May 18 2008, 09:30 AM
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Target ![]() Group: Members Posts: 95 Joined: 23-June 07 From: Akron, OH Member No.: 11,993 |
I was wondering if anyone who has had time to play around with Arsenal has figured out a system for varying the number of slots by weapon type. I just can't see a pistol and a rifle having the same limit to modification.
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streetangelj Weapon Modification Questions May 18 2008, 09:30 AM
Bashfull I guess it's about game balance. Some people w... May 18 2008, 02:00 PM
Sir_Psycho Well, there are a fair amount of mods that won... May 18 2008, 02:07 PM
Jackstand I just imagine that the ones for a rifle are bigge... May 18 2008, 02:24 PM
streetangelj I preferred Cannon Companion's mod rules. Alth... May 18 2008, 08:58 PM
Heath Robinson QUOTE (streetangelj @ May 18 2008, 09:58 ... May 18 2008, 09:26 PM
Mordinvan QUOTE (Heath Robinson @ May 18 2008, 03:2... May 18 2008, 11:01 PM
Emperor Tippy What I find great are the mods that take up a slot... May 18 2008, 09:04 PM
Stahlseele i guess the eye-ball has 12 slots for eye-ware stu... May 18 2008, 09:23 PM
Dr Funfrock It's stated in the rules that the mod system i... May 19 2008, 02:04 AM
Emperor Tippy QUOTE (Dr Funfrock @ May 18 2008, 10:04 P... May 19 2008, 02:14 AM
Heath Robinson QUOTE (Emperor Tippy @ May 19 2008, 03:14... May 19 2008, 03:10 AM
Dr Funfrock QUOTE (Emperor Tippy @ May 18 2008, 10:14... May 19 2008, 03:17 AM
Muspellsheimr Some mods do not make sense in their costs, but wh... May 19 2008, 04:35 AM
RunnerPaul All firearms come with 6 points of "Essence... May 19 2008, 05:30 AM
reepneep QUOTE (RunnerPaul @ May 18 2008, 11:30 PM... May 19 2008, 06:50 AM
RunnerPaul QUOTE (reepneep @ May 19 2008, 02:50 AM) ... May 19 2008, 07:08 AM
streetangelj Now that (the "essence" thing) actually ... May 19 2008, 10:51 AM
Sir_Psycho Now we're talking. There's usually a way t... May 19 2008, 01:13 PM![]() ![]() |
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