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Moving Target ![]() ![]() Group: Members Posts: 573 Joined: 17-September 07 Member No.: 13,319 ![]() |
Incompetence is an easily exploited Negative Quality. A PC with incompetence in Pilot Anthroform and in Bows will likely never suffer any consequences, assuming they have easy access to some other vehicle and some other weapon. On another hand, a PC with Incompetence in Perception (or, if Awakened, Assensing) will get difficulties worth well more than the 5 BP. So what's in the middle ground?
Incompetence: Navigation - when played as having no sense of direction, and getting lost or taking the wrong turn even in situations which do not require a Navigation check. Eg when runnning out of the Aztechnology facility, holding the McGuffin, chased by security, everyone else automatically succeeds at going out the way they came in, but the Incompetent one might take a wrong turn and end up in a dead end. (Still lots of ways to work around it, eg following a teammate, but having to always stay near teammates to avoid problems is a disadvantage.) Incompetence: Dodge for someone who never flinches, whose only style of fighting is Irish Stand-down. Stacks well with the Wolf Mentor inhibition against retreating from a fight. (Cheesy, though, if you have high Gymnastics and use Gymnastic Dodge.) Incompetence: Con for the person who can't lie to save her life. Could still be good at Negotiation, though, as long as she has something to offer which she considers a good deal; could be a plus to Leadership if the followers know that their briefings and orders are *never* bullshot. Incompetence: Climbing as a side effect of acrophobia. Others? This post has been edited by Redjack: Feb 10 2008, 02:26 PM
Reason for edit: Flagged as sr4
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Lo-Fi Version | Time is now: 12th June 2025 - 08:44 PM |
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