Jan 6 2008, 06:48 PM
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Moving Target ![]() ![]() Group: Members Posts: 351 Joined: 17-February 06 From: San Francisco Member No.: 8,275 |
I'm going to be taking over as GM for my group for a little while and I wanted to do something eXtreme for an opening run, so I'm going to force the team to skydive to their objective.
A parachuting test is Body + Parachuting, and I assume one hit is enough to land safely without taking damage. If one were to fail a parachuting test and hit the ground what happens? In RL, if your parachute deploys but you are incapacitated and unable to affect the landing in any way, you wouldn't die, but you will probably suffer some broken bones, depending on what you land on. I was thinking that a failed parachute test should result in some damage that can be resisted with Body + Impact Armor. And I suppose the GM might want to add a few boxes depending on what the character lands on. Does that sound right? I'd like to hear any ideas anyone has about getting stuck in trees, hitting powerlines, smacking the sides of buildings, and other nasty events that might result from a failed parachuting test. |
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Glayvin34 Failed Parachuting Test (hitting the ground) Jan 6 2008, 06:48 PM
Karaden Lets see. I would think that unless you get a cri... Jan 6 2008, 06:57 PM
kzt What looks like a nice empty space without trees v... Jan 6 2008, 07:14 PM
Gelare Whether or not the parachute deploys at all doesn... Jan 6 2008, 07:26 PM
Whipstitch Even if they avoid taking damage the Disorientatio... Jan 6 2008, 07:27 PM
kzt Advanced sport parachutes (other then those run by... Jan 6 2008, 07:47 PM
Kyoto Kid ...ok slight but this is pretty noteworthy.
On A... Jan 6 2008, 10:10 PM
Spike Actually, a totally incapacitated person (unconcio... Jan 7 2008, 12:04 AM
Jack Kain Heard this story of a troll character who ended in... Jan 7 2008, 10:11 AM
Cthulhudreams Lots of profession soldiers have broken things in ... Jan 7 2008, 11:29 AM
hyzmarca First, determine actual landing velocity.
Second,... Jan 7 2008, 02:20 PM
Kyoto Kid QUOTE (Spike)Other than that: falling from great h... Jan 7 2008, 03:58 PM
Carver Terminal velocity might actually be slower for a t... Jan 7 2008, 04:20 PM
Wounded Ronin Steps for determining damage code:
1.) Create eg... Jan 7 2008, 04:23 PM
Apathy I would guess that damage would vary significantly... Jan 7 2008, 05:06 PM
Glayvin34 What was that old addage about there only being as... Jan 7 2008, 05:48 PM
Whipstitch QUOTE (Carver @ Jan 7 2008, 11:20 AM) Termina... Jan 7 2008, 05:52 PM
Carver QUOTE (Whipstitch) QUOTE (Carver @ Jan 7 2008... Jan 7 2008, 08:17 PM
Karaden QUOTE (Carver @ Jan 7 2008, 03:17 PM) QUOTE (... Jan 7 2008, 08:24 PM
hyzmarca Drag also depends on atmospheric density and thus ... Jan 7 2008, 08:38 PM
Karaden QUOTE (hyzmarca) Drag also depends on atmospheric ... Jan 7 2008, 09:50 PM
Exodus Keep in mind that Terminal Velocity for a human is... Jan 7 2008, 09:58 PM
Nightwalker450 Just for grins... Use standard rules as for gettin... Jan 7 2008, 09:58 PM
Exodus QUOTE (Nightwalker450) Just for grins... Use stand... Jan 7 2008, 09:59 PM
hyzmarca QUOTE (Karaden) QUOTE (hyzmarca @ Jan 7 2008,... Jan 7 2008, 10:16 PM
Kyoto Kid ...actually four, the highest altitude achieved by... Jan 7 2008, 10:59 PM
Apathy I remember reading as a kid that WWII Soviets used... Jan 7 2008, 11:59 PM
Wounded Ronin QUOTE (Apathy) I remember reading as a kid that WW... Jan 8 2008, 05:58 AM
cx2 As it happens I heard in one of the wars the Russi... Jan 8 2008, 06:24 AM
MaxHunter It was in the first WW If I remember correctly....... Jan 8 2008, 01:22 PM
MaxHunter Bingo! This is the thread: here
It was about ... Jan 8 2008, 01:56 PM
Kyoto Kid ...the HALO jump into the blizzard was the part I ... Jan 8 2008, 03:44 PM
Karaden QUOTE (hyzmarca @ Jan 7 2008, 05:16 PM) QUOTE... Jan 8 2008, 04:02 PM
Kyoto Kid ...you are correct about air density and speed. ... Jan 8 2008, 04:49 PM
TheOneRonin QUOTE (cx2)As it happens I heard in one of the war... Jan 8 2008, 07:19 PM![]() ![]() |
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