (kzt) No professional criminal (and the few ...   Dec 30 2007, 12:54 AM
- - kzt   QUOTE (knasser) a senior police officer on the rad...   Dec 30 2007, 01:38 AM
- - knasser   QUOTE (kzt)And that's why the crime problem in...   Dec 30 2007, 02:03 AM
- - kzt   Looking it up I think we are both wrong as [to] th...   Dec 30 2007, 03:02 AM
- - Mercer   I think you can have contempt for someone's mo...   Dec 30 2007, 07:13 AM
- - kzt   The critical thing the mage has is that they don...   Dec 30 2007, 07:40 AM
- - Mercer   They don't need any of that stuff, but if they...   Dec 30 2007, 08:15 AM
- - FrankTrollman   But there are more magicians than armed forces per...   Dec 30 2007, 10:59 AM
- - Mercer   I'm not saying there aren't that many magi...   Dec 30 2007, 12:01 PM
- - FrankTrollman   You are doing statistics wrong. Remember that peo...   Dec 30 2007, 01:06 PM
- - Ryu   I wonder if we can use the statistics on current m...   Dec 30 2007, 01:41 PM
- - Zak   I highly disagree that everyone who did military s...   Dec 30 2007, 02:38 PM
- - Konsaki   One thing to remember when factoring in shooting r...   Dec 30 2007, 05:07 PM
- - knasser   QUOTE (FrankTrollman @ Dec 30 2007, 01:06 PM)...   Dec 30 2007, 05:22 PM
- - hyzmarca   If I wanted to do wetwork today, all I'd reall...   Dec 30 2007, 07:07 PM
- - kzt   There is also the minor issue, that, contrary to f...   Dec 30 2007, 08:21 PM
- - kzt   Need isn't why people go into crime. Extraord...   Dec 30 2007, 08:44 PM
- - Mercer   QUOTE (Zak)I highly disagree that everyone who did...   Dec 30 2007, 09:26 PM
- - FrankTrollman   The player character rations are about 1/3 to 1/2 ...   Dec 30 2007, 10:08 PM
- - ornot   This is an interesting thread, hence why I'm i...   Jun 3 2008, 11:11 AM


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