Recruiting: Quid pro Quo - Take 2 |
Recruiting: Quid pro Quo - Take 2 |
Nov 19 2008, 10:18 AM
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Dragon Group: Members Posts: 4,328 Joined: 28-November 05 From: Zuerich Member No.: 8,014 |
I did this before, but the games (Tokyo in the Shadows and Jamaica in the Shadows) died - although after a respectable run - when the other player/GM dropped. I'd like to do this again though (with wikis too, those work really well), so here's:
Quid pro Quo, or „GM for your GM“ - Take 2 The basic idea is that two people team up, and each runs a single-player campaign for the other, parallel. Ideally, for each post as a player, there would be one as a GM as well. While this means that if one player can’t post for a bit two campaigns are frozen, it also may result in a faster gameplay (only one player to coordinate with/ask details from, two chances to find the motivation to post) and may also see campaigns that are tailored to the player in question (As in (hypothetical example) „You run a „Gritty Seattle Ork Underground“ campaign for me, I run a „Corporate Court Trouble Consultant 005“ for you“). To sum it up: Each player comes up with a type of campaign (theme, powerlevels, campaign focus, etc...) they'd like to play in and designs their pc accordingly. Each GM obliges the player and designs a campaign world tailored around the respective player's wishes. Then when the game starts, each time you post, you post one post for the game in which you are a player and one post in the game you are a GM. This proposal is more about getting the campaign (not just the character) you want to play in, in exchange of providing the campaign your GM wants to play in. The campaigns would not have to be set in the same world, or use the same optional/house rules, or same BP level at all. While the would most likely be character-focused, less mission, more life based, and so on - just from the set up of 1-1 - the theme, power level and flavor is not limited by anything but the willingness of a GM to run it for you - from gritty street punk to dragon PC, from black as it can get to screaming neon pink mohawk, from drama to sitcom. In a 1-1 campaign, it's much easier to balance things by tailoring the campaign to the character in question, since there's no "collateral damage" among other PCs to worry about. A Mage with 4 IPs might be overpowered in a game where the samurai has 3 IPs and everyone else 1, since anyone able to counter the mage might kill the rest, but in a game with just the mage there are no such concerns. In the same way, there are no concerns about a character dominating a campaign by virtue of an exotic race, background, or item - there are no other players to worry about. It's easy to have the PC supported by NPCs, as in some novels. |
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