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Muspellsheimr
post Oct 27 2008, 03:29 AM
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I know this has been brought up before, but I am unable to find the thread.

I have been thinking about how to create permanent spell effects on an individual. This is possible, through RAW, using Quickening, but this comes with it's own problems - notably, the ability to be dispelled (although difficult), & wards.

I have been looking at another way to create permanent spell effects, and settled on a process similar to augmentation - the spell is bound to a character's aura, effectively becoming part of them, at the cost of Essence. I know there will be numerous people saying this should not be possible, with various reasons why, but I honestly cannot think of any good, hard reason it could not work, if done correctly.

The problem, then, is balancing it appropriately. How much should such magical augmentations cost, in both Essence & Nuyen? And what type of spells should be allowed?

As to the second question, although I can argue for some Detection, Illusion, & Manipulation spells, only Health effects truly make sense. As such, I suggest that only Sustained Health spells may become augmentations in this manner.

The thing that has me held up is how to determine the Essence costs of these augmentations. I know it should be based off the Drain of the spells, as that is a gauge of how powerful the spells are, but am unsure of what formula to use for balanced costs. Should Force play a part, or Net Hits (I know one of them should have an effect, but which - both maybe?).

As for the Nuyen cost, this should be easily determined, once the Essence cost is finalized - they should be proportionate to each other.


So, my question to Dumpshock is, what do you suggest the formula for the Essence cost of such enchantments should be? I am looking for something roughly comparable to Bioware - they may cost more in some cases, but should never cost less Essence than obtaining the same effect from Basic grade Bioware.

And please, for those of you who think this should not be done, keep to yourselves. I know you are there, & frankly do not really care. I am looking for opinions on how to balance this, not on if it should be allowed.
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Posts in this topic
- Muspellsheimr   Magical Augmentation   Oct 27 2008, 03:29 AM
- - KCKitsune   OK I read this thread and gave it some thought. I...   Oct 27 2008, 03:39 AM
- - Muspellsheimr   A few problems with that: First, although I expec...   Oct 27 2008, 03:52 AM
- - Jaid   why not just introduce blood charms? =P   Oct 27 2008, 03:52 AM
- - Muspellsheimr   Perhaps because I am not familiar with them. Care...   Oct 27 2008, 03:53 AM
- - Ravor   Basically magical cyberware from the Fourth Age.   Oct 27 2008, 04:40 AM
- - AllTheNothing   Well let me see, weren't there things called s...   Oct 27 2008, 08:15 AM
|- - hobgoblin   QUOTE (AllTheNothing @ Oct 27 2008, 10:15...   Oct 27 2008, 07:28 PM
- - The Jopp   Here's my idea. Magical Augmentations doesn...   Oct 27 2008, 08:47 AM
|- - AllTheNothing   QUOTE (The Jopp @ Oct 27 2008, 09:47 AM) ...   Oct 27 2008, 10:12 AM
- - The Jopp   The problem I see here is also game balance and wh...   Oct 27 2008, 11:13 AM
- - darthmord   The mystic adept approach doesn't sound bad. E...   Oct 27 2008, 04:17 PM
- - Ancient History   Let's be honest, what y'all really want ar...   Oct 27 2008, 04:20 PM
|- - AllTheNothing   QUOTE (Ancient History @ Oct 27 2008, 05...   Oct 27 2008, 05:17 PM
- - Aurelius   Well, i could see Aztech introducing them on the m...   Oct 27 2008, 04:54 PM
- - Ancient History   Ah, c'mon. Just a little maiming? You have two...   Oct 27 2008, 05:26 PM
|- - AllTheNothing   QUOTE (Ancient History @ Oct 27 2008, 06...   Oct 27 2008, 08:26 PM
|- - Ancient History   QUOTE (AllTheNothing @ Oct 27 2008, 08:26...   Oct 27 2008, 09:38 PM
- - Ravor   I have to agree, anything that changes a being...   Oct 27 2008, 05:48 PM
|- - AllTheNothing   QUOTE (Ravor @ Oct 27 2008, 06:48 PM) I h...   Oct 27 2008, 09:27 PM
- - Muspellsheimr   Although certainly doable, I just have this naggin...   Oct 27 2008, 07:13 PM
|- - darthmord   QUOTE (Muspellsheimr @ Oct 27 2008, 02:13...   Oct 27 2008, 07:21 PM
|- - Muspellsheimr   QUOTE (darthmord @ Oct 27 2008, 12:21 PM)...   Oct 27 2008, 08:04 PM
- - Aurelius   AH's Blood Magic file gives a fair overview of...   Oct 27 2008, 07:21 PM
- - Muspellsheimr   No, Karma represents learning, not changing. When...   Oct 27 2008, 09:34 PM
|- - hyzmarca   QUOTE (Muspellsheimr @ Oct 27 2008, 04:34...   Oct 27 2008, 09:55 PM
|- - AllTheNothing   QUOTE (hyzmarca @ Oct 27 2008, 10:55 PM) ...   Oct 27 2008, 10:09 PM
- - the_real_elwood   I like the idea of being able to make magical effe...   Oct 28 2008, 06:08 AM
|- - AllTheNothing   QUOTE (the_real_elwood @ Oct 28 2008, 07...   Oct 28 2008, 07:48 AM
- - the_real_elwood   I'm not saying to tie the ability to have magi...   Oct 28 2008, 10:55 PM
|- - AllTheNothing   QUOTE (the_real_elwood @ Oct 28 2008, 11...   Oct 29 2008, 09:38 AM
- - Ancient History   Y'know, we do have something like this. It...   Oct 28 2008, 10:57 PM
|- - AllTheNothing   QUOTE (Ancient History @ Oct 28 2008, 11...   Oct 29 2008, 09:40 AM
- - Muspellsheimr   Cybermancy is vastly different from what I am aimi...   Oct 29 2008, 06:59 AM
- - Fortune   It is sort of the same principle though. You are m...   Oct 29 2008, 11:32 AM
- - AllTheNothing   QUOTE (Fortune @ Oct 29 2008, 12:32 PM) I...   Oct 29 2008, 06:18 PM


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