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Moving Target ![]() ![]() Group: Members Posts: 400 Joined: 8-September 08 From: St. Louis, UCAS Member No.: 16,329 ![]() |
According the core rule book, augmenting a physical attribute by one rating point with the adept power "improved physical attribute" costs 1 adept power point.
However, the second paragraph states: "This power allows you to exceed your natural attribute maximum up to the augmented maximum, but each point over the maximum costs double (2 power points per level)." Now here is where I get confused. The maximum that is used in the second part of the sentence could mean either the natural maximum or the augmented maximum because both are used in the previous part of the sentence. Depending on which one it is, this could create two scenarios. If; 1:) the maximum it is referring to is the natural maximum, it causes some problems with when a player would purchase this power. examples. Character X (human) has Agility 3 and improved physical attribute level 3. His Agility would be 3 (6). The cost in adept power points would be 3. However, Character Y (human) has Agility 6 and improved physical attribute level 3. His Agility is 6 (9), but the cost in adept power points he spent was 6. Ideally, if you wanted to avoid the jump in cost, you'd build a character with a lower agility at the start gate, and buy your max levels in this power first. Then you'd up your natural agility with karma. You'd have to pay for the equivalent augmented target rating when improving with karma, but it is still way cheaper than having to up further levels of magic (especially when you add in initiation costs). So with this tactic and using the examples above, Character Y could have his agility 6 (9) merely and only pay 3 adept power points for it if he was just careful with in what order he improved his character. This seems unfair and confusing. Why punish a character who wanted to beef up his natural attribute before augmenting it with adept powers? the other possible meaning that could be taken from this second paragraph is 2:) that the maximum being referred to is the augmented maximum. This would make the above problem null and void and make the order of operations for improving a character less costly in the long run. But, it would allow Players to create adept characters that spend all of their karma on upping magic in order to further improve their attributes BEYOND the augmented maximums. In the long run, it is impossible to make this efficient as the amount of karma spent on further magic levels and initiation would be astronomical and the GM really wouldn't have to worry about this becoming too much of a problem. The thing that bothers me about this scenario though, is that the first part of the sentence in that second paragraph is worded to make the reader think that they can use this power to only take it "up to" the augmented max. I've been playing SR4 for about 2 1/2 years now and this problem has always plagued me but I really didn't press the issue as I GMed more than played. I am creating an adept martial artist/infiltration ninja for a new campaign and would like to have this ironed out before I finish the creation process so I know where to go with my BP and adept points. I'd really like help with this misunderstanding, especially from a developer if they are around. I've read the forum a bit, but am a first time poster and hope it won't affect my topic being passed up. Thanks in advance. |
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Lo-Fi Version | Time is now: 15th June 2025 - 05:57 AM |
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