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> Indie RPG elements in SR4, Who gets to tell the story?
TheGothfather
post Feb 27 2008, 02:37 AM
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So, I've been putting a lot of thought into using some gameplay concepts from indie/story games in my SR4 campaign. So far, the houserules I've added have been both effective and well-received. I may post my full houserules to my blog in the future, but I don't really want to post a 3 page writeup on what I've changed on this forum, unless I get requests to do so.

What I would like to do, however, is pick people's brains on a couple of specific ideas, one of which I've actually implemented in my game, and one which I'm kinda toying with.

The first thing I did in my game was to shift some of the narrative control to the players. Basically, whenever a player wants his character to take some kind of action, he has to not only describe what the character is doing, but also how he does it. I just announce the threshold for the action, and he rolls. If he succeeds, then the player has essentially just narrated the action. If he fails, then I introduce some kind of complication. Sometimes, it's a simple failure at the task. Sometimes the task succeeds, but something unexpected happens. The idea is that tests are no longer necessarily made on the basis of failing or succeeding at a task, but rather succeeding or failing to get what the player wants for his character.

If you've read or played The Burning Wheel RPG, then this should look really familiar.

The other idea that I've been toying with is using Edge to allow the players to affect the narrative. Sure, they can use Edge to gain the same mechanical benefits as usual, but I thought it might be interesting if the players could also spend a point to introduce something into the story – maybe an NPC, or maybe to cause something to happen. So long as it didn't contradict anything that's already been established, I think it might be kinda cool to have a game-mechanical method of being a little more of an active participant in the story, rather than simply having to react to whatever the GM does.

Just something to spark a little discussion that wasn't about flaws in the rules, or metaplot issues.
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Posts in this topic
- TheGothfather   Indie RPG elements in SR4   Feb 27 2008, 02:37 AM
- - Cain   I've been trying to do some similar things. I...   Feb 27 2008, 02:45 AM
- - DocTaotsu   I would happily read a link or the document in ful...   Feb 27 2008, 05:29 AM
- - TheGothfather   Here is the link to the full contents: http://shau...   Feb 27 2008, 07:35 PM
- - Cain   I haven't looked at that stuff yet, but I will...   Feb 27 2008, 08:25 PM
- - Dashifen   QUOTE (TheGothfather @ Feb 26 2008, 08:37...   Feb 27 2008, 09:25 PM
|- - TheGothfather   QUOTE (Dashifen @ Feb 27 2008, 05:25 PM) ...   Feb 27 2008, 10:16 PM
|- - Dashifen   QUOTE (TheGothfather @ Feb 27 2008, 04:16...   Feb 27 2008, 11:44 PM
- - Adarael   I'm with Dashifen on this one. I've been r...   Feb 27 2008, 10:06 PM
|- - TheGothfather   QUOTE (Adarael @ Feb 27 2008, 06:06 PM) I...   Feb 27 2008, 10:24 PM
||- - Adarael   QUOTE (TheGothfather @ Feb 27 2008, 02:24...   Feb 27 2008, 11:49 PM
|- - Fortune   QUOTE (Adarael @ Feb 28 2008, 09:06 AM) I...   Feb 27 2008, 10:56 PM
- - TheGothfather   QUOTE (Dashifen)I might not be subscribing to your...   Feb 28 2008, 12:10 AM
|- - Cain   QUOTE (TheGothfather @ Feb 27 2008, 04:10...   Feb 28 2008, 03:19 AM
|- - Dashifen   QUOTE (TheGothfather @ Feb 27 2008, 06:10...   Feb 28 2008, 01:21 PM
- - DocTaotsu   Yes, the GM's job is to build and maintain swi...   Feb 28 2008, 12:24 AM
- - Rasumichin   I like the idea of giving edge a more dramatic rol...   Feb 28 2008, 12:06 PM
- - DocTaotsu   I like the idea of players being able to perform a...   Feb 28 2008, 12:54 PM
|- - Blade   QUOTE (DocTaotsu @ Feb 28 2008, 01:54 PM)...   Feb 28 2008, 10:16 PM
- - deek   I guess I am still in the old school GM role...as ...   Feb 28 2008, 03:40 PM
- - Dashifen   I don't think my players create 75% of the sto...   Feb 28 2008, 04:02 PM
- - deek   I'd say my players create about 1/3 of the sto...   Feb 28 2008, 05:44 PM
|- - Dashifen   QUOTE (deek @ Feb 28 2008, 11:44 AM) I gu...   Feb 28 2008, 07:22 PM
- - hobgoblin   one do not create a story, the story is created wh...   Feb 28 2008, 05:59 PM
- - Riley37   There's another thread on sandbox style and ga...   Feb 28 2008, 09:27 PM
- - DocTaotsu   Serious? I'm pretty sure I played the "A...   Feb 29 2008, 03:46 AM


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