Dec 1 2003, 03:35 AM
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Moving Target ![]() ![]() Group: Members Posts: 139 Joined: 26-February 02 From: Cleveland-Akron Sprawl Member No.: 1,200 |
I've been working with SR3 for so long now that I forgot some of the things that set me off when I first looked at the revision. Among those was the switch from a single Firearms skill to the former concentrations thereof. While that alone didn't bother me (I approved of it wholeheartedly), the fact that they did not do this to Sorcery was wrong.
Someone who has the Sorcery skill, absent modifiers for totems or whatnot, can cast each and every single type of spell equally well. Illusions, combat, manipulations, etc... the caster can throw them all around with no difference between them. There should be variation. Magicians should be allowed to learn only what they want to and to gain some real benefit for choosing to focus. Magicians who want to do everything should have to commit the appropriate amount of skill points toward doing so. Now, I understand that spare skill points are difficult to come by for the starting magician. They've either got limited open priority slots or limited build points. Going to a system that divided up sorcery into its component concentrations would mean that the purse strings get a little tighter for the magically inclined. To that I say... so? Magic is worth far more than the priority or the build points required for it. The stealth aspect alone makes magic the "best" possible thing to go with in the game. By this, I mean that it carries the least amount of strings and offers the greatest benefits for the cost. It doesn't make any character more of a "character" than another, but it surely makes them more effective for the same cost. That's a key imbalance that I think could have been addressed with a simple change that was already in place for Firearms. Was this was even considered during the revision process for SR3 and, if so, why wasn't it used? If SR4 ever appears, is this the sort of change that might be made? Anyone out there use this as a house rule? |
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bwdemon Balance Issues Dec 1 2003, 03:35 AM
Fortune I think that there are a lot more irritating ... Dec 1 2003, 03:41 AM
Diesel I think firearms are actually a little better off ... Dec 1 2003, 03:42 AM
bwdemon I actually wouldn't mind splitting up conjurin... Dec 1 2003, 03:42 AM
Fortune As Diesel stated, Spellcasters are already Karma d... Dec 1 2003, 03:45 AM
Kagetenshi Stealth aspect? What stealth aspect? About half of... Dec 1 2003, 03:56 AM
Moonstone Spider I suspect he was talking about invisibility spells... Dec 1 2003, 06:17 AM
Arethusa Even so, it is worth noting that a mage can see on... Dec 1 2003, 06:28 AM
Diesel The soldier, however, does not need to hit himself... Dec 1 2003, 07:15 AM
Moonstone Spider True dat, about an hour ago I was playing a game a... Dec 1 2003, 07:51 AM
John Campbell QUOTE (bwdemon)Someone who has the Sorcery skill, ... Dec 1 2003, 09:08 AM
Solidcobra How to say this....
firearms vs. spellslinging....... Dec 1 2003, 09:19 AM
thunderchild QUOTE (Solidcobra) How to say this....
firearms vs... Dec 1 2003, 09:52 AM
Frag-o Delux QUOTE (Arethusa) Even so, it is worth noting that ... Dec 1 2003, 09:59 AM
moosegod QUOTE (Moonstone Spider @ Dec 1 2003, 02:51 A... Dec 1 2003, 04:01 PM
Backgammon After quickly reading a few posts:
A) Spells go t... Dec 1 2003, 04:12 PM
Austere Emancipator QUOTE (Moonstone Spider) Trying to get the same ef... Dec 1 2003, 04:25 PM
bwdemon By "stealth", I meant that a magician ca... Dec 1 2003, 04:33 PM
Sphynx QUOTE (Austere Emancipator) I'm sure Sphynx ca... Dec 1 2003, 04:39 PM
TinkerGnome Don't forget that a guy who's in the middl... Dec 1 2003, 04:39 PM
Backgammon QUOTE (bwdemon) Elementalists/shamanists don't... Dec 1 2003, 04:44 PM
Austere Emancipator QUOTE (Sphynx)Why is my name here?
I wonder...
Q... Dec 1 2003, 04:52 PM
Cheops To be as effective as possible Sams, Deckers, and ... Dec 1 2003, 07:29 PM
Sphynx Perhaps I was a bit confusing in my post Austere.
... Dec 1 2003, 07:34 PM
Siege QUOTE (Cheops) To be as effective as possible Sams... Dec 1 2003, 07:39 PM
Kagetenshi QUOTE (Cheops) To be as effective as possible Sams... Dec 1 2003, 08:02 PM
Sphynx It is true. He did say 'as effective as possi... Dec 1 2003, 08:03 PM
TinkerGnome If you're playing a game with rigid controls o... Dec 1 2003, 08:05 PM
Kagetenshi But for a streetsam, maxing out on toys to begin w... Dec 1 2003, 08:05 PM
Sphynx First up, do you honestly need more than 6 essence... Dec 1 2003, 08:24 PM
John Campbell QUOTE (Kagetenshi @ Dec 1 2003, 03:05 PM) Dec... Dec 1 2003, 09:15 PM
Kagetenshi Oh yes, you can be an effective C-resources decker... Dec 1 2003, 09:24 PM
Rattler QUOTE You can't walk around with a drawn pisto... Dec 1 2003, 09:40 PM
John Campbell Well, except for the bug issue, which really wasn... Dec 1 2003, 09:50 PM
Dende But how much cyber combat did you do?
Did you do t... Dec 1 2003, 10:05 PM
Sphynx So you started the game with a custom-built deck? ... Dec 1 2003, 10:07 PM
Chodav QUOTE (Sphynx) As for Riggers, well, since they on... Dec 1 2003, 11:32 PM
TinkerGnome QUOTE (Chodav) VCR's come with a datajack.
... Dec 1 2003, 11:41 PM
Fortune In my opinion, VCRs most definitely do not come wi... Dec 1 2003, 11:53 PM
Kurukami QUOTE (Sphynx @ Dec 1 2003, 08:24 PM) Never e... Dec 2 2003, 12:02 AM
Chodav QUOTE (TinkerGnome) QUOTE (Chodav @ Dec 1 200... Dec 2 2003, 12:23 AM
TinkerGnome Don't know about Sphynx's numbers, but the... Dec 2 2003, 02:58 AM
John Campbell My understanding is that the VCR does not come wit... Dec 2 2003, 03:16 AM
TinkerGnome Again, what's your source for that? The close... Dec 2 2003, 03:28 AM
OurTeam I'm with TinkerGnome on this. I believe the Ri... Dec 2 2003, 04:24 AM
Fortune Me too! Dec 2 2003, 04:49 AM
Sphynx Kag, my numbers did not include Surgery, they were... Dec 2 2003, 08:08 AM
tisoz QUOTE (bwdemon) I've been working with SR3 for... Dec 6 2003, 01:28 PM
Lilt QUOTE (John Campbell)I made an effective C-resourc... Dec 6 2003, 02:45 PM
Glyph I want to point out that under the current rules, ... Dec 7 2003, 02:59 AM
Nevermind QUOTE (Solidcobra)How to say this....
firearms vs.... Dec 7 2003, 03:41 AM
The Cheshire Penguin Anyone who has problems meshing mages and norms sh... Dec 7 2003, 05:51 AM
Cain A resources-C rigger is possible, but only just-- ... Dec 7 2003, 07:24 AM![]() ![]() |
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