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> How to fix Chase Combat, From the Compromise thread...
Cain
post Sep 8 2008, 06:01 PM
Post #1


Grand Master of Run-Fu
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From: Tir Tairngire
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Okay, someone asked me to bring this into a thread all it's own, so here goes.

After looking at the Chase Combat rules, I've come to the conclusion that they're basically useless, and I want to fold some of their better functions into normal combat.

Why are the Chase rules useless? They don't do a good job at vehicle combat. It has a different timeframe which makes adding in the actions of passengers problematic; the rules can't handle more than two vehicles, and the rules don't acknowledge things like being dramatically faster. It allows you to instantly teleport from long range to within 5 meters (the "Picard Maneuver") regardless of speed.

What do I like? I like the fact that distances are abstracted, and that you can Cut Off and/or Break Away. I don't like having to calculate relative speeds, and I think the rules for a Cut Off is pretty elegant. I like the concept of being able to Break Away with a simple set of rolls, but I don't like the fact that it takes a minimum of four minutes to do so.

I'll give one example, which is admittedly extreme, but based on a real story. We're in a modified sports car, and being chased by go-gangers. Now, our car is much faster than their bikes-- we're at a Speed of 300. Assuming they're on racing bikes, and not choppers, their top speed would be 200. They're probably not even going that fast.

We make our opposed roll for Chase Combat. Now, each driver gets to roll; we outscore most of them, but one biker does better than we do. He gets to set the range for the combat, and chooses Short Range. So, they just pulled off the "Picard Maneuver", and teleported within a few meters of us.

Next, the passengers act. While everyone else is taking potshots at the gangers, I'm calling my bound Force 10 spirit. I have it use the movement power on us. 300 meters/turn x10 = 3,600 kph, or Mach 4.6. (IMG:style_emoticons/default/vegm.gif)

Now, what really happened was that the GM simply handwaved our escape, and we got away. But this is an example, so if we followed the rules, here's what would have happened:

By the rules, a vehicle that exceeds its base Speed will suffer whatever penalties the GM feels is appropriate. We're going so fast, you'd expect a hefty penalty. But that means we're less likely to succeed on the opposed test, so the gang manages to keep up, despite the fact we're going more than four times the speed of sound. We have to win three rounds in a row, then make a Break Away test on the fourth round. Of course, by that time, we'll have traveled 150 miles; the bikes wouldn't have even gone one tenth of that.

