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> Critique this mystical ninja adept, Does this even work?
Knight Saber
post Jan 6 2009, 09:06 AM
Post #1


Moving Target
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Member No.: 16,720



Mystical Ninja

Race: Human (0 BP)

Attributes: 240
Body 3
Agility 5
Reaction 4
Strength 2
Charisma 2
Int. 3
Logic 4
Will 5

Edge 1
Essence 6
Magic 5 (3 spellcasting)

Qualities +5
Magic Adept 10
Incompetant (Pistols, Longarms, Automatics) +15

20 Spellcasting 5
12 Counterspelling 3
20 Infiltration 5
16 Dodge 4
16 Unarmed 4
12 Gymnastics 4
12 Climbing 4
12 Perception 3
6 Throwing (Knives) 1 (3)

Adept Powers:
Agility Boost 1
Ultrasound Sense
Great Leap (2)
Improved Infiltrate (2)
Critical Strike (2)

Spells:
Death Touch
Shatter
Prophylaxis
Imropoved Invisibility
Stealth
Mask

Resources 4 BP
Contacts 9 BP

I haven't fully fleshed this character out yet, or am even sure it's practical... Many "typical" ninja powers are not represented by adepts, so I came up with this mystic adept to use spells for the more outrageous effects. Chi-using hand to hand blows are represented by Touch spells. She'd overcast on them, all the way to force 6, as the drain is very low.

Too specific? The spell selection is very thematic, perhaps too so. Magic Fingers would make for an interesting number of diversions, or throwing knives from behind. Skills are somewhat limited, as HTH combat, sneaking and magic are pretty separate fields. No lockpicking, though there are Maglock Passkeys and autopickers for that. Plus Shatter.
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