IPB

Welcome Guest ( Log In | Register )

> The 5th Pass, So time to change our Initiative mechanics...
Nightwalker450
post Jun 27 2008, 03:28 PM
Post #1


Moving Target
**

Group: Members
Posts: 698
Joined: 26-October 06
From: Iowa, United States
Member No.: 9,720



So each combat turn has 5 IPs now, due to Technomancers and Hackers. So we need to divide all movement by 5 to figure out movement per pass, grenades that go off in 1 IP, now have a detonation time of .6 seconds from .75 seconds, or rather another IP they could explode during

I'm looking at shuffling the IP's to handle the different speeds of people better.
I'm going to do this based on how many seconds have passed before the pass would start
1 IP = 0
2 IP = 0, 1.5
3 IP = 0, 1, 2
4 IP = 0, 0.75, 1.5, 2.25
5 IP = 0, 0.6, 1.2, 1.8, 2.4

Since everyone acts at 0, we will of course say people with at least 1 IP start.
Now we'll look at each individual second...
From 0 to 1, nobody with less than 3 IPs acts.
From 1 to 2, everybody acts who has more than 1 IP (someone with 5 IPs acts twice in this range)
From 2 to 3, nobody with less than 4 IPs acts.

So my turn order would be (These are noted as people who have at least X IP's, if you have more than the number you act during that pass)
1, 3, 5, 2, 4

So being faster will make you faster, not just continue to act after the others are done. This will also make people (who have more than 1 IP) pay attention through the entire combat turn, instead of only acting in the first couple and then just watching the action around them.

Grenade issues are the largest problem though with the "same Initiative, next IP" time frame. They now explode quicker since passes are divided in to .6 second increments... I'm going to change this slightly into "same Initiative, next IP someone is able to act during" So Grenades will never be instant kills, but will always have someone acting during the turn they explode. So using my turn order, if someone with at least 3 IPs throws the grenade, if nobody has 5 IP's it will explode during the at least 2 IP's round. Whether or not their Initiative is good enough to actually do anything is up to chance and circumstance.

EDIT: The realization of drones being controlled during a 5th pass, has led to wanting to add more to this set.
Drones are limited to only 3 passes in the physical world, unless modified to handle a 4th pass.
(I'll have to think on availability/pricing for this modification, but this is my current thinking for a fix)
Go to the top of the page
 