So, there's one example for you. I can come up with others. But basically, what I'd like to see is vehicle rules that are compatible with normal combat, but still allow for abstract distances and abstract actions. What do you all think?
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Posts in this topic
- Cain   How to fix Chase Combat   Sep 8 2008, 06:01 PM
- - Tarantula   Just because your speed is 300 doesn't mean yo...   Sep 8 2008, 06:12 PM
- - Synner667   Gee, yet another thing broken in SR v4 Offhand...   Sep 8 2008, 06:20 PM
- - The Amazing Mysto   I found myself running into this same problem gett...   Sep 8 2008, 07:09 PM
|- - Aaron   QUOTE (The Amazing Mysto @ Sep 8 2008, 01...   Sep 8 2008, 07:18 PM
- - Ryu   QUOTE (Cain @ Sep 8 2008, 08:01 PM) I...   Sep 8 2008, 07:19 PM
- - The Amazing Mysto   Aaron It's an open two lane highway. A bridge...   Sep 8 2008, 07:27 PM
|- - Tarantula   QUOTE (The Amazing Mysto @ Sep 8 2008, 12...   Sep 8 2008, 07:29 PM
|- - Ryu   QUOTE (The Amazing Mysto @ Sep 8 2008, 09...   Sep 8 2008, 07:44 PM
- - WeaverMount   Really this whole thing boils down to how each tab...   Sep 8 2008, 07:32 PM
- - sunnyside   First of all the chase scene I'd like to have ...   Sep 8 2008, 07:33 PM
- - Cain   QUOTE Offhand, I can't remem how chases were d...   Sep 8 2008, 09:57 PM
|- - Synner667   QUOTE (Cain @ Sep 8 2008, 10:57 PM) Good ...   Sep 8 2008, 10:33 PM
|- - Ryu   QUOTE (Cain @ Sep 8 2008, 11:57 PM) As yo...   Sep 9 2008, 09:19 AM
- - Tarantula   Way to completely skip my post. I don't think...   Sep 8 2008, 10:14 PM
- - WeaverMount   Cain I got your problem, you want speed to matter,...   Sep 8 2008, 10:19 PM
- - Cain   QUOTE (Tarantula @ Sep 8 2008, 02:14 PM) ...   Sep 8 2008, 10:48 PM
|- - Tarantula   QUOTE (Cain @ Sep 8 2008, 03:48 PM) Okay,...   Sep 8 2008, 10:50 PM
|- - Cain   QUOTE (Tarantula @ Sep 8 2008, 02:50 PM) ...   Sep 8 2008, 11:06 PM
|- - Tarantula   QUOTE (Cain @ Sep 8 2008, 05:06 PM) One g...   Sep 9 2008, 03:00 PM
- - sunnyside   I do miss the candor they had back in the old edit...   Sep 8 2008, 10:58 PM
- - Mr. Unpronounceable   Max speed really doesn't matter...until somebo...   Sep 8 2008, 11:40 PM
- - Xarei   Here is what I ran with in my last game, its a lit...   Sep 9 2008, 12:19 AM
- - Cain   QUOTE If the chase scenario above was happening at...   Sep 9 2008, 01:47 AM
|- - sunnyside   QUOTE (Cain @ Sep 8 2008, 09:47 PM) While...   Sep 9 2008, 05:05 AM
|- - Cain   QUOTE (sunnyside @ Sep 8 2008, 09:05 PM) ...   Sep 9 2008, 06:15 AM
|- - sunnyside   QUOTE (Cain @ Sep 9 2008, 01:15 AM) The p...   Sep 9 2008, 06:35 AM
- - Wasabi   I don't think its broken at all. My own take ...   Sep 9 2008, 10:16 AM
- - Aaron   Here's a question. Do you want an awesome and...   Sep 9 2008, 10:51 AM
- - Blade   The way I deal with it: * Chase/Tactical combat ...   Sep 9 2008, 01:04 PM
- - Eryk the Red   QUOTE Your problem is not with the chase rules, bu...   Sep 9 2008, 03:31 PM
|- - Tarantula   QUOTE (Eryk the Red @ Sep 9 2008, 09:31 A...   Sep 9 2008, 03:36 PM
- - Eryk the Red   Do you only allow chases between cars that go the ...   Sep 9 2008, 04:04 PM
- - Blade   It's not just about speed. It's also about...   Sep 9 2008, 04:34 PM
- - Cain   QUOTE 1. That the movement power of a Force 10 spi...   Sep 9 2008, 08:47 PM
|- - Tarantula   QUOTE (Cain @ Sep 9 2008, 01:47 PM) Not w...   Sep 9 2008, 09:51 PM
||- - Cain   QUOTE (Tarantula @ Sep 9 2008, 01:51 PM) ...   Sep 10 2008, 01:29 AM
|- - Mr. Unpronounceable   QUOTE (Cain @ Sep 9 2008, 08:47 PM) Makin...   Sep 9 2008, 09:59 PM
- - Ryu   There are still a few misconceptions about chase c...   Sep 9 2008, 09:03 PM
