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> New to Shadowrun, first character critique
tamanijerii
post Sep 24 2008, 03:55 AM
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Hello!

A couple of friends and I have decided to play Shadowrun (4). Everyone else in our group has decided to base their character off a pre-made, but pick and choose some points they'd rather have elsewhere. I, as always, wanted to do something different so I decided to make a character. Here is what I've come up with so far:

(Using 400 BP rule)

Basic Premise: A stealth, melee, adept. The key is to use adept powers like Killing Hands and Critical Strike to deal damage and using Infiltration more as a defensive power.

Stats: (200 BP)
Human
Body: 3
Agility: 5
Reaction: 5
Strength: 2
Charisma: 4
Intuition: 4
Logic: 2
Willpower: 3
Edge: 3
Magic: 5

Skills: (102 BP)
Athletics Group: 3
Unarmed Combat: 4
Dodge: 3
Perception: 2
Climbing: 2
Infiltration: 4
Shadowing: 3

Adept Power:
Critical Strike: 3
Killing Hands: 3
Rapid Healing: 3
Great Leap: 2
Combat Sense: 2

Qualities:
Quick Healer (10 BP)
Weak Immune System (-5 BP)
Astral Beacon (-5 BP)

'Ware (Leaves me with 4.92 Essence):
Reaction Enhancer: 2, Standard, (0.6 Ess)
Muscle Toner: 2, Standard, (0.4 Ess)
Cat's Eyes: Alpha (0.08 Ess)
Enhanced Articulation: Standard (0.3 Ess)

So, is this guy going to be at all playable? Can I even end up doing what I'm talking about? I haven't been able to fully understand how spell casting works for an Adept; am I subject to the same drain rules? I've managed to fit all of this into 400 BP, with the only issue being that because of my Cyber/Bioware my essence is lowered and I can't get as many or as high ranking in the Adept Powers I've chosen.

Ultimately, would I be better off just using a premade character for our first game? I think I'd end up enjoying the game more if I made my own guy, but if I'm just going to be dying/standing around all the time I'd rather just copy and paste.

Any and all feedback would be great. Thanks too much!
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Posts in this topic
- tamanijerii   New to Shadowrun, first character critique   Sep 24 2008, 03:55 AM
- - Cain   Right off the top, I'd say your Strength is wa...   Sep 24 2008, 04:33 AM
- - Glyph   The pre-mades are good to get your feet wet, but a...   Sep 24 2008, 04:36 AM
- - phantom   losing essence lowers the max for your magic for s...   Sep 24 2008, 04:45 AM
- - Nigel   So you know, you miscalculated your Essence loss. ...   Sep 24 2008, 05:21 AM
|- - Glyph   QUOTE (Nigel @ Sep 23 2008, 10:21 PM) So ...   Sep 24 2008, 06:40 AM
- - TheOOB   You should probably find a way to get at least one...   Sep 24 2008, 05:47 AM
- - Nigel   Ah, sorry. Didn't see that part - my mind jus...   Sep 24 2008, 06:49 AM
- - ElFenrir   If it was raw switching here, I would say: Switch...   Sep 24 2008, 07:28 AM
- - tamanijerii   Thanks for the feedback guys, really helped me to ...   Sep 24 2008, 07:32 AM
- - ElFenrir   Well, Specializing adds 2 dice to the skill, is al...   Sep 24 2008, 08:09 AM
- - Krule   Humans make fairly good adepts, or anything really...   Sep 24 2008, 08:31 AM
- - Malicant   One thing I noticed about Adepts is you have to sp...   Sep 24 2008, 08:58 AM
- - masterofm   Your magic is 3 not 5. If you dip below 1 point o...   Sep 24 2008, 09:17 AM
- - Nigel   Troll unarmed combatants are insane...as are Ork. ...   Sep 24 2008, 10:01 AM
- - Malicant   Also, you can get Eyemods in glasses and contacts....   Sep 24 2008, 10:16 AM
- - masterofm   Assensing is useless unless you take that 1 point ...   Sep 24 2008, 04:05 PM
- - Alieth   Here is a build I've used: Critical Strike 4 ...   Sep 25 2008, 03:41 AM
- - Cain   QUOTE There really isn't any stealthy Adept po...   Sep 25 2008, 04:37 AM
- - tamanijerii   I haven't had time to re-tweak my character wi...   Sep 25 2008, 11:18 PM


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