Apr 1 2008, 01:44 PM
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Target ![]() Group: Members Posts: 33 Joined: 25-January 08 Member No.: 15,495 |
So having played now 7 or 8 SRM missions (yeah, I'm still a noob) I finally had the chance to "give back" and run some SRM at a con.
Now, I ran a table of 5, and it was a Green table; one of the characters was newly-rolled, a street sam, and he'd been built with Augmentation (which I have) and Arsenal (which I have now, just arrived yesterday TWO WEEKS after I ordered it, but I didnt have at the con). The game was a ton of fun, especially during legwork (i'm an RPer, what can I say), but then it came time to throw-down... The enemies in the mish are supposedly a bad-ass ex-shadowrun team, but they are all built and equipped core-only, and were frankly no match for a street sam with radar vision, stacked armor, and a rifle that could put out 9P damage with -3 armor piercing. When prepping the mish I had this great scene ready, but it played out as more a "fish in a barrel" encounter, just from technological superiority on the part of the sam. Now, it's my fault for not being familiar with Arsenal, and if I had been I might have statted out a v2 set of opponents "just in case", as well as added some surveillance countermeasures to the encounter location (a house), but the issue (and every game has this issue as it adds supplements) is the classic "power creep of new supplements" versus "missions written under pre-supplement rules". So, just something for GMs to be mindful of, especially for a con setting - when prepping the missions, it might be a good idea to have a "arsenal-ready" version if you need it. Ironically, it's not such a problem with higher-karma characters rolled pre-Arsenal, because they actually have to make rolls and spend a lot to get the 5+ availability equipment; it's more an issue with new runners, built from the ground up with modded weapons, stacked armor and the like. ... Oh, and one important piece of advice for GMs in a con setting - check armor vs. body for encumbrance! Amazing how many Body 3 characters out there are wearing Armor Jackets... without taking the -3 penalty to Agility and Reaction. Perfectly innocently, I'm sure! (IMG:style_emoticons/default/wink.gif) |
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Phantastik Arsenal vs. the Denver Arc Apr 1 2008, 01:44 PM
DireRadiant There's always the "Pushing the envelope... Apr 1 2008, 02:04 PM
Phantastik QUOTE (DireRadiant @ Apr 1 2008, 10:04 AM... Apr 1 2008, 02:10 PM
DireRadiant The other thing to try is to attack the PC through... Apr 1 2008, 02:23 PM
quentra I thought it was geek the mage? Apr 1 2008, 03:45 PM
Wasabi QUOTE (Phantastik @ Apr 1 2008, 09:44 AM)... Apr 10 2008, 03:01 AM
Adarael Also, were you applying appropriate penalties for ... Apr 10 2008, 04:37 PM
cryptoknight Street Sam only needs 7 body... BODYx2 determines ... Apr 10 2008, 04:39 PM
Adarael Oh yes, quite right. I never layer armor in the ne... Apr 10 2008, 04:42 PM
Dakka The "Power creeping" should essentially ... Apr 18 2008, 04:31 PM
the_dunner QUOTE (Dakka @ Apr 18 2008, 12:31 PM) Aga... Apr 18 2008, 05:50 PM
Dakka Sorry about that then, I didnt realize there was n... Apr 18 2008, 05:59 PM
Phantastik That's always going to be the challenge of a l... Apr 18 2008, 09:40 PM
BishopMcQ Gear helps, there is no denying that, but experien... Apr 25 2008, 07:34 PM![]() ![]() |
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