Game Proposal: A Co-Op, Because there are never enough games to go around. |
Game Proposal: A Co-Op, Because there are never enough games to go around. |
Jul 20 2008, 09:49 PM
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Moving Target Group: Members Posts: 801 Joined: 13-March 06 Member No.: 8,374 |
Ladies and Gentlemen, It seems to me that there are never enough games to go around. New games are few and far between, and when do come up, they fill up fast. I am already running one game right now, and I lack the time and energy to run another one entirely by myself. So lets form a cooperative, and take turns running the show. I have a particular idea to allow people to get to play characters they haven't had a chance to play, and to have no irregularity if their is some shifting of the character roster as different people drop out to run the game. I have deemed it the "Global Frequency Format." Global Frequency was a comic written by Warren Ellis. The Global Frequency was an unofficial rescue of a thousand or so skilled individuals around the world linked together by its founder, Miranda Zero, and Aleph, whose brain was wired in such a way that she could coordinate all operations. When a disaster threatened, they would call up whoever had the skills they needed. In the Global Frequency format, all the characters are in some way tied to an agency -criminal, corporate, underground rescue, whatever- that, like Global Frequency, call upon people whose skills are needed, when they are needed. Said agency would have emergencies of some sort, or missions of some sort, and would tap its talent pool. So the Co-Op would work like this. It would be one person's turn to run the game. He would come up with some kind of mission for the group to complete. Each person in the Co-Op would have a few different characters. Say a 350BP, 400BP, and a 500BP character. The person running the mission would select a character from each player's roster, based on what he thinks the mission will require. He runs the game, and awards the players karma. The players then award the GM karma. Then another person takes on the role of GM, prepares a mission, and selects characters from the roster. The downside is that this lacks continuity found in other games. The upside is that it lets you play. Moreso, it lets you play a variety of characters you might not have a chance to play otherwise. We could use more unusual ideas, like having full body cyborgs or AIs on our character roster, and individual GMs could just choose not to use those characters. The details are open. Stuff like how many characters in each players roster, how many BP they each get, the nature of agency... I am not attached to it. We can agree on whatever makes everyone happy. Heck, I'm not even particularly attached to the Global Frequency Format if someone can suggest a better idea. Once we get a group of people wanting to be in this co-op, we can sit down and agree on the exact format and house rules. So, anyone interested? |
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