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> Balance Issues, SR3 & Firearms vs. Sorcery
bwdemon
post Dec 1 2003, 03:35 AM
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I've been working with SR3 for so long now that I forgot some of the things that set me off when I first looked at the revision. Among those was the switch from a single Firearms skill to the former concentrations thereof. While that alone didn't bother me (I approved of it wholeheartedly), the fact that they did not do this to Sorcery was wrong.

Someone who has the Sorcery skill, absent modifiers for totems or whatnot, can cast each and every single type of spell equally well. Illusions, combat, manipulations, etc... the caster can throw them all around with no difference between them. There should be variation. Magicians should be allowed to learn only what they want to and to gain some real benefit for choosing to focus. Magicians who want to do everything should have to commit the appropriate amount of skill points toward doing so.

Now, I understand that spare skill points are difficult to come by for the starting magician. They've either got limited open priority slots or limited build points. Going to a system that divided up sorcery into its component concentrations would mean that the purse strings get a little tighter for the magically inclined. To that I say... so?

Magic is worth far more than the priority or the build points required for it. The stealth aspect alone makes magic the "best" possible thing to go with in the game. By this, I mean that it carries the least amount of strings and offers the greatest benefits for the cost. It doesn't make any character more of a "character" than another, but it surely makes them more effective for the same cost. That's a key imbalance that I think could have been addressed with a simple change that was already in place for Firearms.

