Sep 8 2008, 06:01 PM
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
Okay, someone asked me to bring this into a thread all it's own, so here goes.
After looking at the Chase Combat rules, I've come to the conclusion that they're basically useless, and I want to fold some of their better functions into normal combat. Why are the Chase rules useless? They don't do a good job at vehicle combat. It has a different timeframe which makes adding in the actions of passengers problematic; the rules can't handle more than two vehicles, and the rules don't acknowledge things like being dramatically faster. It allows you to instantly teleport from long range to within 5 meters (the "Picard Maneuver") regardless of speed. What do I like? I like the fact that distances are abstracted, and that you can Cut Off and/or Break Away. I don't like having to calculate relative speeds, and I think the rules for a Cut Off is pretty elegant. I like the concept of being able to Break Away with a simple set of rolls, but I don't like the fact that it takes a minimum of four minutes to do so. I'll give one example, which is admittedly extreme, but based on a real story. We're in a modified sports car, and being chased by go-gangers. Now, our car is much faster than their bikes-- we're at a Speed of 300. Assuming they're on racing bikes, and not choppers, their top speed would be 200. They're probably not even going that fast. We make our opposed roll for Chase Combat. Now, each driver gets to roll; we outscore most of them, but one biker does better than we do. He gets to set the range for the combat, and chooses Short Range. So, they just pulled off the "Picard Maneuver", and teleported within a few meters of us. Next, the passengers act. While everyone else is taking potshots at the gangers, I'm calling my bound Force 10 spirit. I have it use the movement power on us. 300 meters/turn x10 = 3,600 kph, or Mach 4.6. (IMG:style_emoticons/default/vegm.gif) Now, what really happened was that the GM simply handwaved our escape, and we got away. But this is an example, so if we followed the rules, here's what would have happened: By the rules, a vehicle that exceeds its base Speed will suffer whatever penalties the GM feels is appropriate. We're going so fast, you'd expect a hefty penalty. But that means we're less likely to succeed on the opposed test, so the gang manages to keep up, despite the fact we're going more than four times the speed of sound. We have to win three rounds in a row, then make a Break Away test on the fourth round. Of course, by that time, we'll have traveled 150 miles; the bikes wouldn't have even gone one tenth of that. So, there's one example for you. I can come up with others. But basically, what I'd like to see is vehicle rules that are compatible with normal combat, but still allow for abstract distances and abstract actions. What do you all think? |
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Cain How to fix Chase Combat Sep 8 2008, 06:01 PM
Tarantula Just because your speed is 300 doesn't mean yo... Sep 8 2008, 06:12 PM
Synner667 Gee, yet another thing broken in SR v4
Offhand... Sep 8 2008, 06:20 PM
The Amazing Mysto I found myself running into this same problem gett... Sep 8 2008, 07:09 PM
Aaron QUOTE (The Amazing Mysto @ Sep 8 2008, 01... Sep 8 2008, 07:18 PM
Ryu QUOTE (Cain @ Sep 8 2008, 08:01 PM) I... Sep 8 2008, 07:19 PM
The Amazing Mysto Aaron
It's an open two lane highway. A bridge... Sep 8 2008, 07:27 PM
Tarantula QUOTE (The Amazing Mysto @ Sep 8 2008, 12... Sep 8 2008, 07:29 PM
Ryu QUOTE (The Amazing Mysto @ Sep 8 2008, 09... Sep 8 2008, 07:44 PM
WeaverMount Really this whole thing boils down to how each tab... Sep 8 2008, 07:32 PM
sunnyside First of all the chase scene I'd like to have ... Sep 8 2008, 07:33 PM
Cain QUOTE Offhand, I can't remem how chases were d... Sep 8 2008, 09:57 PM
Synner667 QUOTE (Cain @ Sep 8 2008, 10:57 PM) Good ... Sep 8 2008, 10:33 PM
Ryu QUOTE (Cain @ Sep 8 2008, 11:57 PM) As yo... Sep 9 2008, 09:19 AM
Tarantula Way to completely skip my post.
I don't think... Sep 8 2008, 10:14 PM
WeaverMount Cain I got your problem, you want speed to matter,... Sep 8 2008, 10:19 PM
Cain QUOTE (Tarantula @ Sep 8 2008, 02:14 PM) ... Sep 8 2008, 10:48 PM
Tarantula QUOTE (Cain @ Sep 8 2008, 03:48 PM) Okay,... Sep 8 2008, 10:50 PM
Cain QUOTE (Tarantula @ Sep 8 2008, 02:50 PM) ... Sep 8 2008, 11:06 PM
Tarantula QUOTE (Cain @ Sep 8 2008, 05:06 PM) One g... Sep 9 2008, 03:00 PM
sunnyside I do miss the candor they had back in the old edit... Sep 8 2008, 10:58 PM
Mr. Unpronounceable Max speed really doesn't matter...until somebo... Sep 8 2008, 11:40 PM
Xarei Here is what I ran with in my last game, its a lit... Sep 9 2008, 12:19 AM
Cain QUOTE If the chase scenario above was happening at... Sep 9 2008, 01:47 AM
sunnyside QUOTE (Cain @ Sep 8 2008, 09:47 PM) While... Sep 9 2008, 05:05 AM
Cain QUOTE (sunnyside @ Sep 8 2008, 09:05 PM) ... Sep 9 2008, 06:15 AM
sunnyside QUOTE (Cain @ Sep 9 2008, 01:15 AM) The p... Sep 9 2008, 06:35 AM
Wasabi I don't think its broken at all.
My own take ... Sep 9 2008, 10:16 AM
Aaron Here's a question.