+Quote Post

Posts in this topic
- Nightwalker450   The 5th Pass   Jun 27 2008, 03:28 PM
- - Ryu   I thought you could only get 5 VR actions, and tha...   Jun 27 2008, 03:32 PM
- - FrankTrollman   I have nothing nice to say about this development....   Jun 27 2008, 03:33 PM
|- - Nightwalker450   QUOTE (FrankTrollman @ Jun 27 2008, 10:33...   Jun 27 2008, 03:42 PM
|- - KCKitsune   QUOTE (Nightwalker450 @ Jun 27 2008, 11:4...   Jun 28 2008, 03:38 AM
|- - Sombranox   QUOTE (KCKitsune @ Jun 27 2008, 11:38 PM)...   Jun 28 2008, 04:13 AM
- - deek   Yeah, a 5th pass royally screws the stability most...   Jun 27 2008, 03:53 PM
- - dionysus   Could you guys give specific examples of mechanics...   Jun 27 2008, 03:56 PM
|- - FrankTrollman   QUOTE (dionysus @ Jun 27 2008, 10:56 AM) ...   Jun 27 2008, 04:06 PM
|- - Dr Funfrock   QUOTE (Nightwalker450 @ Jun 27 2008, 10:5...   Jun 27 2008, 04:24 PM
- - Eryk the Red   My game is not so delicately balanced as to see th...   Jun 27 2008, 03:56 PM
- - Nightwalker450   Drones are the only place I forsee it becoming an ...   Jun 27 2008, 03:58 PM
- - Eryk the Red   Everything you describe there is true, Frank. I gu...   Jun 27 2008, 04:15 PM
- - Abschalten   Add me in the camp that says that 5 IPs isn't ...   Jun 27 2008, 04:45 PM
- - deek   My issue was really with the normalizing everythin...   Jun 27 2008, 05:12 PM
|- - Gerdofal   QUOTE (deek @ Jun 27 2008, 10:12 AM) So, ...   Jul 2 2008, 12:01 PM
- - Ryu   Quite a few people were not happy with hot VR befo...   Jun 27 2008, 05:58 PM
|- - Dr Funfrock   QUOTE (Ryu @ Jun 27 2008, 01:58 PM) Quite...   Jun 27 2008, 06:05 PM
- - psychophipps   A 5th pass? WTF?!? Since multiple IPs is al...   Jun 27 2008, 06:02 PM
- - Sombranox   Sorry, I love the 5th IP in VR. I've said befo...   Jun 27 2008, 06:15 PM
- - Floyd   people are going to hate me, but...... This just ...   Jun 27 2008, 06:33 PM
- - deek   Yeah, but you could have used the optional rule to...   Jun 27 2008, 06:41 PM
- - Dr Funfrock   Except that limiting AR hacking to 1 IP just doesn...   Jun 27 2008, 07:12 PM
|- - Sombranox   QUOTE (Dr Funfrock @ Jun 27 2008, 03:12 P...   Jun 27 2008, 07:28 PM
||- - Dr Funfrock   QUOTE (Sombranox @ Jun 27 2008, 03:28 PM)...   Jun 28 2008, 07:30 AM
||- - Sombranox   QUOTE (Dr Funfrock @ Jun 28 2008, 03:30 A...   Jun 28 2008, 09:21 AM
||- - knasser   QUOTE (Sombranox @ Jun 28 2008, 10:21 AM)...   Jun 28 2008, 10:15 AM
|- - ArkonC   QUOTE (Dr Funfrock @ Jun 27 2008, 09:12 P...   Jun 27 2008, 09:00 PM
- - Adarael   Oh no, the skty is falling! Now that I've...   Jun 27 2008, 07:16 PM
- - Ryu   The playing field would not be equal, as drones co...   Jun 27 2008, 07:26 PM
- - Adarael   Man, this is Shadowrun. I don't recall the pla...   Jun 27 2008, 07:28 PM
- - Nightwalker450   Anyone hacking from AR should be assaulted by a bo...   Jun 27 2008, 07:30 PM
|- - Ryu   QUOTE (Nightwalker450 @ Jun 27 2008, 09:3...   Jun 27 2008, 07:43 PM
|- - Sombranox   QUOTE (Ryu @ Jun 27 2008, 03:43 PM) Samur...   Jun 27 2008, 09:34 PM
- - Dashifen   I'm not seeing the imbalance either. Movement...   Jun 27 2008, 11:12 PM
- - AngelisStorm   You know, I was kinda on the side of the hackers, ...   Jun 27 2008, 11:40 PM
- - Cheops   As someone who has problems where his brain is thi...   Jun 28 2008, 01:04 AM
- - Sombranox   QUOTE (AngelisStorm @ Jun 27 2008, 07:40 ...   Jun 28 2008, 02:28 AM
- - Faelan   By the time you have moved at the speed of thought...   Jun 28 2008, 05:15 AM
- - FrankTrollman   There is nothing magical about the speed of though...   Jun 28 2008, 10:47 AM
|- - knasser   QUOTE (FrankTrollman @ Jun 28 2008, 11:47...   Jun 28 2008, 03:09 PM
- - Rotbart van Dainig   It's just the usual feature creep - just featu...   Jun 28 2008, 12:25 PM
- - Dr Funfrock   @knasser: Sounds perfectly reasonable to me. I c...   Jun 28 2008, 04:47 PM
- - Zen Shooter01   The number of passes in a turn is governed by the ...   Jun 28 2008, 11:14 PM
- - Floyd   Two points: One: I always considered the 4th IP ...   Jun 29 2008, 03:12 PM
- - Cardul   To me, the 5th VR IP represents those instances in...   Jun 30 2008, 01:56 AM
|- - Sombranox   QUOTE (Cardul @ Jun 29 2008, 09:56 PM) To...   Jun 30 2008, 03:33 AM
|- - Cheops   QUOTE (Sombranox @ Jun 30 2008, 03:33 AM)...   Jun 30 2008, 03:02 PM
- - Stahlseele   or some nuyen for a grenade or something like that...   Jun 30 2008, 03:57 PM
- - hyzmarca   One way to incorporate an extra VP IP without mess...   Jun 30 2008, 05:03 PM


Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 22nd September 2025 - 04:27 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.