Jan 10 2009, 03:42 AM
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Moving Target ![]() ![]() Group: Members Posts: 194 Joined: 30-August 07 Member No.: 12,989 |
Hello fellow Dumpshockers,
my players begged for quicker and deadlier combatrules.. So we came up with the idea to drop the dodge part.. Attacker rolls: Agility + Combat Skill +/- modifiers Example: Joe Streetsam rolls with agility 7, firearms 4 and his smartlink +2 (13d6) 4 hits. He is using an Ceska Black Scorpion that does 4k. Defender rolls: Body + 'leftover' Ballistic points to resist damage plus Attackers hits. Subtract armor - damage code, remaining armor points count as additional dice for damage resistance. Example: Tim Gangbanger wears an armorwest. Ballistic (6) - damadge code (4) = +2. Tim Gangbanger rolls now with his Body (4), plus 2 dice leftover from his armorwest against 4 hits, to resist damadge. In case that the Victim in this example has worn a leather jacket instead the armor west, it would work this way: Example: Tim Gangbanger wears a leather jacket. Ballistic (2) - damadge code (4) = -2. Tim Gangbanger rolls now with his Body (4) against 4 hits + 2 damadge = 6 hits, to resist damadge. I know dropping dodge is a serious intervention of the SR4 combat rules, but sofar the tuned combatrules we came up with, worked bloody nice. I have to say, that we also had to drop customized armor (arsenal). Anyhow, I would like to hear your point of view on this houseruling, and possible advices what could be done different would be nice too. |
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i101 Tuned Combatrules Jan 10 2009, 03:42 AM
Jhaiisiin My first and biggest question is this:
Why would ... Jan 10 2009, 05:16 AM
i101 QUOTE (Jhaiisiin @ Jan 10 2009, 12:16 AM)... Jan 10 2009, 02:13 PM
Telion Dodge was never an automatic choice in previous in... Jan 10 2009, 05:43 AM
Dragnar From a game mechanic's perspective the solutio... Jan 10 2009, 09:30 AM
Silk I came up with some house-rules that I haven't... Jan 10 2009, 09:37 AM
ElFenrir QUOTE Adding to strength that makes two dumps, whi... Jan 10 2009, 12:57 PM
i101 I had to hurry to work.. @Telion: Your advice to k... Jan 10 2009, 05:17 PM
Jhaiisiin You made the remark that wired characters can... Jan 10 2009, 08:55 PM![]() ![]() |
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