Nov 9 2008, 11:57 AM
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Moving Target ![]() ![]() Group: Members Posts: 158 Joined: 9-October 08 Member No.: 16,463 |
Hi everybody,
I've got a player coming in that's wanting to make a badass wheelman. He's going for a street-racer type and wants a quote, "Chulo Rice Burner type of car". Now I've helped players make what I think are successfull drone riggers but how can I differentiate our wheel man from the droner rigger? What are some good builds for both this (admittedly brief) character description and any other kind of wheel man. Are there multiple types? What's the best augmentations to roll with? How would one make an adept wheelman or is that possible? My player's a newbie and probably is relying on me to provide content for him to pick, I want to make sure that I have a good array of options at his disposal so I don't do him a disservice or have him take too much thunder out of our existant drone rigger. Here was somet things I was thinking for the above character. Pilot Ground Craft 6 (specialization in cars) Gunnery 4 Mechanics (Ground Craft) 4 Hardware 3 or 4 Simrig Reaction Enhancers Wired Reflexes (Maybe) P: More than Metahuman P Gearhead P: Juryrigger Eurocar Westwind, engine speed and accel mods, concealed armor 20, concealed fixed weapon mount with an Ares LMG rolling Ex-Ex. This is all that's coming to mind given the above description off the top of my head. What do you guys think? What are good ways to characterize a wheel man vis a vis skills from a drone rigger? What are some different builds for different kinds of wheelmen. Thanks again. |
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Thadeus Bearpaw How to make a Good Wheel Man Nov 9 2008, 11:57 AM
Wasabi QUOTE (Thadeus Bearpaw @ Nov 9 2008, 06:5... Nov 9 2008, 01:33 PM
gtjormungand QUOTE (Wasabi @ Nov 9 2008, 08:33 AM) Som... Nov 9 2008, 07:04 PM
Chance359 A good wheelman should be able to aquire ground ve... Nov 9 2008, 07:37 PM
Falconer Overall, I'd say the wheelman is going to be m... Nov 9 2008, 08:43 PM
gtjormungand The Move-by-Wire, rating 2, from Augmentation woul... Nov 9 2008, 10:58 PM
Cthulhudreams Gunnery 6 is better than vehicles 6, because you... Nov 9 2008, 11:17 PM
sunnyside Before making a wheelman sit down with your GM and... Nov 9 2008, 11:31 PM
KCKitsune I would also say go with the Move-By-Wire. What G... Nov 9 2008, 11:58 PM
faultline I've been toying around with a Vehicular Adept... Nov 10 2008, 12:11 AM
Falconer *edit* cut erroneous quote about vehicle skills be... Nov 10 2008, 12:37 AM
Fortune From the 4th version of the SR4 Core Rulebook erra... Nov 10 2008, 12:44 AM
Falconer Thanks a ton for the correction Fortune!!... Nov 10 2008, 12:57 AM
Fortune My pleasure. Nov 10 2008, 01:01 AM
kzt My approach tends to be to buy really high rating ... Nov 10 2008, 01:13 AM
Thadeus Bearpaw Why is everyone down on wired reflexes verysus psy... Nov 10 2008, 01:28 AM
Fortune Bioware can be upgraded in the same manner as Cybe... Nov 10 2008, 01:35 AM
Thadeus Bearpaw QUOTE (Fortune @ Nov 9 2008, 07:35 PM) Bi... Nov 10 2008, 01:51 AM
Falconer Actually, it isn't upgradeable by the rules. ... Nov 10 2008, 01:57 AM
Thadeus Bearpaw QUOTE (Falconer @ Nov 9 2008, 07:57 PM) T... Nov 10 2008, 03:04 AM

WeaverMount QUOTE (Thadeus Bearpaw @ Nov 9 2008, 10:0... Nov 10 2008, 03:47 AM

CoyoteNZ QUOTE (Thadeus Bearpaw @ Nov 10 2008, 04... Nov 10 2008, 05:27 AM

Thadeus Bearpaw QUOTE (CoyoteNZ @ Nov 9 2008, 11:27 PM) S... Nov 10 2008, 10:57 PM

CoyoteNZ QUOTE (Thadeus Bearpaw @ Nov 11 2008, 11... Nov 11 2008, 12:31 AM

damaleon Don't forget that having an armor rating (conc... Nov 11 2008, 02:03 AM
Fortune QUOTE (Falconer @ Nov 10 2008, 12:57 PM) ... Nov 10 2008, 03:11 AM
Falconer Okay, then going that route... You've spent 5... Nov 10 2008, 04:03 AM
Beetle Don't forget the morphing license plate. It... Nov 11 2008, 12:25 AM
Falconer Also remember the Arsenal errata.
As soon as your... Nov 11 2008, 02:01 AM
Thadeus Bearpaw QUOTE (Falconer @ Nov 10 2008, 08:01 PM) ... Nov 11 2008, 03:59 AM![]() ![]() |
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