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Muspellsheimr
post Jun 30 2008, 12:17 AM
Post #1


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Below are a few metamagic techniques I designed. I would appreciate any feedback on them. My questions are:

1) Are they overpowered? If yes, why?
2) Are they underpowered? If yes, why?
3) Do you have any suggestions on alterations to balance them &/or streamline them?
4) Do you have any suggestions for additional new metamagic techniques.

Weaving
Prerequisite: Quickening
Weaving allows an initiate to alter their spells to temporarily sustain themselves. To use Weaving, the initiate must take a Complex Action to adjust one of their active spells to sustain itself. Once done, the caster no longer suffers sustaining penalties for that spell, & can no longer dismiss the spell or change its location (in the case of Area effects); the spell may be dispelled as normal (see Dispelling Sustained Spells, p.176 SR4). The spell will end after Magic minutes, after which time, the initiate must recast the spell if they wish to retain its effects.

This metamagic must be selected for a specific category of magic (Combat, Detection, Health, Illusion, or Manipulation). It may only be used with the selected category, & the selection may not later be changed. An initiate may select this metamagic multiple times, each time choosing a new category of magic to be affected.

An initiate may have a number of spells sustained in this way at one time equal to one half Initiate Grade (round up).

= = = = = = = = = = = = = = = = = = = =


Extended Casting
Extended Casting allows an initiate to cast spells as an Extended Test with a time interval of Complex Action (Spellcasting) or 12 – Magic Hours (Ritual Spellcasting). The number of rolls made beyond the first cannot exceed the casters Initiate Grade, and for each roll made beyond the first, the Drain of the spell is increased by +1.

If the Magical Link (such as Line of Sight) is broken at any time during the casting, the spell fails & the caster must resist Drain. This metamagic does not allow a caster to exceed Force hits.

= = = = = = = = = = = = = = = = = = = =


Dual Perception
This metamagic allows an initiate to view both the Astral & Physical simultaneously. While Astrally Perceiving, the initiate does not suffer the usual penalties to Physical actions or Perception Tests, & may use AR (but not VR).

= = = = = = = = = = = = = = = = = = = =


Insight
This metamagic grants an initiate greater understanding & skill in the mystic world. The initiate increases one of their Magical Active Skills (chosen when this metamagic is taken) by one-half their Initiate Grade. This metamagic may be selected multiple times, each time choosing a new Magical Active Skill. As this metamagic augments the rating of a skill, it is subject to the limits on augmented maximums (skill rating x 1.5, round down).
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Posts in this topic
- Muspellsheimr   New Metamagics   Jun 30 2008, 12:17 AM
- - Herald of Verjigorm   Astral Perception doesn't blind you to the phy...   Jun 30 2008, 12:33 AM
- - Muspellsheimr   QUOTE (SR4 p.182)It takes a Smiple Action to shift...   Jun 30 2008, 12:49 AM
- - hazemyth   How about making Extended Spellcasting apply exclu...   Jun 30 2008, 01:00 AM
- - WeaverMount   The real issue I'm seeing extended casting for...   Jun 30 2008, 01:47 AM
- - Muspellsheimr   I have been considering a few more metamagic techn...   Sep 19 2008, 02:26 AM
- - darthmord   I like them all in the form currently listed excep...   Sep 19 2008, 03:06 PM
|- - Muspellsheimr   QUOTE (darthmord @ Sep 19 2008, 09:06 AM)...   Sep 20 2008, 04:13 AM
- - darthmord   Seeing as how you meant each learning of Weaving a...   Sep 22 2008, 05:15 PM
- - Mr. Unpronounceable   Weaving nearly turns heal into a fire-and-forget s...   Sep 22 2008, 06:31 PM
- - Muspellsheimr   Yes, but it requires 2 Metamagics to obtain, ...   Sep 22 2008, 06:39 PM
- - Dr. Funkenstein   Weaving bothers me a bit. I'd rather it trade...   Sep 22 2008, 06:41 PM
- - Muspellsheimr   I reduced the maximum number of spells allowed wit...   Sep 22 2008, 07:10 PM
- - Krule   With regards to metamagic, I'd like to see som...   Sep 22 2008, 08:07 PM
- - Muspellsheimr   It's called Spirit Link; not a RAW Metamagic, ...   Sep 22 2008, 08:11 PM
- - SinN   I especially liked the Dual perception. That would...   Sep 22 2008, 08:22 PM
- - Falconer   Dual perception is cool, unique and usefull. I li...   Sep 23 2008, 02:11 AM
- - Draconix2090   I Kinda like these, and unless I'm completely ...   Sep 23 2008, 02:19 AM
- - WeaverMount   My take: Dual Perception: Totally cool, useful, k...   Sep 23 2008, 04:21 AM
- - Muspellsheimr   @ Falconer: As they currently are, I do not believ...   Sep 23 2008, 05:31 AM
|- - Draconix2090   QUOTE (Muspellsheimr @ Sep 22 2008, 09:31...   Sep 23 2008, 05:51 AM
- - masterofm   By RAW all you need to do is use edge and extended...   Sep 23 2008, 06:10 AM
- - Muspellsheimr   Read the description of Weaving again - it has alw...   Sep 23 2008, 06:30 AM
- - WeaverMount   QUOTE Weaving - doing it in the manner you propose...   Sep 23 2008, 08:01 AM
- - Muspellsheimr   Extended Casting: All the complaints seem to be ab...   Sep 23 2008, 08:22 AM
- - WeaverMount   To me it is obvious that as someone else already s...   Sep 23 2008, 10:17 AM
- - masterofm   Well it does mean that instead of geeking the mage...   Sep 23 2008, 03:49 PM


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