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Moving Target ![]() ![]() Group: Members Posts: 861 Joined: 27-November 07 Member No.: 14,397 ![]() |
Greetings everyone,
I've been away from the game for far too long, and am ready to jump back in. Now then, to kick some of the rust off my game I've decided to run a campaign with a couple twists. First: This will start out as a street level campaign, so 300BP limit for everyone, no more then 160 in attributes, yada yada. Now then, I would like to point out one thing in this. Despite the fact that your limited to 160 in attributes, I'd prefer not to see many 1s unless your character has a very good reason for it. Also, based on the setting (as you will see) rich characters aren't likely to happen. Now, if you want your character to be rich, that's fine, but figure out a good background reason for why they have all this money (Both parents died, and this is the life insurance maybe?) Also along these lines, keep the quality of life stuff fairly low. Second: All characters should be in the 16-17 age range. You can be a bit older if you'd like, but I suggest against it. There are several reasons behind this, which will be explained as we go on. Third: As opposed to the standard shadowrun group, you will instead be playing as leaders of a gang. This gang will start off with only a handful of delinquent high school students, but with careful planning may be able to rival gangs like the Halloweeners. Fourth: You will have gang members under your control. To start out you will have a number of gangers equal to players. I'll be making these gangers, but each person is allowed to request an archetype of sorts (I want a big bruiser who can push people around, I want someone with a bit of magic, and so on). As time goes on, you'll hopefully be able to increase your numbers. You and your friends are from the wrong side of town, the ghettos are your home, and your school is little more then a place to corral all the local kids till their parents get back from work (Or just to get them out of the house in some cases). At this school of yours, the classes are a joke, and the only real lessons learned are those of a hard life, not that you aren't used to it by now. Still, school hasn't been a total waste. You and your friends have done what so many others do when there is little hope in life. Joined a gang, or in your case, formed your own. You aren't exactly the Halloweeners, but you have a few other students willing to back you, and you have a certain presence about you that seems to indicate your gang will go beyond stealing lunch money from the nerdy kid. The only real question is: What will you do from here? So, feel free to post your characters. Know that all realms will come into play, from gritty combat, to magical investigation, to cyber battles, and of course social battles won through words and deeds over direct action. Of course what areas require the most focus depends on the directions you take your gang. I think that covers most of the information. Please feel free to post questions and/or characters. I won't be able to answer for about half a day, so if you have some small question about making your character, run with it if it isn't too crazy and I'll give my proper approval when I can. I will be awarding Karma (Or special allowances) for good backstories. And one final note: Everyone that is signing up, please suggest a name(s) for your gang. The final people will get to pick what the name will actually be. P.S. Looking for 4-5 people. P.P.S. This will be a Play by Post, though for particular encounters we may try setting up something (OpenRPG, IMs, whatever) to speed them up. This will mostly be in the case where only a small number of characters are involved (Such as the groups lone hacker doing something big online), which also allows for characters to go on their own little side affairs more easily. P.P.P.S. I should be able to post quite frequently, and I'd like for others to be able to make a post every day at the very least (First PBP game, so not sure what the average is) P.P.P.P.S. Availability limited to 8, rating limited to 4. As with most other things, talk to me and come up with a good backstory and I might let you have something higher. Edit: I will use this area to keep track of all house rules being used for ease of refrence: Technomancers treat their complex forms as spells. When in the state of dying, you take a box of physical damage ever (bod) minutes as opposed to (bod) combat rounds. This allows there to actually be a chance for the person to survive, especially people that use DocWagon contracts. |
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Lo-Fi Version | Time is now: 17th June 2025 - 11:03 PM |
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