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Moving Target ![]() ![]() Group: Members Posts: 158 Joined: 19-March 03 From: Central IL Member No.: 4,278 ![]() |
So it recently came to light in my gaming group that the physad power of wallrunning is not nearly as impressive as it sounds. Here are the comments from our group so far.
Also while we are on the subject of underpowered physad powers I'd like to bring up wallrunning. I took it cause it sounds cool and sounds 100% ninja, but in reality is suxxor. Jarrick and I looked at the rules, and it allows me to "run" up a wall a number of meters equal to hits on my run+str test, to keep going I have to find a stop point or landing, and if I jump off or do anything using gymnastics I take -2 dice. However you can climb up a wall unassisted at a threshold of 1.5/m, which is almost the same speed just different roll. And if you have gecko tape or something similar you can do it 1/m, which is the same speed. So my wall running does absolutely no good as it is, I can climb with Kokushi at the exact same speed as I can "Run". I realize in a lower power game We don't wanna over do it, but I always saw SR as an action game and for 3 BP a mage can take levitate (granted they have drain and sustaining penalties) and just fly anywhere. I am not asking to be able to fly, but something more than a run at climb speed would be cool. I know we don't wanna change more than we have to in the game, but we have been quick to nip things that are overpowered, so I'm must asking for equal consideration for the opposite, I spent a whole magic point on this, which at this point costs me intiaton plus a stat raise to gain, which is like 31 karma. Granted that is cause my magic is already high, but its still a core part of my adept powers, which are the bread and butter of what makes me unique. I don't have a set mechanic in mind, but some kind of improvement would be nice. Climbing is an extended test with a threshold based on the (distance), 1 Combat Turn interval. And there are many modifiers for the type of surface you are trying to climb as well. With wall running, do those surfaces factor the modifiers, or can you wall run anything? Also, it seems like just a "move" action instead of an extended test with a combat turn interval. Am I wrong? I would suggest, if we improved it, that perhaps you could wallrun at walking speed plus hits on the run test. But we should come together as a group and discuss these physad powers together. I *should* be able to come down this weekend.... IP |
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Lo-Fi Version | Time is now: 20th July 2025 - 02:54 AM |
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