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> Initiative Passes, Making Wired *slightly* less important?
Initiative Pissibilities
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Eyeless Blond
post Apr 14 2008, 04:08 PM
Post #1


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I've had an idea kicking around in my head for awhile on how to make variable initiative passes work in SR4. At the same time, I've also been hearing mumblings about how Wired reflexes and other initiative pass boosters are too powerful, or at least too ubiquitous, and how combats tend to be too short since everyone draws a gun and caps someone else inside of three seconds.

Here's what I have so far. Initiative is rolled as normal, and calculated based on Score + successes, as normal. You number of initiative passes are equal to the successes rolled divided by two, rounded down, minimum 0. If you have zero initiative passes, you are essentially out of that round of combat: you do act in the first pass, same as everyone else, but you cannot take an offensive action. You can enter full defense, dive for cover, run away, etc. but not move offensively.

Wired Reflexes and other initiative boosters allow characters to gain one pass per success on the initiative test, up to a maximum of the initiative booster rating. For instance, a character with Wired Reflexes 2 gains 2 initiative passes from his first two successes on the initiative test, but would require a total of 4 successes to gain a 3rd initiative pass.
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Posts in this topic
- Eyeless Blond   Initiative Passes   Apr 14 2008, 04:08 PM
- - ElFenrir   Well, I think EVERYONE should be able to get at le...   Apr 14 2008, 04:34 PM
|- - Chibu   QUOTE (ElFenrir @ Apr 14 2008, 12:34 PM) ...   Apr 14 2008, 10:57 PM
- - Stahlseele   first: combat drugs? second: Atlas shrugged, i wo...   Apr 14 2008, 04:35 PM
- - Eyeless Blond   Huh, I'm surprised at the number of people who...   Apr 14 2008, 09:43 PM
- - Stahlseele   i don't know why people allways complain about...   Apr 14 2008, 09:48 PM
- - cryptoknight   Umm... mundanes can get more than 1 IP. 1. They c...   Apr 14 2008, 09:50 PM
- - ElFenrir   Honestly, if your proposal of roll as normal, then...   Apr 14 2008, 10:03 PM
- - vladski   I've posted this before, about a month ago. T...   Apr 14 2008, 10:16 PM
- - ornot   My biggest problem with initiative enhancers is th...   Apr 15 2008, 11:15 AM
|- - Fortune   QUOTE (ornot @ Apr 15 2008, 09:15 PM) For...   Apr 15 2008, 08:52 PM
||- - ornot   QUOTE (Fortune @ Apr 15 2008, 03:52 PM) S...   Apr 16 2008, 09:58 AM
||- - Chibu   QUOTE (ornot @ Apr 16 2008, 04:58 AM) Mul...   Apr 16 2008, 12:20 PM
|- - Shiloh   QUOTE (ornot @ Apr 15 2008, 12:15 PM) My ...   Apr 16 2008, 11:50 AM
|- - ornot   QUOTE (Shiloh @ Apr 16 2008, 06:50 AM) I...   Apr 16 2008, 04:09 PM
|- - Zak   QUOTE (ornot @ Apr 16 2008, 11:09 AM) How...   Apr 16 2008, 07:36 PM
||- - ornot   QUOTE (Zak @ Apr 16 2008, 02:36 PM) You k...   Apr 17 2008, 09:21 AM
||- - Zak   QUOTE (ornot @ Apr 17 2008, 04:21 AM) Hav...   Apr 17 2008, 03:14 PM
