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Moving Target ![]() ![]() Group: Members Posts: 225 Joined: 13-July 07 Member No.: 12,235 ![]() |
So, I got the old gang back together for a game, and one of them decided to make a mind control mage. After tricking himself out some, he's an elf mage with mental manipulations like Influence, Control Actions, and Mob Mind, twelve or so dice on the Spellcasting test (opposed by an average of three or four Willpower, and another four Counterspelling dice if there's an enemy mage nearby), and something like sixteen dice to soak drain. He laughs gleefully as he overcasts his mental manipulations on any and all opponents and instructs them to hurl themselves upon grenades or shoot themselves in the head. By the time Force combat rounds have passed so everyone gets another chance to resist the spell, the combat is already over. Plus he had enough build points left over for three body (+six armor) and Increase Reflexes, so he can dodge bullets well enough.
Now, certainly he's not doing anything wrong (to the best of my knowledge, although I'm not sure exactly how Influence works, and what exactly the difference is between controlling actions and thoughts), but can anyone think of a reasonable way for me to let some of the other team members contribute in combat? Thanks all. |
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Lo-Fi Version | Time is now: 13th August 2025 - 07:42 PM |
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