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> zeN's mussing on 2070 vehicle technology, How do they get those flat acceleration curves?
InfinityzeN
post Jan 6 2009, 01:14 AM
Post #1


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*EDIT: Cleaned up presentation and updated my mussing, along with including some more from comments*

This is part of my ongoing mussing into SR4 vehicles, creating new ones, and filling in the gaps within the vehicle rules. This part has no vehicles or rules in it however, since it is focused on the vehicle tech in 2070. It will eventually be tied into an idea I had for helping create a more living SR 2070 world with information on how the varies technology functions according to RAW.

First lets talk about torque, horsepower and some of the basics of the internal combustion engine...
[ Spoiler ]


Past to present...
[ Spoiler ]


So how do you get more horsepower then? (horsepower being actual work, is more important then torque) Simple, if you can't increase one of the variables that produce horsepower (torque), you increase the other one (rpm). With a high rpm cam, you push the torque curve up the rpm band, netting more horsepower. However, you can only go so far before the engine will begin to have problems operating at low rpms. To counter this, things like the original VTEC (multi stage cams) and VVT were invented, allowing engines that could rev to high rpms while still being smooth and usable at low rpms. They also had the added benefit of helping optimize fueling and ignition timing.


All of this leading us up to 2070, with my predictions below (some with additional details in spoilers).
1) Average production car engines will produce something between 70 and 80 ft/lbs a liter
[ Spoiler ]

2) Inline engines with 4 and 6 cylinders (I4 & I6) will be the most common, with 6 cylinders being preferred where possible for their inherent stability and smoothness.
[ Spoiler ]

3) RPM ranges will be one and a half to double what they are today (10k to 14k), with high performance engines reaching higher (14k to 16k) and sport bikes in the 16k to 20k range.
4) Engines will be built out of highly advanced aluminum alloys and ceramics.
5) Instead of cams, the valves will each be individually controlled by solenoids, allowing total control of valve lift, timing, and duration.
[ Spoiler ]

6) The above, combined with dynamically changing intake runners and active exhaust systems, will result in very flat VE (and thous, Torque) curves, often at or near 100% VE throughout the rpm range.
[ Spoiler ]

7) Most engines will run on a mixture of petro (derived from bio-oil producing bacteria) and ethanol (type of alcohol) with an octane rating in the 110~120 range.
[ Spoiler ]

8.) Transmissions will be continuously variable transmissions for most production vehicles, with sequential manual or semi-automatic for performance vehicles.
[ Spoiler ]

9) The speed of the transmission combined with the direct neural interface will result in negligible time to shift gears (10ms or so) for non-CVT.
10) All vehicles that are not purely electric will be hybrid electric vehicles with advanced kinetic energy recapturing ability.
11) All vehicles will have some form of all wheel drive capability. At the very least, this will be electric motors powering the wheels not powered by its fuel engine.
12) Due to lighter/stronger materials, better design, and advances in friction reduction drive train losses will be half or better what modern vehicles exhibit (in the range of 5~10%).
13) Forced induction capabilities will be greatly improved by memory materials (allowing changes on the fly of compressor and turbine) and friction reduction.
14) This will allow a turbo to perform at the peak of fast spool-up and low end torque through high horsepower/flow for its given size, without surge.
15) Superchargers (positive displacement and centrifugal) will also gain most of these advantages, extending their power production and greatly reducing their drive power usage.
16) The easiest way to improve engine performance will become increasing displacement (longer stroke/larger bore) or rpm range.
[ Spoiler ]

17) Vehicles will weigh only about 75% as much as current cars of their size, while being stronger and stiffer.
[ Spoiler ]

18) Brakes, clutches, and other friction parts will use ceramics that have a high density, strength, heat capacity, and heat radiating capability.

Examples
[ Spoiler ]


