Nov 12 2008, 11:09 AM
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Moving Target ![]() ![]() Group: Members Posts: 151 Joined: 28-August 08 From: Berlin, Germany Member No.: 16,285 |
There are a lot of questions running around concerning the topic of "payment" for shadowruns – there are even some answers (just search for "payment" here in dumpshock).
But in my opinion, all of the ideas of how to balance payment are missing the point: The question always revolves around the MINIMUM payment a shadowrun should be "worth" to keep the shadowrunners being shadowrunners instead of making them car thieves or drone hijackers. The reason for this approach is that in the SR novels, Shadowrunners tend to be "poor" and in constant need of money. Load them up with 100,000 Nuyen, and the runners will scoff at the next Johnson who offers them just a meager 15K for their time. While playing Guitar Hero, the answer to the problem suddenly jumped right into my face: In the game, you would earn lets say 5K $ for a Gig, but after smashing up your hotel room, partying out with your band and a solid amount of drug abuse the gig would leave you with 150 $ to spend on Outfit, new guitars or whatever. You see the same principle in most of the novels: the shadowrunners make a decent amount of cash, but end up spending a large amount for bad habits, very cool but stat-wise totally unnecessary cars, "partying out in the zone", a solid amount of drug abuse or whatever. Naturally, a player would never allow his poor character to spend money on unnecessary things. The poor sod will remain in his coffin motel forever, he will not eat fresh food or relax in a spa, but will hoard his ca$h unnter his pillow, to spend it on the next uber-ultra-bazooka that offers him a solid worth (stat-wise). Well, no more I say! Lets face it: If you want to play a Shadowrunner, fer chrissake let your character ACT like one. And since you can't enforce good roleplaying, do it "the Guitar Hero Way" by not giving the runners the full payment in the first place. Instead, make up a house rule (or a random "waste of money" generator). In the end, this could look something like this: – Total payment for shadowrun: 150,000 Nuyen. – Divided by 5 Runners: 30,000 Nuyen each. 30,000 Nuyen minus 20% for a week of "after run partying out" + 1d6 x 10% for other unnecessaries (new cool jacket, new paint job for car, replace komlink with same-stat newer, more fashionable model, new haircut, drugs, hookers, whatever) If you like, you could offer your players a small advantage in exchange, like "add 1 contact/raise loyality of one existent contact by +1 for each 1K spent onn partying with him". I am sure that there is a lot of potential in this venue, as it approaches the problem of how to pay the runners a "realistic" amount of money in light of a balanced play or a "the runners always need money" style of play. Thecharacters may not receive any more money than they did before, but they will feel less cheated (I for one would prefer to earn 30K and burning 20K of it on useless junk and toys over earning a meager 10K total in the first place). |
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raben-aas Payment the Guitar Hero Way Nov 12 2008, 11:09 AM
Tachi I think this would best be used as a negative qual... Nov 12 2008, 11:14 AM
kzt QUOTE (Tachi @ Nov 12 2008, 04:14 AM) I t... Nov 13 2008, 05:42 AM
Tachi QUOTE (kzt @ Nov 12 2008, 10:42 PM) My ch... Nov 15 2008, 11:07 AM
raben-aas Not ALL runners will waste their money, yes, but a... Nov 12 2008, 11:26 AM
Fortune I sort of resent the implication that most players... Nov 12 2008, 11:49 AM
KCKitsune What if the Runner does the partying thing, but do... Nov 12 2008, 11:50 AM
Tachi QUOTE (KCKitsune @ Nov 12 2008, 04:50 AM)... Nov 12 2008, 12:04 PM
raben-aas QUOTE (Tachi @ Nov 12 2008, 01:04 PM) Mos... Nov 12 2008, 12:09 PM
Tachi QUOTE (raben-aas @ Nov 12 2008, 05:0... Nov 12 2008, 12:24 PM
raben-aas Of course it would be nicer if all players would l... Nov 12 2008, 12:04 PM
Fortune QUOTE (raben-aas @ Nov 12 2008, 11:0... Nov 12 2008, 12:17 PM
shuya QUOTE (raben-aas @ Nov 12 2008, 07:0... Nov 12 2008, 02:42 PM
Sir_Psycho Twenty to eighty percent of payment is a little st... Nov 12 2008, 12:23 PM
Grinder QUOTE (Sir_Psycho @ Nov 12 2008, 01:23 PM... Nov 12 2008, 12:26 PM
Fuchs Well, what is the goal of this rule?
If you just ... Nov 12 2008, 12:36 PM
Tachi Negative Quality
Squander Earnings
5 BP per level... Nov 12 2008, 12:54 PM
Drogos I'd cap it at level 4. 60% is plenty and keep... Nov 12 2008, 12:58 PM
ElFenrir I agree on the Negative Quality part. Forced on th... Nov 12 2008, 01:09 PM
Blade I remember a similar flaw in SR3 (maybe it was an ... Nov 12 2008, 01:18 PM
raben-aas Thanks for the feed back. Good idea on that negati... Nov 12 2008, 02:26 PM
Clay Pigeon The proposed system does not decrease the net amou... Nov 12 2008, 02:37 PM
ornot I wouldn't want to force it upon my players, a... Nov 12 2008, 02:44 PM
overchord How about making payments to the partying lifestyl... Nov 12 2008, 02:59 PM
Ryu Someone who makes a few hundred k¥ per year shoul... Nov 12 2008, 03:18 PM
hermit QUOTE (Ryu @ Nov 12 2008, 04:18 PM) The ... Nov 12 2008, 05:06 PM
Ryu QUOTE (hermit @ Nov 12 2008, 06:06 PM) Wh... Nov 12 2008, 05:53 PM
Brother Julian I really don't see why you think you have to d... Nov 12 2008, 03:27 PM
nezumi Just link 'random expenditures' to the guy... Nov 12 2008, 04:37 PM
Synner667 Blimey !!
Is this really an issue for you ... Nov 12 2008, 08:07 PM
Cthulhudreams It seems like the problem you are having is alread... Nov 12 2008, 09:58 PM
Rasumichin Given the lifestyle rules in RC, most characters w... Nov 12 2008, 10:14 PM
AngelisStorm Burn Notice. Excellent show. You should watch it... Nov 13 2008, 08:11 AM
hyzmarca Another way you can go about it is to have the PCs... Nov 14 2008, 04:52 AM![]() ![]() |
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