Do you want an awesome and... Sep 9 2008, 10:51 AM
Blade The way I deal with it:
* Chase/Tactical combat ... Sep 9 2008, 01:04 PM
Eryk the Red QUOTE Your problem is not with the chase rules, bu... Sep 9 2008, 03:31 PM
Tarantula QUOTE (Eryk the Red @ Sep 9 2008, 09:31 A... Sep 9 2008, 03:36 PM
Eryk the Red Do you only allow chases between cars that go the ... Sep 9 2008, 04:04 PM
Blade It's not just about speed. It's also about... Sep 9 2008, 04:34 PM
Cain QUOTE 1. That the movement power of a Force 10 spi... Sep 9 2008, 08:47 PM
Tarantula QUOTE (Cain @ Sep 9 2008, 01:47 PM) Not w... Sep 9 2008, 09:51 PM

Cain QUOTE (Tarantula @ Sep 9 2008, 01:51 PM) ... Sep 10 2008, 01:29 AM
Mr. Unpronounceable QUOTE (Cain @ Sep 9 2008, 08:47 PM) Makin... Sep 9 2008, 09:59 PM
Ryu There are still a few misconceptions about chase c... Sep 9 2008, 09:03 PM
The Monk Seems to me that Speed and Acceleration need to be... Sep 9 2008, 11:09 PM
Earlydawn I feel the need to point out that Adam has said th... Sep 10 2008, 12:14 AM
The Monk Quick question about Tactical and Chase combats. ... Sep 10 2008, 01:14 AM
Wasabi QUOTE (The Monk @ Sep 9 2008, 09:14 PM) Q... Sep 10 2008, 02:07 AM
The Monk Along with the above suggestion, how about adding ... Sep 10 2008, 02:37 AM
TKDNinjaInBlack does anyone else see the real problem with the men... Sep 10 2008, 03:46 AM
HappyDaze QUOTE Sometimes you have to use common sense.
That... Sep 10 2008, 04:03 AM
Cain QUOTE does anyone else see the real problem with t... Sep 10 2008, 04:37 AM
Jhaiisiin So here's my suggestion. Chase combat works b... Sep 10 2008, 05:21 AM
TKDNinjaInBlack I can see where you don't believe in killing p... Sep 10 2008, 06:10 AM
Jhaiisiin Oh, in regards to the movement power, I understand... Sep 10 2008, 06:24 AM
Mr. Unpronounceable QUOTE (Jhaiisiin @ Sep 10 2008, 07:24 AM)... Sep 10 2008, 04:27 PM
The Monk This is the handout for the house rules for Chase ... Sep 10 2008, 06:27 AM
Cain QUOTE I can see where you don't believe in kil... Sep 10 2008, 07:28 AM
Jhaiisiin I don't see why not. Limiting a single change... Sep 10 2008, 08:54 AM
Blade @Jhaiisiin: I like your vision, it's quite clo... Sep 10 2008, 09:08 AM
Ryu So Cain, what is your proposed set of rules? Sep 10 2008, 09:17 AM
Cain QUOTE (Ryu @ Sep 10 2008, 01:17 AM) So Ca... Sep 10 2008, 09:22 AM
Cain QUOTE (Ryu @ Sep 10 2008, 01:17 AM) So Ca... Sep 12 2008, 11:37 PM
Ryu QUOTE (Cain @ Sep 13 2008, 01:37 AM) OK, ... Sep 13 2008, 10:18 PM

Cain QUOTE (Ryu @ Sep 13 2008, 03:18 PM) It co... Sep 14 2008, 05:20 AM
TheGothfather QUOTE (Cain @ Sep 12 2008, 07:37 PM) OK, ... Sep 15 2008, 08:35 PM
Wesley Street Hmm, no I don't think that's crazy. That... Sep 13 2008, 05:02 PM
Ryu Something along the lines of "Pistols: -1/0/-... Sep 14 2008, 08:56 AM
Ryu So you would have variable thresholds on top of a ... Sep 15 2008, 08:45 PM
TheGothfather QUOTE (Ryu @ Sep 15 2008, 03:45 PM) So yo... Sep 15 2008, 11:33 PM
Cain QUOTE Why use dice modifiers? Why not use threshol... Sep 15 2008, 08:48 PM
noonesshowmonkey I am going to openly admit that I got to page 2 an... Sep 16 2008, 12:52 AM
Cain QUOTE BW also takes a layered approach to combat. ... Sep 16 2008, 01:58 AM
noonesshowmonkey I don't really think that of a clever player a... Sep 16 2008, 02:58 AM
Cain QUOTE Personally, the game world that I run games ... Sep 16 2008, 03:38 AM
The Monk The thing about chase combat that I don't like... Sep 16 2008, 04:51 AM
noonesshowmonkey Clearly we disagree. Also, I doubt this is the ti... Sep 16 2008, 04:57 AM
Cain QUOTE (noonesshowmonkey @ Sep 15 2008, 09... Sep 16 2008, 05:37 AM
The Monk QUOTE (Cain @ Sep 16 2008, 01:37 AM) You... Sep 16 2008, 07:28 PM
noonesshowmonkey Simple point of fact is that the chase rules, like... Sep 16 2008, 03:24 PM
Cain QUOTE Simple point of fact is that the chase rules... Sep 16 2008, 04:57 PM
kigmatzomat This is similar to something posted earlier. Para... Sep 19 2008, 04:07 AM
Cain Okay, so here's what I've got so far. It ... Oct 6 2008, 01:48 AM
Ryu There are five ranges: Melee, Close, Medium, Long,... Oct 6 2008, 10:31 AM
Cain QUOTE Appropiate skill for metahumans would be Run... Oct 6 2008, 06:23 PM![]() ![]() |
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