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DocTaotsu
post Apr 20 2008, 11:04 AM
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So my runners are headed for a wild life amongst the swaying palms trees and horrifically large bugs of the Awakened Pacific Rim. I see much time spent bobbing around in the ocean or hiding in shaded river inlets. All that whiz gear they bought is all well and good but now they're going to be very far from the nearest Stuffer Shack and industrial crates of CLP 2070.

Do any of you have a simple and reasonable way to represent or track weapon durability and the wear and tear a weapon suffers when it's not being properly cared for? It is a little simulationist for my tastes but I'd prefer a mechanic rather than their weapons breaking down whenever it's least appropriate. I'm already going to have glitches and critical glitches factor into their survivability.
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Posts in this topic
- DocTaotsu   Wear and Tear Rules   Apr 20 2008, 11:04 AM
- - krakjen   Well, seeing as there is no body/structure attribu...   Apr 20 2008, 12:10 PM
- - DocTaotsu   I forgot cyber as well... hmm... it's going to...   Apr 20 2008, 12:24 PM
- - krakjen   They probably need some tweaking, but what kinda a...   Apr 20 2008, 01:02 PM
- - DocTaotsu   Well I think that I'm only going to use these ...   Apr 20 2008, 01:11 PM
- - krakjen   I was assuming those rules were only to be used in...   Apr 20 2008, 01:25 PM
- - DocTaotsu   Hehe... it will absolutley apply to those test (gr...   Apr 20 2008, 01:39 PM
- - krakjen   The default of lowering the threshold is that it w...   Apr 20 2008, 02:09 PM
- - DocTaotsu   Extra dice it is, that makes more sense in a way, ...   Apr 20 2008, 02:33 PM
- - krakjen   That's looking pretty good. The result of the...   Apr 20 2008, 02:55 PM
- - DocTaotsu   Hm... so everyones weapon magically breaks on Sund...   Apr 20 2008, 03:13 PM
- - krakjen   Well, I was thinking the test was rolling when fir...   Apr 20 2008, 03:20 PM
- - DocTaotsu   Sounds like a glitch to me And yeah, it definite...   Apr 20 2008, 03:33 PM
- - krakjen   That's the price to pay for added granularity ...   Apr 20 2008, 03:48 PM
- - DocTaotsu   Indeed... i actually figured out how to use Excel,...   Apr 20 2008, 04:00 PM
- - Aaron   I seem to be coming to the conversation a bit late...   Apr 20 2008, 04:14 PM
- - Crusher Bob   It really depends on how well the characters take ...   Apr 21 2008, 06:22 AM
|- - Fuchs   QUOTE (Crusher Bob @ Apr 21 2008, 08:22 A...   Apr 21 2008, 11:01 AM
- - Fuchs   I'd apply the KISS principle, unless your paly...   Apr 21 2008, 10:57 AM


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