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> Tactics
Chrysalis
post Oct 16 2008, 11:38 PM
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Tactics is something that is often enough mentioned by dumpshockers.

What exactly are effective tactics in Shadowrun? Most of what I have seen as described as tactics by dumpshockers have involved neat ideas which the GM has allowed to go ahead.

I don't see how any of the neat doo-hickeys in the book actually assist in retaining a tactical advantage or better enacting squad level tactics.

What about group tactics? Can I have someone pin him in a full nelson while I stab him with a stiletto half a dozen times? Can I rig a 105mm artillery shell to detonate using a grenade fuse? How do I cause vehicular manslaughter? What about using a truck to drive a car off the road? What about cover? What about blow through on weapons?
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