Jan 26 2008, 03:01 PM
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Grumpy Old Ork Decker ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,794 Joined: 26-February 02 From: Orwell, Ohio Member No.: 50 |
Continuing this from Here. I'm going to use this thread to post up in bits and pieces stuff as I get it completed. To start with...
Concept Shadowrun, Jr. is designed to be a light-hearted and somewhat goofy version of the Shadowrun RPG. It juxtaposes the world and dynamics of Shadowrun into a grade-school setting. While this can be taken in any number of directions, for my own version, I'm choosing a friendly, simple, very cartoony approach. Players will play "stereotyped kid" versions of shadowrun characters. They'll have to deal with the day to day activities of school in addition to the "jobs" they undertake, ranging from stealing test notes, hacking in to change grades, "extracting" a buddy from detention, bodyguarding a classmate from some older bullies, etc. Weapons may include things like sling shots, squirt guns, and rubber bands. Mages might know a couple basic illusions spells, or maybe a snowball spell. Design Notes Generally speaking, I love to get feedback. However, I have a pretty specific idea in my head of what I want the end product to look like. I encourage you to drop me notes of comment on what I post, but don;t expect me to make any major changes in tone or style. I'm using SR4 as a base, though I'm stripping some of the extra elements away. My goal is that the game will feel like Shadowrun still and the rule sto be familiar to current players, but should also be very fast and loose. The emphasis is more on style and story rather than rules and combat mechanics. My free time is pretty limited, and I'm easily distracted by stuff, so I may produce this in dribbles and drabs. But my goal is that I want to have a simple, fleshed out, and working game "world" and rules set together by Origins. Which gives me just about 5 months. :) Bull So that's what we got. |
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Bull Shadowrun, Jr. Jan 26 2008, 03:01 PM
Bull QUOTE Dunkie High is designed to be the main locat... Jan 26 2008, 03:05 PM
Squinky This is a sweet idea
I was wondering how it wou... Jan 26 2008, 08:05 PM
Gelare I think this is a great plan, but I think your num... Jan 27 2008, 01:46 AM
Fortune QUOTE (Gelare @ Jan 27 2008, 12:46 PM) 5 mill... Jan 27 2008, 02:03 AM
Gelare QUOTE (Fortune) QUOTE (Gelare @ Jan 27 2008, ... Jan 27 2008, 02:58 AM
Bull Well, William MacCallister is my old character, Bu... Jan 27 2008, 03:00 AM
hyzmarca 100-200 is just about right for a small community ... Jan 27 2008, 03:14 AM
klinktastic Small communities around the united states have sc... Jan 27 2008, 03:55 AM
Gelare There are schools that are 100 students or even le... Jan 27 2008, 04:49 AM
Bull The size of the school really isn't too import... Jan 27 2008, 04:10 PM
Snow_Fox oh wow, we actually did something like this set in... Jan 27 2008, 05:52 PM
Bull Aging and Metas
Children and aging has never real... Jan 27 2008, 07:43 PM
hyzmarca QUOTE (Bull @ Jan 27 2008, 02:43 PM) I me... Feb 11 2008, 05:17 AM
Ancient History THis is great. Jan 28 2008, 01:21 PM
nezumi It sounds like the school is made for the children... Jan 28 2008, 02:27 PM
Method Haven't read the entire thread (short on time)... Jan 29 2008, 02:16 AM
Nightwalker450 Other people to enroll in the school... Don't... Jan 31 2008, 03:02 PM
Lindt Zounds.
I agree that you would have a fairly rea... Jan 31 2008, 03:28 PM
DocTaotsu First, Kiddierun sounds like an excellent one off ... Feb 3 2008, 06:14 AM
masterofm Sorry I'm a bit new to the forums but I found ... Feb 4 2008, 09:40 PM
DocTaotsu In other news today, The Dunkelzahn Memorial Schoo... Feb 5 2008, 12:31 PM
Bull Just a quick note to say I haven't forgotten a... Feb 5 2008, 02:31 PM
masterofm If you scale the system and lets say double the ba... Feb 5 2008, 10:36 PM
kindalas QUOTE (masterofm @ Feb 5 2008, 05:36 PM) ... Feb 7 2008, 05:37 AM
nezumi The problem with scaling the system means there... Feb 7 2008, 02:11 PM
masterofm Well scaling it just means that when you look at t... Feb 9 2008, 04:49 PM
Bull I haven't had any free time this week, but I... Feb 9 2008, 05:54 PM
Tinner You forgot a key element of this style of game Bul... Feb 10 2008, 04:43 AM
Bull Holy Shit! Tinner! Hey man!
QUOTE ... Feb 10 2008, 05:04 AM
Caine Hazen QUOTE (Bull @ Feb 10 2008, 12:04 AM) Heh.... Feb 11 2008, 12:46 AM
masterofm This is why I suggest a scalable system (yet again... Feb 11 2008, 09:37 PM
Bull QUOTE (masterofm @ Feb 11 2008, 04:37 PM)... Feb 11 2008, 11:07 PM
masterofm Not really worth paying 5 bp to lose a point of ed... Feb 12 2008, 09:59 AM
Bull QUOTE (masterofm @ Feb 12 2008, 04:59 AM)... Feb 12 2008, 10:05 AM
DocTaotsu I think you're making a good call by not scali... Feb 12 2008, 01:07 PM
Bull QUOTE (DocTaotsu @ Feb 12 2008, 08:07 AM)... Feb 12 2008, 01:25 PM
masterofm gotcha (/rules nitpicking disabled) I just like th... Feb 12 2008, 05:29 PM
DocTaotsu Some other thoughts that occured to me:
The CitC ... Feb 13 2008, 03:23 AM
Bull (Things have been hectice. I'm still working ... Feb 29 2008, 06:25 AM
DocTaotsu I don't know Bull, it's just not dark enou... Feb 29 2008, 06:40 AM
Bull QUOTE (DocTaotsu @ Feb 29 2008, 01:40 AM)... Feb 29 2008, 07:10 AM
Synner667 Lookin' good
Have you looked at Cyberpunk... Feb 29 2008, 07:28 AM
Bull Been slowly gathering up my various notes, and gon... Mar 15 2008, 10:04 AM
Tobias Well first of all, this sounds quite cool. Great j... Mar 18 2008, 03:43 PM
Cabral Hey Bull!
I haven't read through everythi... Apr 7 2008, 11:24 AM
Caine Hazen RESURRECTION!!
I've heard that there... Oct 4 2008, 08:44 PM
Coldhand Jake Wow, I know Jake and Mei would try to get their ki... Oct 6 2008, 10:05 PM![]() ![]() |
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