|- - Kerberos   QUOTE (ornot @ Apr 16 2008, 11:09 AM) Jus...   Apr 17 2008, 12:37 PM
|- - Shiloh   QUOTE (ornot @ Apr 16 2008, 05:09 PM) Jus...   Apr 17 2008, 12:46 PM
- - Malicant   Weapons do not fire faster with more IPs. It just ...   Apr 15 2008, 11:20 AM
|- - ornot   QUOTE (Malicant @ Apr 15 2008, 06:20 AM) ...   Apr 15 2008, 12:33 PM
|- - Kerberos   QUOTE (ornot @ Apr 15 2008, 07:33 AM) I...   Apr 15 2008, 12:51 PM
|- - krakjen   QUOTE (ornot @ Apr 15 2008, 02:33 PM) I...   Apr 15 2008, 01:03 PM
|- - ornot   QUOTE (krakjen @ Apr 15 2008, 08:03 AM) S...   Apr 15 2008, 01:18 PM
|- - Werewindlefr   QUOTE (ornot @ Apr 15 2008, 08:18 AM) I a...   Apr 15 2008, 01:33 PM
|- - ornot   QUOTE (Werewindlefr @ Apr 15 2008, 08:33 ...   Apr 15 2008, 01:57 PM
||- - Malicant   QUOTE (ornot @ Apr 15 2008, 03:57 PM) I...   Apr 15 2008, 02:04 PM
||- - Nightwalker450   QUOTE (ornot @ Apr 15 2008, 08:57 AM) I...   Apr 15 2008, 02:05 PM
||- - Werewindlefr   QUOTE (ornot @ Apr 15 2008, 08:57 AM) I...   Apr 15 2008, 04:52 PM
|- - krakjen   QUOTE (Werewindlefr @ Apr 15 2008, 03:33 ...   Apr 15 2008, 01:59 PM
- - krakjen   If you don't like it, why not houserule that a...   Apr 15 2008, 01:57 PM
- - ornot   Yes. You can justify ammo consumption and firing r...   Apr 15 2008, 02:33 PM
- - Mr. Unpronounceable   Has anyone mentioned the following: Mundanes CAN ...   Apr 15 2008, 04:31 PM
- - krakjen   Hmm one thing I never wondered, does it stacks? Ca...   Apr 15 2008, 04:39 PM
|- - Mr. Unpronounceable   QUOTE (krakjen @ Apr 15 2008, 04:39 PM) H...   Apr 15 2008, 06:10 PM
- - nathanross   Our group has adopted Franks Initiative. Pretty mu...   Apr 15 2008, 04:54 PM
- - Crusher Bob   QUOTE (Eyeless Blond @ Apr 15 2008, 12:08...   Apr 15 2008, 05:26 PM
- - Chibu   Well, I'm curious as to what the point of havi...   Apr 15 2008, 06:10 PM
- - Crusher Bob   The obvious solution here is to have your characte...   Apr 16 2008, 10:24 AM
|- - ornot   QUOTE (Crusher Bob @ Apr 16 2008, 05:24 A...   Apr 16 2008, 11:03 AM
- - ornot   Various cyberpsychoses are offered as -ve qualitie...   Apr 16 2008, 03:49 PM
- - ElFenrir   Has anyone here actually tried 'Edgeman' w...   Apr 17 2008, 03:15 PM
- - ornot   I'll try to address the points raised as best ...   Apr 17 2008, 04:56 PM
|- - Kerberos   QUOTE (ornot @ Apr 17 2008, 11:56 AM) Ker...   Apr 17 2008, 05:44 PM
|- - Shiloh   QUOTE (ornot @ Apr 17 2008, 05:56 PM) I...   Apr 18 2008, 09:37 AM
- - ElFenrir   You know, about numbers and return fire.... Ive s...   Apr 18 2008, 09:58 AM
|- - Shiloh   QUOTE (ElFenrir @ Apr 18 2008, 10:58 AM) ...   Apr 18 2008, 11:37 AM
- - ElFenrir   In a way, making stun damage the 'preferred wa...   Apr 18 2008, 11:56 AM
- - ornot   Some valid points have been brought up. The way th...   Apr 18 2008, 12:12 PM
- - ArkonC   In our current game, I'm the weakest character...   Apr 18 2008, 12:17 PM
|- - Mr. Unpronounceable   QUOTE (ArkonC @ Apr 18 2008, 01:17 PM) I ...   Apr 18 2008, 03:36 PM
- - Da9iel   I should note that while I voted that mundane/non-...   Apr 20 2008, 04:00 AM


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