- - The Monk   Seems to me that Speed and Acceleration need to be...   Sep 9 2008, 11:09 PM
- - Earlydawn   I feel the need to point out that Adam has said th...   Sep 10 2008, 12:14 AM
- - The Monk   Quick question about Tactical and Chase combats. ...   Sep 10 2008, 01:14 AM
|- - Wasabi   QUOTE (The Monk @ Sep 9 2008, 09:14 PM) Q...   Sep 10 2008, 02:07 AM
- - The Monk   Along with the above suggestion, how about adding ...   Sep 10 2008, 02:37 AM
- - TKDNinjaInBlack   does anyone else see the real problem with the men...   Sep 10 2008, 03:46 AM
- - HappyDaze   QUOTE Sometimes you have to use common sense. That...   Sep 10 2008, 04:03 AM
- - Cain   QUOTE does anyone else see the real problem with t...   Sep 10 2008, 04:37 AM
- - Jhaiisiin   So here's my suggestion. Chase combat works b...   Sep 10 2008, 05:21 AM
- - TKDNinjaInBlack   I can see where you don't believe in killing p...   Sep 10 2008, 06:10 AM
- - Jhaiisiin   Oh, in regards to the movement power, I understand...   Sep 10 2008, 06:24 AM
|- - Mr. Unpronounceable   QUOTE (Jhaiisiin @ Sep 10 2008, 07:24 AM)...   Sep 10 2008, 04:27 PM
- - The Monk   This is the handout for the house rules for Chase ...   Sep 10 2008, 06:27 AM
- - Cain   QUOTE I can see where you don't believe in kil...   Sep 10 2008, 07:28 AM
- - Jhaiisiin   I don't see why not. Limiting a single change...   Sep 10 2008, 08:54 AM
- - Blade   @Jhaiisiin: I like your vision, it's quite clo...   Sep 10 2008, 09:08 AM
- - Ryu   So Cain, what is your proposed set of rules?   Sep 10 2008, 09:17 AM
|- - Cain   QUOTE (Ryu @ Sep 10 2008, 01:17 AM) So Ca...   Sep 10 2008, 09:22 AM
|- - Cain   QUOTE (Ryu @ Sep 10 2008, 01:17 AM) So Ca...   Sep 12 2008, 11:37 PM
|- - Ryu   QUOTE (Cain @ Sep 13 2008, 01:37 AM) OK, ...   Sep 13 2008, 10:18 PM
||- - Cain   QUOTE (Ryu @ Sep 13 2008, 03:18 PM) It co...   Sep 14 2008, 05:20 AM
|- - TheGothfather   QUOTE (Cain @ Sep 12 2008, 07:37 PM) OK, ...   Sep 15 2008, 08:35 PM
- - Wesley Street   Hmm, no I don't think that's crazy. That...   Sep 13 2008, 05:02 PM
- - Ryu   Something along the lines of "Pistols: -1/0/-...   Sep 14 2008, 08:56 AM
- - Ryu   So you would have variable thresholds on top of a ...   Sep 15 2008, 08:45 PM
|- - TheGothfather   QUOTE (Ryu @ Sep 15 2008, 03:45 PM) So yo...   Sep 15 2008, 11:33 PM
- - Cain   QUOTE Why use dice modifiers? Why not use threshol...   Sep 15 2008, 08:48 PM
- - noonesshowmonkey   I am going to openly admit that I got to page 2 an...   Sep 16 2008, 12:52 AM
- - Cain   QUOTE BW also takes a layered approach to combat. ...   Sep 16 2008, 01:58 AM
- - noonesshowmonkey   I don't really think that of a clever player a...   Sep 16 2008, 02:58 AM
- - Cain   QUOTE Personally, the game world that I run games ...   Sep 16 2008, 03:38 AM
- - The Monk   The thing about chase combat that I don't like...   Sep 16 2008, 04:51 AM
- - noonesshowmonkey   Clearly we disagree. Also, I doubt this is the ti...   Sep 16 2008, 04:57 AM
|- - Cain   QUOTE (noonesshowmonkey @ Sep 15 2008, 09...   Sep 16 2008, 05:37 AM
|- - The Monk   QUOTE (Cain @ Sep 16 2008, 01:37 AM) You...   Sep 16 2008, 07:28 PM
- - noonesshowmonkey   Simple point of fact is that the chase rules, like...   Sep 16 2008, 03:24 PM
- - Cain   QUOTE Simple point of fact is that the chase rules...   Sep 16 2008, 04:57 PM
- - kigmatzomat   This is similar to something posted earlier. Para...   Sep 19 2008, 04:07 AM
- - Cain   Okay, so here's what I've got so far. It ...   Oct 6 2008, 01:48 AM
|- - Ryu   There are five ranges: Melee, Close, Medium, Long,...   Oct 6 2008, 10:31 AM
- - Cain   QUOTE Appropiate skill for metahumans would be Run...   Oct 6 2008, 06:23 PM


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