Dec 17 2003, 04:27 PM
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Moving Target ![]() ![]() Group: Members Posts: 639 Joined: 22-April 02 Member No.: 2,638 |
Re-envisioning my mage again, and I looked into the Enemy flaw more than I have in the past. I like the idea that the enemy's characteristics are primarily based on the amount of resources you choose at character generation. The more money you have at chargen, the more resources available to your enemies. I also like how you can distribute your enemies resources among several NPCs, e.g., one level-3 gang leader and four level-1 gang members for a total of 7 resource points.
Do you think something like this might work well for contacts at chargen? |
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Spookymonster Contacts based on resources at chargen? Dec 17 2003, 04:27 PM
Yum Donuts no. Dec 17 2003, 04:31 PM
Spookymonster Well.... I guess that says it all now, doesn't... Dec 17 2003, 07:26 PM
Rattler I've never liked the chargen enemy system. Wha... Dec 17 2003, 09:26 PM
Solidcobra Agreed, enemies comes with flaws, the enemy flaws ... Dec 17 2003, 09:34 PM
kevyn668 I like the whole "priority points" for e... Dec 17 2003, 09:41 PM
gknoy Speaking of enemies ...
Is there a quick and dir... Dec 17 2003, 10:51 PM
tisoz You split points between Power, Motivation and Kno... Dec 18 2003, 04:22 AM
gknoy QUOTE (tisoz) You split points between Power, Moti... Dec 19 2003, 12:34 AM![]() ![]() |
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