Oct 17 2008, 09:04 PM
Post
#1
|
|
|
Shadow Cartographer ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,737 Joined: 2-June 06 From: Secret Tunnels under the UK (South West) Member No.: 8,636 |
I want to make low-level opposition threatening to powerful PCs and I'm looking for suitable tactics / methods to do this. I thought it would be a fun project to tax the imaginations of the Dumpshock community to see how many ways we can come up with to do this. I'm afraid that I seem to be reaching a creative block on this. My reasoning is a desire to keep a dangerous and feel to the setting in the face of indestructible trolls, super-fast samurai, etc. For example: 1. Molotov cocktails: Whilst their 5P of damage is not particularly scary to the classic giant troll, note that Molotov cocktails will also ignite / trigger combustible items carried. They are also cheap. Outfit gangers with Molotovs and target any character that has a habit of loading themselves down with grenades, explosives and Ex-Ex ammo. Realistic, but a threat to even very tough PCs, Similarly: 2. Use speeding vehicles as battering ram with which to run down PCs. Cars and vans are readily available to Lonestar and other security forces. At speed, a vehicle can do considerable damage to a PC. 3. Environmental Hazard: Light fires in enclosed spaces, depriving PCs of oxygen, causing smoke inhalation, fire damage. Should ideally be combined with some sort of trap to keep the PCs in the area, such as jamming beams or furniture under door handles. Very suitable for gangers on their home turf with lots of dilapidated buildings at their disposal. 4. Fake retreats: Have a fleeing target lead PCs past other opposition who are concealed so that they can emerge and attack from all sides. This works best if there is a particular reason to want to stop the fleeing person or with bloodthirsty must-kill-everything parties. 5. Use trip wires or concealed holes to bring down PCs and follow with multiple melee attackers before they can get up. That's all I can think of for now. Can anyone think of number 6 ? Anything that low-level oppositions can do to make them dangerous again is the general idea. |
|
|
|
knasser Grunt Survival Guide Oct 17 2008, 09:04 PM
Prime Mover Ambush, explosives, chemicals/drugs, sheer numbers... Oct 17 2008, 09:22 PM
Chrysalis You burn tyres and it creates black smoke not only... Oct 17 2008, 09:22 PM
Dashifen Doesn't the friends in melee bonus cap out at ... Oct 17 2008, 09:33 PM
hyzmarca Don't forget tunnels, the well-concealed sort ... Oct 17 2008, 09:34 PM
damaleon Don't forget concentrated fire, each attack be... Oct 17 2008, 10:00 PM
knasser Wow. Some good stuff there already. My particular ... Oct 17 2008, 10:12 PM
psychophipps QUOTE (knasser @ Oct 17 2008, 03:12 PM) W... Oct 18 2008, 04:30 AM
Ryu Distributed duties - the heavy hitters can be slow... Oct 17 2008, 10:15 PM
DWC I used to be a big fan of car accidents, back in S... Oct 17 2008, 10:19 PM
toturi QUOTE (knasser @ Oct 18 2008, 05:04 AM) I... Oct 17 2008, 11:19 PM
Zen Shooter01 Molotov cocktails can be more a problem than an as... Oct 18 2008, 03:41 AM
Squinky Tasers are cheap, extremely effective, and could e... Oct 18 2008, 04:30 AM
Janice QUOTE (knasser @ Oct 17 2008, 02:04 PM) 1... Oct 18 2008, 04:39 AM
psychophipps QUOTE (Janice @ Oct 17 2008, 09:39 PM) Ba... Oct 18 2008, 04:45 AM
knasser QUOTE (Janice @ Oct 18 2008, 05:39 AM) Ba... Oct 18 2008, 09:17 AM
psychophipps IEDs are great little tricks, ammonium nitrate fer... Oct 18 2008, 04:40 AM
ElFenrir I'm also a sucker for plain ol' tactics li... Oct 18 2008, 09:35 AM
Cantankerous Positioning is the king of tactics. When you go a... Oct 18 2008, 10:00 AM