Was this was even considered during the revision process for SR3 and, if so, why wasn't it used? If SR4 ever appears, is this the sort of change that might be made? Anyone out there use this as a house rule?
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Posts in this topic
- bwdemon   Balance Issues   Dec 1 2003, 03:35 AM
- - Fortune   I think that there are a lot more irritating ...   Dec 1 2003, 03:41 AM
- - Diesel   I think firearms are actually a little better off ...   Dec 1 2003, 03:42 AM
- - bwdemon   I actually wouldn't mind splitting up conjurin...   Dec 1 2003, 03:42 AM
- - Fortune   As Diesel stated, Spellcasters are already Karma d...   Dec 1 2003, 03:45 AM
- - Kagetenshi   Stealth aspect? What stealth aspect? About half of...   Dec 1 2003, 03:56 AM
- - Moonstone Spider   I suspect he was talking about invisibility spells...   Dec 1 2003, 06:17 AM
- - Arethusa   Even so, it is worth noting that a mage can see on...   Dec 1 2003, 06:28 AM
- - Diesel   The soldier, however, does not need to hit himself...   Dec 1 2003, 07:15 AM
- - Moonstone Spider   True dat, about an hour ago I was playing a game a...   Dec 1 2003, 07:51 AM
- - John Campbell   QUOTE (bwdemon)Someone who has the Sorcery skill, ...   Dec 1 2003, 09:08 AM
- - Solidcobra   How to say this.... firearms vs. spellslinging.......   Dec 1 2003, 09:19 AM
- - thunderchild   QUOTE (Solidcobra) How to say this.... firearms vs...   Dec 1 2003, 09:52 AM
- - Frag-o Delux   QUOTE (Arethusa) Even so, it is worth noting that ...   Dec 1 2003, 09:59 AM
- - moosegod   QUOTE (Moonstone Spider @ Dec 1 2003, 02:51 A...   Dec 1 2003, 04:01 PM
- - Backgammon   After quickly reading a few posts: A) Spells go t...   Dec 1 2003, 04:12 PM
- - Austere Emancipator   QUOTE (Moonstone Spider) Trying to get the same ef...   Dec 1 2003, 04:25 PM
- - bwdemon   By "stealth", I meant that a magician ca...   Dec 1 2003, 04:33 PM
- - Sphynx   QUOTE (Austere Emancipator) I'm sure Sphynx ca...   Dec 1 2003, 04:39 PM
- - TinkerGnome   Don't forget that a guy who's in the middl...   Dec 1 2003, 04:39 PM
- - Backgammon   QUOTE (bwdemon) Elementalists/shamanists don't...   Dec 1 2003, 04:44 PM
- - Austere Emancipator   QUOTE (Sphynx)Why is my name here? I wonder... Q...   Dec 1 2003, 04:52 PM
- - Cheops   To be as effective as possible Sams, Deckers, and ...   Dec 1 2003, 07:29 PM
- - Sphynx   Perhaps I was a bit confusing in my post Austere. ...   Dec 1 2003, 07:34 PM
- - Siege   QUOTE (Cheops) To be as effective as possible Sams...   Dec 1 2003, 07:39 PM
- - Kagetenshi   QUOTE (Cheops) To be as effective as possible Sams...   Dec 1 2003, 08:02 PM
- - Sphynx   It is true. He did say 'as effective as possi...   Dec 1 2003, 08:03 PM
- - TinkerGnome   If you're playing a game with rigid controls o...   Dec 1 2003, 08:05 PM
- - Kagetenshi   But for a streetsam, maxing out on toys to begin w...   Dec 1 2003, 08:05 PM
- - Sphynx   First up, do you honestly need more than 6 essence...   Dec 1 2003, 08:24 PM
- - John Campbell   QUOTE (Kagetenshi @ Dec 1 2003, 03:05 PM) Dec...   Dec 1 2003, 09:15 PM
- - Kagetenshi   Oh yes, you can be an effective C-resources decker...   Dec 1 2003, 09:24 PM
- - Rattler   QUOTE You can't walk around with a drawn pisto...   Dec 1 2003, 09:40 PM
- - John Campbell   Well, except for the bug issue, which really wasn...   Dec 1 2003, 09:50 PM
- - Dende   But how much cyber combat did you do? Did you do t...   Dec 1 2003, 10:05 PM
- - Sphynx   So you started the game with a custom-built deck? ...   Dec 1 2003, 10:07 PM
- - Chodav   QUOTE (Sphynx) As for Riggers, well, since they on...   Dec 1 2003, 11:32 PM
- - TinkerGnome   QUOTE (Chodav) VCR's come with a datajack. ...   Dec 1 2003, 11:41 PM
- - Fortune   In my opinion, VCRs most definitely do not come wi...   Dec 1 2003, 11:53 PM
- - Kurukami   QUOTE (Sphynx @ Dec 1 2003, 08:24 PM) Never e...   Dec 2 2003, 12:02 AM
- - Chodav   QUOTE (TinkerGnome) QUOTE (Chodav @ Dec 1 200...   Dec 2 2003, 12:23 AM
- - TinkerGnome   Don't know about Sphynx's numbers, but the...   Dec 2 2003, 02:58 AM
- - John Campbell   My understanding is that the VCR does not come wit...   Dec 2 2003, 03:16 AM
- - TinkerGnome   Again, what's your source for that? The close...   Dec 2 2003, 03:28 AM
- - OurTeam   I'm with TinkerGnome on this. I believe the Ri...   Dec 2 2003, 04:24 AM
- - Fortune   Me too!   Dec 2 2003, 04:49 AM
- - Sphynx   Kag, my numbers did not include Surgery, they were...   Dec 2 2003, 08:08 AM
- - tisoz   QUOTE (bwdemon) I've been working with SR3 for...   Dec 6 2003, 01:28 PM
- - Lilt   QUOTE (John Campbell)I made an effective C-resourc...   Dec 6 2003, 02:45 PM
- - Glyph   I want to point out that under the current rules, ...   Dec 7 2003, 02:59 AM
- - Nevermind   QUOTE (Solidcobra)How to say this.... firearms vs....   Dec 7 2003, 03:41 AM
- - The Cheshire Penguin   Anyone who has problems meshing mages and norms sh...   Dec 7 2003, 05:51 AM
- - Cain   A resources-C rigger is possible, but only just-- ...   Dec 7 2003, 07:24 AM


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