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> Game Proposal: A Co-Op, Because there are never enough games to go around.
Divine Virus
post Jul 20 2008, 09:49 PM
Post #1


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Ladies and Gentlemen,
It seems to me that there are never enough games to go around. New games are few and far between, and when do come up, they fill up fast.
I am already running one game right now, and I lack the time and energy to run another one entirely by myself.
So lets form a cooperative, and take turns running the show.

I have a particular idea to allow people to get to play characters they haven't had a chance to play, and to have no irregularity if their is some shifting of the character roster as different people drop out to run the game. I have deemed it the "Global Frequency Format."

Global Frequency was a comic written by Warren Ellis. The Global Frequency was an unofficial rescue of a thousand or so skilled individuals around the world linked together by its founder, Miranda Zero, and Aleph, whose brain was wired in such a way that she could coordinate all operations. When a disaster threatened, they would call up whoever had the skills they needed.

In the Global Frequency format, all the characters are in some way tied to an agency -criminal, corporate, underground rescue, whatever- that, like Global Frequency, call upon people whose skills are needed, when they are needed. Said agency would have emergencies of some sort, or missions of some sort, and would tap its talent pool. So the Co-Op would work like this. It would be one person's turn to run the game. He would come up with some kind of mission for the group to complete. Each person in the Co-Op would have a few different characters. Say a 350BP, 400BP, and a 500BP character. The person running the mission would select a character from each player's roster, based on what he thinks the mission will require. He runs the game, and awards the players karma. The players then award the GM karma. Then another person takes on the role of GM, prepares a mission, and selects characters from the roster.

The downside is that this lacks continuity found in other games. The upside is that it lets you play. Moreso, it lets you play a variety of characters you might not have a chance to play otherwise. We could use more unusual ideas, like having full body cyborgs or AIs on our character roster, and individual GMs could just choose not to use those characters.

The details are open. Stuff like how many characters in each players roster, how many BP they each get, the nature of agency... I am not attached to it. We can agree on whatever makes everyone happy. Heck, I'm not even particularly attached to the Global Frequency Format if someone can suggest a better idea. Once we get a group of people wanting to be in this co-op, we can sit down and agree on the exact format and house rules.

So, anyone interested?
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Posts in this topic
- Divine Virus   Game Proposal: A Co-Op   Jul 20 2008, 09:49 PM
- - Mister Juan   I would be terrrribly interested!   Jul 20 2008, 10:15 PM
- - Alex   Interested. Please explain how, in your view, tha...   Jul 20 2008, 10:28 PM
|- - DireRadiant   QUOTE (Alex @ Jul 20 2008, 05:28 PM) Inte...   Jul 21 2008, 09:10 PM
- - Divine Virus   I am not familiar with LITS. What is it short for ...   Jul 20 2008, 10:32 PM
- - Alex   Life in the Shadows It is/was an ongoing world wi...   Jul 20 2008, 10:40 PM
|- - Mister Juan   QUOTE (Alex @ Jul 20 2008, 06:40 PM) Life...   Jul 21 2008, 02:19 AM
- - Divine Virus   In that case I would say with certainty that the f...   Jul 20 2008, 10:56 PM
- - Alex   Either way, count me in. I have often wanted to r...   Jul 20 2008, 11:02 PM
- - BlackHat   This sounds pretty cool to me, too. It's worth...   Jul 20 2008, 11:21 PM
- - BlackHat   Another thing worth thinking about, is that in SR4...   Jul 20 2008, 11:35 PM
- - Divine Virus   Agreeing on a set of house rules and interpretatio...   Jul 21 2008, 12:25 AM
- - BlackHat   I have the same problem. Always about a dozen char...   Jul 21 2008, 03:12 AM
- - Divine Virus   I was thinking sequential. I don't have the ti...   Jul 21 2008, 04:46 AM
- - BlackHat   I like that idea. I agree that several games at on...   Jul 21 2008, 11:42 AM
- - dionysus   I'm interested. Only one concern re. houserul...   Jul 21 2008, 12:40 PM
|- - BlackHat   QUOTE (dionysus @ Jul 21 2008, 08:40 AM) ...   Jul 21 2008, 02:02 PM
- - Mister Juan   Overall, I believe we should try to keep house-rul...   Jul 21 2008, 03:40 PM
- - Divine Virus   I agree it would be good to keep things as RAW as ...   Jul 21 2008, 07:54 PM
|- - BlackHat   QUOTE (Divine Virus @ Jul 21 2008, 03:54 ...   Jul 21 2008, 08:49 PM
|- - Divine Virus   QUOTE (BlackHat @ Jul 21 2008, 03:49 PM) ...   Jul 22 2008, 01:44 AM
- - DireRadiant   I'm interested.   Jul 21 2008, 09:08 PM
- - Dumori   I have a few runners. I also think karma should be...   Jul 22 2008, 02:01 AM
|- - BlackHat   QUOTE (Dumori @ Jul 21 2008, 09:01 PM) We...   Jul 22 2008, 03:38 AM
- - Alex   In no particular order: I'm in favor of conta...   Jul 22 2008, 04:00 AM
|- - BlackHat   QUOTE (Alex @ Jul 22 2008, 12:00 AM) I wo...   Jul 22 2008, 12:39 PM
- - Alex   Oh, yeah, Agency suggestion: If we base in the CA...   Jul 22 2008, 04:09 AM
- - Trigger   You can count me as highly interested as well, as ...   Jul 22 2008, 04:38 AM
- - Mister Juan   Just so we're all on the same page: Here is th...   Jul 22 2008, 11:09 AM
|- - De Badd Ass   QUOTE (Mister Juan @ Jul 22 2008, 06:09 A...   Jul 22 2008, 04:52 PM
- - Dumori   I think we should run the agency as a group of lik...   Jul 22 2008, 01:22 PM
- - DireRadiant   For what "Agency"... As the thread sugge...   Jul 22 2008, 02:08 PM
- - Divine Virus   Ok, I am going to create a couple new threads now,...   Jul 22 2008, 11:56 PM


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