hobgoblin on the topic of ammo going of from fire, as always... Oct 18 2008, 10:33 AM
Ryu QUOTE (hobgoblin @ Oct 18 2008, 12:33 PM)... Oct 18 2008, 10:47 AM
Zen Shooter01 Hand grenades in SR are frighteningly inexpensive ... Oct 18 2008, 01:30 PM
Wounded Ronin QUOTE (Zen Shooter01 @ Oct 18 2008, 09:30... Oct 26 2008, 10:34 PM
eidolon QUOTE (psychophipps)Most GMs get their grunts punk... Oct 18 2008, 03:13 PM
Pendaric I will second (third?) this too. I used defencesiv... Oct 18 2008, 05:53 PM
toturi QUOTE (Pendaric @ Oct 19 2008, 01:53 AM) ... Oct 19 2008, 01:17 AM
hyzmarca Also remember that it is fairly easy to turn a hom... Oct 19 2008, 01:53 AM
toturi QUOTE (hyzmarca @ Oct 19 2008, 09:53 AM) ... Oct 19 2008, 02:41 AM

kanislatrans QUOTE (toturi @ Oct 18 2008, 10:41 PM) Su... Oct 19 2008, 03:43 AM

toturi QUOTE (kanislatrans @ Oct 19 2008, 11:43 ... Oct 19 2008, 04:50 AM
Oenone QUOTE (hyzmarca @ Oct 19 2008, 02:53 AM) ... Oct 19 2008, 06:51 PM
Tarantula I'd say putting furniture in the way wouldn... Oct 19 2008, 02:46 AM
hyzmarca QUOTE (Tarantula @ Oct 18 2008, 09:46 PM)... Oct 19 2008, 03:09 AM
hobgoblin QUOTE (Tarantula @ Oct 19 2008, 04:46 AM)... Oct 19 2008, 03:13 AM
psychophipps One thing to keep in mind is that the Demolitions ... Oct 19 2008, 04:31 AM
kanislatrans Point Taken,Compadre.
However, as a GM, I try to ... Oct 19 2008, 05:34 AM
Chrysalis I turn all my gangers into 10-16 years olds on var... Oct 19 2008, 08:02 AM
knasser Logic of 2 is not stupid. It's a low-average. ... Oct 19 2008, 10:26 AM
toturi QUOTE (knasser @ Oct 19 2008, 06:26 PM) L... Oct 19 2008, 12:25 PM
knasser QUOTE (toturi @ Oct 19 2008, 01:25 PM) Th... Oct 19 2008, 12:58 PM
toturi QUOTE (knasser @ Oct 19 2008, 08:58 PM) A... Oct 19 2008, 02:29 PM
Heath Robinson QUOTE (toturi @ Oct 19 2008, 03:29 PM) Pi... Oct 19 2008, 04:50 PM
hyzmarca Things I've Learned from this thread
1) I... Oct 19 2008, 03:45 PM
psychophipps QUOTE (hyzmarca @ Oct 19 2008, 08:45 AM) ... Oct 19 2008, 07:04 PM
toturi QUOTE (hyzmarca @ Oct 19 2008, 11:45 PM) ... Oct 20 2008, 01:49 AM
WiredWeasel QUOTE (toturi @ Oct 19 2008, 05:49 PM) 1)... Oct 22 2008, 06:11 PM
toturi QUOTE (WiredWeasel @ Oct 23 2008, 02:11 A... Oct 23 2008, 01:19 AM
nezumi QUOTE (toturi @ Oct 22 2008, 09:19 PM) Ne... Oct 23 2008, 01:44 PM
toturi QUOTE (nezumi @ Oct 23 2008, 09:44 PM) No... Oct 23 2008, 01:58 PM
knasser And all of this requires in our example of the gro... Oct 19 2008, 06:51 PM
Chrysalis Here's one. Nail up and barricade all the stre... Oct 19 2008, 07:37 PM
knasser QUOTE (Chrysalis @ Oct 19 2008, 08:37 PM)... Oct 19 2008, 08:18 PM
Oenone Caltrops are always fun things to drop if you... Oct 19 2008, 10:31 PM
hobgoblin QUOTE (Oenone @ Oct 20 2008, 12:31 AM) Ba... Oct 20 2008, 02:00 AM
Cain QUOTE Tasers are cheap, extremely effective, and c... Oct 20 2008, 12:28 AM
Method Great topic! I'm loving some of these id... Oct 20 2008, 06:15 AM
hyzmarca QUOTE (Method @ Oct 20 2008, 02:15 AM) Ba... Oct 20 2008, 07:40 AM
Pendaric I had a runner team in a skyscrapper in the Barren... Oct 20 2008, 07:36 PM
ravensoracle I had a team trying to go thru a gang of grunts in... Oct 21 2008, 07:54 PM
hobgoblin heh, makes me think of a merc game i played in. we... Oct 21 2008, 08:03 PM
nezumi Don't forget to use crowds of innocent bystand... Oct 22 2008, 05:07 PM
evilgoattea Seriously,
What did your pcs do to make you want ... Oct 22 2008, 05:12 PM
hobgoblin heh, urban jungle guerrilla warfare, got to love i... Oct 22 2008, 05:13 PM
nezumi Not to say Toturi is wrong, but here is what is wr... Oct 22 2008, 08:33 PM
DocTaotsu Some great ideas in here.
