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Moving Target ![]() ![]() Group: Members Posts: 698 Joined: 26-October 06 From: Iowa, United States Member No.: 9,720 ![]() |
So each combat turn has 5 IPs now, due to Technomancers and Hackers. So we need to divide all movement by 5 to figure out movement per pass, grenades that go off in 1 IP, now have a detonation time of .6 seconds from .75 seconds, or rather another IP they could explode during
I'm looking at shuffling the IP's to handle the different speeds of people better. I'm going to do this based on how many seconds have passed before the pass would start 1 IP = 0 2 IP = 0, 1.5 3 IP = 0, 1, 2 4 IP = 0, 0.75, 1.5, 2.25 5 IP = 0, 0.6, 1.2, 1.8, 2.4 Since everyone acts at 0, we will of course say people with at least 1 IP start. Now we'll look at each individual second... From 0 to 1, nobody with less than 3 IPs acts. From 1 to 2, everybody acts who has more than 1 IP (someone with 5 IPs acts twice in this range) From 2 to 3, nobody with less than 4 IPs acts. So my turn order would be (These are noted as people who have at least X IP's, if you have more than the number you act during that pass) 1, 3, 5, 2, 4 So being faster will make you faster, not just continue to act after the others are done. This will also make people (who have more than 1 IP) pay attention through the entire combat turn, instead of only acting in the first couple and then just watching the action around them. Grenade issues are the largest problem though with the "same Initiative, next IP" time frame. They now explode quicker since passes are divided in to .6 second increments... I'm going to change this slightly into "same Initiative, next IP someone is able to act during" So Grenades will never be instant kills, but will always have someone acting during the turn they explode. So using my turn order, if someone with at least 3 IPs throws the grenade, if nobody has 5 IP's it will explode during the at least 2 IP's round. Whether or not their Initiative is good enough to actually do anything is up to chance and circumstance. EDIT: The realization of drones being controlled during a 5th pass, has led to wanting to add more to this set. Drones are limited to only 3 passes in the physical world, unless modified to handle a 4th pass. (I'll have to think on availability/pricing for this modification, but this is my current thinking for a fix) |
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Lo-Fi Version | Time is now: 22nd September 2025 - 04:27 AM |
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