A quick rundown of a 2070s vehicle then would be a hybrid electric/petro vehicle, making extensive use of synthetic materials in its construction. Its engine is roughlly half the size or less of modern day cars in its class, but able to rev far higher. It would provide power smoothly, while constantly adjusting to always use the least fuel and energy.
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Posts in this topic
- InfinityzeN   zeN's mussing on 2070 vehicle technology   Jan 6 2009, 01:14 AM
- - Sir_Psycho   I'm not big on calculations or cars, and while...   Jan 6 2009, 02:39 AM
- - kigmatzomat   While it takes quite a bit more power to increase ...   Jan 6 2009, 02:56 AM
|- - kzt   QUOTE (kigmatzomat @ Jan 5 2009, 07:56 PM...   Jan 6 2009, 03:47 AM
|- - InfinityzeN   QUOTE (kigmatzomat @ Jan 5 2009, 09:56 PM...   Jan 6 2009, 03:57 AM
- - Namelessjoe   the sweet thing about electric is the're alway...   Jan 6 2009, 03:31 AM
- - Namelessjoe   oh ya and honda has broken the 100hp per liter lim...   Jan 6 2009, 03:36 AM
|- - InfinityzeN   QUOTE (Namelessjoe @ Jan 5 2009, 10:36 PM...   Jan 6 2009, 03:43 AM
|- - Sir_Psycho   QUOTE (InfinityzeN @ Jan 5 2009, 11:43 PM...   Jan 6 2009, 05:49 AM
- - InfinityzeN   Actually, your numbers are way off on SR4 vehicle ...   Jan 6 2009, 03:41 AM
|- - The Jake   QUOTE (InfinityzeN @ Jan 6 2009, 03:41 AM...   Jan 7 2009, 05:46 AM
|- - InfinityzeN   QUOTE (The Jake @ Jan 7 2009, 12:46 AM) A...   Jan 7 2009, 06:09 PM
- - MYST1C   QUOTE (InfinityzeN @ Jan 6 2009, 02:14 AM...   Jan 6 2009, 01:06 PM
|- - darthmord   QUOTE (MYST1C @ Jan 6 2009, 08:06 AM) I k...   Jan 6 2009, 01:49 PM
|- - InfinityzeN   QUOTE (MYST1C @ Jan 6 2009, 08:06 AM) I k...   Jan 6 2009, 02:13 PM
||- - MYST1C   QUOTE (InfinityzeN @ Jan 6 2009, 03:13 PM...   Jan 6 2009, 04:32 PM
||- - InfinityzeN   QUOTE (MYST1C @ Jan 6 2009, 11:32 AM) It ...   Jan 6 2009, 05:07 PM
||- - MYST1C   QUOTE (InfinityzeN @ Jan 6 2009, 06:07 PM...   Jan 6 2009, 08:45 PM
|- - fctarbox3   QUOTE (MYST1C @ Jan 6 2009, 09:06 AM) Why...   Jan 11 2009, 07:38 AM
- - kigmatzomat   The idea of a 150mph sedan is pretty funny since w...   Jan 6 2009, 03:50 PM
- - InfinityzeN   I think we're reading the rules differently. ...   Jan 6 2009, 04:01 PM
|- - DWC   QUOTE (InfinityzeN @ Jan 6 2009, 11:01 AM...   Jan 6 2009, 04:17 PM
|- - kzt   QUOTE (DWC @ Jan 6 2009, 09:17 AM) Unders...   Jan 6 2009, 05:00 PM
- - Brazila   In my group we used the same logic, while it is a ...   Jan 6 2009, 04:26 PM
- - InfinityzeN   There is only a little one line bit from the BBB I...   Jan 6 2009, 04:30 PM
- - Fix-it   #5 is nothing new. it's used in racing and oth...   Jan 6 2009, 04:31 PM
|- - InfinityzeN   QUOTE (Fix-it @ Jan 6 2009, 11:31 AM...   Jan 6 2009, 04:54 PM
- - InfinityzeN   Sorry if you didn't catch it by the Jester and...   Jan 6 2009, 10:12 PM
- - hobgoblin   if its only vehicles involved, use chase combat ru...   Jan 7 2009, 01:18 AM
- - kigmatzomat   That's because the Sr3 mechanics in Rigger3 we...   Jan 7 2009, 04:09 AM
|- - hobgoblin   QUOTE (kigmatzomat @ Jan 7 2009, 05:09 AM...   Jan 7 2009, 10:00 AM
|- - kigmatzomat   QUOTE (hobgoblin @ Jan 7 2009, 05:00 AM) ...   Jan 8 2009, 02:46 AM
- - nylanfs   I was just reading in Popular Science this year (o...   Jan 8 2009, 02:37 AM
- - hobgoblin   so your basic issue with the rules is that there n...   Jan 8 2009, 09:59 AM
- - ornot   I've never much liked the movement rates used ...   Jan 8 2009, 10:27 AM
- - InfinityzeN   ^^^ Thanks. The tech was just my thinking about ...   Jan 8 2009, 03:45 PM
- - ornot   I'd be interested in seeing those rules. Do yo...   Jan 8 2009, 05:28 PM
- - InfinityzeN   Actually, I stated that the fuel wasn't from ...   Jan 8 2009, 05:55 PM
- - ornot   I don't know how my players will react to it, ...   Jan 8 2009, 06:17 PM
- - InfinityzeN   Just for you ornot zeN's Vehicle & Chase ...   Jan 11 2009, 06:26 AM
- - kigmatzomat   Here's my quick chase combat system. Chase...   Jan 12 2009, 03:25 AM
|- - InfinityzeN   QUOTE (kigmatzomat @ Jan 11 2009, 10:25 P...   Jan 12 2009, 03:55 AM
- - SpasticTeapot   I think the game was designed for urban driving, w...   Apr 13 2009, 05:50 PM
- - InfinityzeN   My original comment on CVTs is that they will be u...   Apr 13 2009, 07:20 PM


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