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Moving Target ![]() ![]() Group: Members Posts: 107 Joined: 14-August 07 Member No.: 12,638 ![]() |
How is the magical security at borders between countries or states supposed to work? What prevents for example a mage and his group to pass a guarded boundary without being detected?
A (quite powerful) mage in my group applies the following technique: he looks for a simple metal container big enough to contain the whole group and all its gear. Everybody steps in, then he casts invisibility and levitation on the container and asks an air spirit to additionally use its concealment and movement powers on it. He then flies the the whole thing at mach 2 wherever he wants (at least at his power level it was something like mach 2 in SR3, I didn't verify for SR4, but high speed is not that important anyway). With a GPS and a minimum of precautions (flying at low altitude, avoiding crowded areas, etc.), I don't see how their trespassing could be detected. Does anybody an idea of how I could prevent this? I'm preparig a game in which the runners are supposed to call for the assistance of some powerful organizations to bring a captured VIP from New Orleans to Seattle, and I fear they will simply shortcut that part with a few spells ad spirit powers. I'm tempted to remove the levitation and movement powers from the game, but maybe someone has an idea of how security measures could have evolved to counter this kind of technique. |
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Lo-Fi Version | Time is now: 15th August 2025 - 10:32 AM |
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