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> An Introduction into the Matrix Rules, GM notes / Software Recommendation / Examples
Ryu
post Sep 8 2008, 09:15 PM
Post #1


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This writeup was created for the pre-SR4A matrix rules.
If you came here looking for SR5 rules help, try Redjack´s primer in the Data Haven section of this forum.


An Introduction into the Matrix Rules


Situation:
Lets assume most of your group does not really know the matrix rules. Shocking idea, I know. Now if you introduce all the rules you know at once (which is of course "all of them". Yeah, right.), they´ll go straight into information overload mode. Not nice. Hey, at least they got the part about comlink modes and augmented reality.

Solution:
You pretend you don´t know much about the matrix either. No, not the NPC solution this time. You introduce a limited ruleset, rules-as-written from the get-go. Whatever a player wants to look up has to be in the book. Once they´ve gotten the basics down, you sneakily build up to "full Unwired".


Approach
The matrix is mostly reduced to the interaction with matrix nodes, glossing over the network aspect:
  • you need the rules for Matrix Perception and Data Search. Those are core functions within the matrix.
  • hacking requires the options of spoofing orders and exploiting access to nodes.
  • matrix combat may ensue from failed hacking attempts. I don´t bother with matrix combat in this writeup, as it is rather simple and follows usual mechanics. If you want that handy, too, go to
    Aarons Cheat Sheets and print the matrix combat one.
Rules that can wait, lowering the entry barrier:
  • Program loads don´t matter much. Experienced matrix players using all rules will not suffer from program load often, and trying to figure out specific program loads takes way to long for unexperienced players. Reserve that complexity for later.
  • Subscriptions limits are much the same. Yes, the game can benefit greatly from considering those, but ignoring subscription limits will not hurt that much.
  • Networking tricks, because no group I´ve ever played with had a common starting point in RL knowledge. Better to build an understanding of SR nodes, and from that an understanding of SR networks (See post #17 when you remove this restriction).
This is my take on what can be done; thanks to those that helped me create it, with special mention for Aaron´s suggestions. If you use any of this, please report back with suggestions for improvement.

Structure:
  1. Running the Matrix 101. A selected set of rules, focussed on the GM.
  2. Programs and You. A players introduction to programs
  3. Examples
    • Example 1: Sensor Networks
    • Example 2: Access Control
    • Example 3: Drones
  4. Matrix Mechanics 101



1. Running the Matrix 101
The reduced ruleset, organised by activity. You´ll find a more detailed look at Exploit and Spoof below (Post #10).
Quick Matrix System Generation (Post #11) is a step-by-step guide to creating a matrix security concept for any kind of node.
[ Spoiler ]


2. Programs and You (Version 1.2)
Now the second part is ensuring that no hacker is ever surprised by the program requirements of the reduced ruleset. So those should be explicit. Ruleswise, one set of Aarons Hacker Cards per player is the recommended minimum. Don´t ever forget them. The Hacking cheat sheet from the same page will also come in handy.
[ Spoiler ]


3. Examples
Most of the nodes you encounter during an SR session should in some way be similar to the following examples:

Example 1:
A sensor network. This example can be adopted for many kinds of devices that are unified into one node, including industrial machinery. The functions of the devices are what determines the relative value of spoofing or hacking the node.
[ Spoiler ]

Example 2:
A system for matrix-controlled doors, without central node.
[ Spoiler ]

Example 3:
Taking a look at vehicles, or more specifically, drones. Rigger adaption (default for drones) allows for nearly all vehicle functions to be matrix-controlled.
[ Spoiler ]


4. Matrix Mechanics 101
[ Spoiler ]
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Posts in this topic
- Ryu   An Introduction into the Matrix Rules   Sep 8 2008, 09:15 PM
- - Synner667   Still too much hassle for me... ...But a very good...   Sep 8 2008, 09:29 PM
- - Ryu   Glad you like it. When I condensed the above pos...   Sep 15 2008, 10:40 AM
- - Wasabi   Ryu, I like this a lot. The layout is intimidating...   Sep 15 2008, 11:35 AM
|- - Ryu   QUOTE (Wasabi @ Sep 15 2008, 01:35 PM) Ry...   Sep 15 2008, 04:08 PM
|- - Wasabi   QUOTE (Ryu @ Sep 15 2008, 11:08 AM) Still...   Sep 16 2008, 10:52 AM
- - Aaron   Don't thank me. I only made a couple of sugges...   Sep 15 2008, 11:43 AM
- - Ryu   @Wasabi: Take your time. (You´ll have noticed tha...   Sep 17 2008, 07:52 PM
- - Ryu   Suggested Order of Reading (pre-SR4A) When I expla...   Sep 18 2008, 01:38 PM
- - Ryu   You won´t need these available ingame, but unders...   Sep 19 2008, 11:29 AM
|- - Ryu   Quick Matrix System Generation (1.2) What the titl...   Sep 28 2008, 06:39 PM
- - Ryu   Heads-Up: Structure and Layout changes to Programs...   Oct 4 2008, 01:01 AM
- - Ryu   On Rigging This one does not really fit into the m...   Dec 27 2008, 02:36 PM
- - Draco18s   The issue our group has is--beyond how the rules w...   Dec 27 2008, 08:59 PM
- - Ryu   I believe that the main reason for long matrix-onl...   Dec 27 2008, 10:45 PM
- - Draco18s   My first hacker was a great character, SR3. Rigge...   Dec 28 2008, 03:15 AM
- - Ryu   Polished the Opening Post (yet again), added Matri...   Feb 1 2009, 05:58 PM
- - Ayeohx   Good stuff so far Ryu but I recommend removing the...   May 17 2009, 08:59 PM
- - Ryu   "WiFi-Scan is used to search a physical locat...   May 17 2009, 09:20 PM
- - Ayeohx   Nope. Sorry, its probably my fault, I rarely con...   May 18 2009, 01:40 AM
- - Ryu   Hmm. Ok. You have multiple options, and I need to ...   May 18 2009, 07:33 AM
- - Ayeohx   Cool, thanks for clearing that up.   May 19 2009, 03:31 AM
- - Ryu   Found this in another thread: QUOTE (DireRadiant ...   Jul 28 2009, 04:56 PM
- - Navar   I probably shouldn't post, as this thread has ...   Mar 15 2010, 08:52 AM
- - Ryu   Thanks for the feedback! It does sound as if ...   Mar 16 2010, 05:27 PM
- - Warlordtheft   Rise Dead thread! Rise! There have be...   Feb 18 2011, 05:00 PM
- - Mr Clock   Heck, I used to play a technomancer and I find thi...   Mar 1 2011, 02:27 PM
- - Sunshine   Kudos Ryu, at last I get to write Thank You for t...   May 4 2013, 03:14 PM
- - Ryu   Best of luck with that. As DireRadiant said back t...   May 12 2013, 09:44 PM


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