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Moving Target ![]() ![]() Group: Members Posts: 198 Joined: 26-December 03 Member No.: 5,935 ![]() |
My group needs to secure a meet that may be a trap or may be someone trying to help us.
Here's the scenario: Right before the end of our game session last night I recieved a call from a stranger who wanted to meet with our group, claiming that he had information about someone who might be trying to kill us. Now this guy had clearly not been refered to us by one of our contacts, because he didn't use our pass-phrase. When I asked him about how he got the number he told me his hacker had managed it. As far as we know none of us had been hacked. Unsure what to make of it I tell him to meet us at a busy nightclub we regularly use in a couple days (enough time for us to do some leg work on what's going on). The stranger agrees and hangs up. That evening our sam gets killed by an assassin in his apartment who was consistantly causing him to soak double-digit DVs from a light pistol, and is apparently god's gift to unarmed combat. Our GM was playing the details of this assassin very close to his chest, presumably so that he doesn't give us any clues. The game session ended with us finding his body in his apartment, and discovering his commlink missing. We don't know who is trying to kill us or why, and we have a bit over 24 hours to prepare for a meeting that may or may not be a trap. How should we prepare? We have a magician, a fair bit of gear, and enough cash that we could probably expidite something we don't have. We lack muscle though. We would rather not expose ourselves to this "informant" at all, but if it's legit then we definately want whatever info he's got. We feel completely outclassed and need some new tricks, help. |
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Lo-Fi Version | Time is now: 11th February 2025 - 07:55 AM |
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