Spiker gen-mod critter, Last critter for the long weekend. |
Spiker gen-mod critter, Last critter for the long weekend. |
Aug 29 2008, 05:41 PM
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Moving Target Group: Members Posts: 663 Joined: 30-June 06 From: Memphis, TN Member No.: 8,811 |
Ok last critter before the weekend. If I'm getting carried away let me know, but I'm hoping to get a critter netbook put together from all this crap and I'd liek some feedback. This one is a gene-mod critter. I figured corporations would be trying to take advantage of the new metagenetic genes being expressed and there are probably a whole new set of critters that have been bioengineered to tinker and try to turn a profit off of this.
So this is my take on a prototype gene-mod metagenetic guard dog. Spiker Attributes: Body: 2 Agility: 3 Reaction: 3 Strength: 2 Charisma: 3 Intuition: 3 Logic: 1 Willpower: 3 Edge: 3 Init: 6 IP:1 Movement: 15/67 Skills: Intimidation 2, Perception 2, Tracking 2, Unarmed Combat 3 Powers: Enhanced Senses (Smell), Natural Weapon (Claws/Bite: DV 2P, AP 0) Weaknesses: None Metagenetic Qualities (per RC) Bicardiac Bone Spikes Celerity (reflected in movement already) Low-Light Vision Gills Negative: Berserker Nocturnal Slow Healer Notes: Spikers look like normal guard dogs with the exception of the large spikes along the head, forelegs and back. These spikes make it hard to grapple and the dogs themselves are known to run down any prey once they get its scent. They are faster and meaner than most dogs, but they are not yet ready for production due to the fact that they heal so slowly and are only active at night. They also are notoriously hard to control and have severely wounded several animal trainers. The gills were not an expected expression, researchers are still trying to discern if it is something they want to keep. |
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