Apr 24 2008, 08:23 PM
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Moving Target ![]() ![]() Group: Members Posts: 141 Joined: 21-December 04 From: 50 Clicks north of Dragon City (Front Range Free Zone) Member No.: 6,896 |
Hey all,
After running a session recently, I went back to look for a couple of rules I thought were in the system, but I could not find in the 4e BBB! First, was checking for magic loss due to application of a stim patch, or massive damage. In the past, Stim patches and such were of near kryptonite quality to magicians in terms of proximity. Since the change in how Magic as an attribute works (i.e. no longer an auto-6 for awakened characters, it's bought like any other attribute), I can see the rules about Magic Loss going the way of the dodo. The Healing rules still refer to the difficulty in healing an awakened character though. Is this the only hold over? Second, a couple of sessions ago, the team's hacker was detected by some IC, and defeated it in cybercombat. In the older rules, he would have to suppress the IC in order to avoid triggering an alert, but doing so progressively makes his life more miserable (with TN modifiers back in the day for each IC suppressed). Are there rules for suppression still, or does the IC just trigger an alert automatically? I guess a third would be healing times. They seem awfully short. Someone shot only takes a couple of days to fully recover, especially if they edged their healing roll. Guess theres something to say about "Troll Regeneration" when a 9 body troll can fully recover from being practically hamburger in a week or less. The optional rules in the beginning of the book can address this (limit edge refresh, etc). Any other advice on this one? Maybe I'm just enamored with the grittier, more lethal game style. |
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Mugzy Magic Loss + Suppressing Crashed IC Apr 24 2008, 08:23 PM
Muspellsheimr For magic, only burnout addicts, geas, & essen... Apr 24 2008, 08:39 PM
Synner667 All changed for "streamlining" and makin... Apr 24 2008, 08:42 PM
Malicant QUOTE (Synner667 @ Apr 24 2008, 10:42 PM)... Apr 24 2008, 08:51 PM
Synner667 QUOTE (Malicant @ Apr 24 2008, 09:51 PM) ... Apr 24 2008, 09:03 PM
Kyoto Kid ...we brought suppressing IC back in. Apr 24 2008, 09:03 PM
Sma A simple solution for the healing issue is making ... Apr 24 2008, 09:14 PM
Mugzy Well, not to say I wasn't having fun, it's... Apr 24 2008, 10:15 PM
sunnyside There is a lot of disagreement on how exactly to h... Apr 24 2008, 10:47 PM
Abschalten I just want to comment that I utterly loathed SR3... Apr 25 2008, 01:11 AM
Fortune QUOTE (Abschalten @ Apr 25 2008, 11:11 AM... Apr 25 2008, 07:05 AM
Synner667 QUOTE (Abschalten @ Apr 25 2008, 02:11 AM... Apr 25 2008, 07:26 AM
Malicant QUOTE (Synner667 @ Apr 25 2008, 09:26 AM)... Apr 25 2008, 07:39 AM
sunnyside QUOTE (Malicant @ Apr 25 2008, 03:39 AM) ... Apr 25 2008, 07:45 AM
Malicant QUOTE (sunnyside @ Apr 25 2008, 09:45 AM)... Apr 25 2008, 08:08 AM
Muspellsheimr The reasoning behind the rule makes sense. That d... Apr 25 2008, 07:52 AM
WeaverMount QUOTE (Muspellsheimr @ Apr 25 2008, 02:52... Apr 25 2008, 08:06 AM
Blade What you can do with the healing is use the first ... Apr 25 2008, 09:20 AM
Muspellsheimr QUOTE (Augmentation @ Tweaking the Rules)Slo... Apr 25 2008, 09:52 AM![]() ![]() |
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