IPB

Welcome Guest ( Log In | Register )

> Our cargo fleet has the Speed Force *woosh*, The Movement Spirit Power in everyday usage?
Particle_Beam
post Mar 9 2008, 02:34 AM
Post #1


Moving Target
**

Group: Members
Posts: 472
Joined: 14-June 07
Member No.: 11,909



One of the mightiest and very useful powers that (especially) spirits can grant is the Movement power, with which the subject can move as many times as fast as the magic attribut of the critter, which in the case of spirits is equal to the Force rating.

Well, we all know the discussions about the movement power, how we somehow have to accept that you don't accelerate and so aren't subject to friction (appearently).

However, can one really use that power on a non-living object? Like for example, a plane? Which would then suddenly be superfast? Really really really superfast? Imagine fighter/bomber arriving to the aid of your troops who need air-support. They'll fly and be there in seconds, instead of minutes, and thanks to the rules to not having to be near anymore once you use and sustain the power, those fighter/bombers could even start from the other end of the continent and still arrive timely. Heck, firing rockets and missiles with the Movement Power, what fricking changes would that bring to the world in terms of warfare?

Or for a less gruesome usage, what about all those ships on sea? If you normally needed some days to arrive with your giant cargo freighters which transport goods and food and all those stuff, you'll only need a fraction of the time now. Or trains, who can deliver tons of cargo and passengers on the land. Inland-transports will speed away. Heck, space shuttles or whatever sort of transports they use to go from Earth to those nifty space stations up there will also need less fuel. Everything will need less fuel, while arriving even faster than we can. Heck, what about fuel consumption? If you travel so fast with your vehicle, you'll waste less fuel, and so can do those routes again and again and spend less money and time for refueling. After all, time is money. And the less time you waste, the more money you can make.
There might be perhaps limitation for the usage of the Movement power in urban areas, but outside there, on the ocean, the air, or on tracks, perhaps even in space, transportation would tremendously change.

Or is there some kind of limitation which I've overlooked? I sure hope there is one.
Go to the top of the page
 
+Quote Post

Posts in this topic
- Particle_Beam   Our cargo fleet has the Speed Force *woosh*   Mar 9 2008, 02:34 AM
- - kzt   In typical SR4 fashion it is written in such a slo...   Mar 9 2008, 02:48 AM
|- - Fortune   QUOTE (kzt @ Mar 9 2008, 01:48 PM) The or...   Mar 9 2008, 05:52 AM
- - Particle_Beam   Aha. What else did the 2nd edition version of Move...   Mar 9 2008, 05:14 AM
- - CircuitBoyBlue   As long as we're talking about ways the Moveme...   Mar 9 2008, 05:50 AM
- - kzt   Cleverly P&P page 74 they point out that these...   Mar 9 2008, 07:06 AM
- - Larme   Assuming that Movement could make vehicles go fast...   Mar 9 2008, 07:33 AM
- - kzt   You'd think so, but look up "Long-term Bi...   Mar 9 2008, 07:44 AM
- - Sir_Psycho   Magic and tech can work together, but it should ne...   Mar 9 2008, 07:55 AM
- - WeaverMount   Any thoughts on how movement shows up on instrumen...   Mar 9 2008, 08:10 AM
- - Particle_Beam   Check out the rules for sustaining critter powers....   Mar 9 2008, 04:40 PM
- - FrankTrollman   I've been lobbying to get these issues discuss...   Mar 9 2008, 04:50 PM
|- - swirler   QUOTE (FrankTrollman @ Mar 9 2008, 10:50 ...   Mar 9 2008, 05:10 PM
- - nathanross   Yeah, Movement is way too open ended currently. So...   Mar 9 2008, 06:37 PM
- - kzt   I think SR would be a more interesting game and ga...   Mar 9 2008, 08:46 PM
- - Particle_Beam   The Game Designers have to answer that question. B...   Mar 9 2008, 08:51 PM
|- - Odsh   QUOTE (Particle_Beam @ Mar 9 2008, 04:51 ...   Mar 10 2008, 11:44 AM
- - FrankTrollman   Indeed the books are constantly talking about indu...   Mar 9 2008, 09:14 PM
- - Herald of Verjigorm   There's been some debate on this, and I may ha...   Mar 9 2008, 09:43 PM
- - kzt   As Frank pointed out the last time we did this, th...   Mar 9 2008, 09:47 PM
|- - FrankTrollman   QUOTE (kzt @ Mar 9 2008, 04:47 PM) As Fra...   Mar 9 2008, 10:19 PM
- - Particle_Beam   But it seems that the SR 3-version makes it harder...   Mar 10 2008, 09:59 AM
|- - FrankTrollman   QUOTE (Particle_Beam @ Mar 10 2008, 04:59...   Mar 10 2008, 10:17 AM
|- - Herald of Verjigorm   QUOTE (FrankTrollman @ Mar 10 2008, 06:17...   Mar 10 2008, 10:16 PM
- - Fuchs   This feels a bit like D&D. We have something m...   Mar 10 2008, 10:08 AM
- - Blade   I guess that a lot of people won't like the id...   Mar 10 2008, 11:37 AM
|- - Particle_Beam   QUOTE (Blade @ Mar 10 2008, 12:37 PM) I g...   Mar 10 2008, 12:48 PM
|- - nathanross   QUOTE (Particle_Beam @ Mar 10 2008, 07:48...   Mar 10 2008, 06:24 PM
|- - Jaid   QUOTE (Particle_Beam @ Mar 10 2008, 07:48...   Mar 11 2008, 02:09 AM
- - Fuchs   The whole "there are not many mages around...   Mar 10 2008, 11:45 AM


Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 2nd January 2025 - 01:11 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.