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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
Inspired by the posts on whether a character could default to a chipped skill, I got to thinking about whether an Adept could default to a skill in which he had the Improved Ability Power.
I gave the chip question a lot of thought, and can't really come up with a logical reason why a character who has slotted Pistols 6 could not default to that skill (even though chipped) when firing a SMG. The description of the skillsofts states that the skill 'replaces the character's own', which means that it should be treated as the character's skill level in all respects, which would include the ability to default. The same question could be asked about the Adept, as I stated above. Suppose our intrepid Adept had Improved Ability - Pistols 6, and wanted to default to that while using his friend's SMG. I can't think of a valid reason why he couldn't do so. Comments and/or opinions? |
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Lo-Fi Version | Time is now: 13th June 2025 - 05:54 AM |
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