I like the idea of gan... Oct 23 2008, 01:37 AM
Isath Hm...how about falling anvils or burning pianos...... Oct 23 2008, 01:48 AM
DocTaotsu That's my opinion but players are often glutto... Oct 23 2008, 02:29 AM
Dr Funfrock WARNING: LONG POST WHICH CONTAINS MY THOUGHTS ON ... Oct 23 2008, 02:56 PM
AllTheNothing QUOTE (Dr Funfrock @ Oct 23 2008, 04:56 P... Oct 23 2008, 05:43 PM
Chrysalis But I like option 3. It remind me of DI L--. Oct 23 2008, 07:10 AM
DocTaotsu Eh? Oct 23 2008, 08:32 AM
Chrysalis DI L--: "When I say go I want to see you sho... Oct 23 2008, 09:27 AM
DocTaotsu Ah... Drill Instructor? That makes a great deal m... Oct 23 2008, 09:48 AM
Grinder Common sense? Oct 23 2008, 02:03 PM
psychophipps QUOTE (Grinder @ Oct 23 2008, 06:03 AM) C... Oct 23 2008, 02:46 PM
toturi QUOTE (psychophipps @ Oct 23 2008, 10:46 ... Oct 23 2008, 02:55 PM
nezumi QUOTE (toturi @ Oct 23 2008, 09:58 AM) We... Oct 23 2008, 03:46 PM
DocTaotsu Not like I'm one to talk but...
HOLYSHITWALLO... Oct 23 2008, 03:46 PM
Dr Funfrock Yeah, I did warn you
Trouble is, I find that my ... Oct 23 2008, 04:22 PM
AllTheNothing QUOTE (Dr Funfrock @ Oct 23 2008, 06:22 P... Oct 23 2008, 05:59 PM
Grinder Feel free to post more long text, your postings wa... Oct 23 2008, 05:11 PM
Cthulhudreams Just do an iraq and pass out the RPGs and mobile p... Oct 27 2008, 05:41 AM
Dr Funfrock I'd argue against going over the top with that... Oct 27 2008, 01:25 PM
Cthulhudreams Yeah, comes down to real fundamentals about how yo... Oct 28 2008, 12:16 AM
Method QUOTE (Dr Funfrock @ Oct 27 2008, 06:25 A... Oct 28 2008, 03:55 AM
Yoan QUOTE With their knowledge of the terrain hit and ... Oct 27 2008, 01:48 PM
Wounded Ronin QUOTE (Yoan @ Oct 27 2008, 08:48 AM) http... Oct 28 2008, 01:08 AM
Earlydawn I'll just throw in that any kind of mega-owned... Oct 27 2008, 04:53 PM
Dr Funfrock QUOTE (Earlydawn @ Oct 27 2008, 12:53 PM)... Oct 27 2008, 08:43 PM
darthmord If you can find the books... Grimtooth's Traps... Oct 27 2008, 08:30 PM
Chrysalis The other option is the whole facility goes on loc... Oct 27 2008, 10:19 PM
Earlydawn QUOTE (Chrysalis @ Oct 27 2008, 05:19 PM)... Oct 27 2008, 11:39 PM
DocTaotsu I think this brings up a point that has been addre... Oct 28 2008, 04:01 AM
Method Good point. Its always difficult to apply a histo... Oct 28 2008, 04:22 AM
Cthulhudreams Per the descriptions in the books, the Z-zones are... Oct 28 2008, 04:31 AM
Method Again, I think you guys are right as far as the ca... Oct 28 2008, 04:52 AM
DocTaotsu I wasn't trying to say that Z-Zones regularly ... Oct 28 2008, 05:16 AM
hyzmarca This, however, is counterbalanced by the other Car... Oct 28 2008, 05:22 AM
Cthulhudreams The guys in mogadishu are gangs running protection... Oct 28 2008, 05:25 AM
DocTaotsu Okay, mogadishu has/is run by gangs. ya happy now?... Oct 28 2008, 05:49 AM![]() ![]() |
|
Lo-Fi Version | Time is now: 28th November 2025 - 06:45 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.