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> En Garde, n00b!, Or, the nitty gritty of Cybercombat
paws2sky
post Jan 29 2009, 05:40 PM
Post #1


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After GMing a rather magic-centric group for a couple months, I've joined a rather tech-centric group so I can get some play time in. Since the group I was GMing never really messed around with the matrix rules, I realized that I had a big gap in my knowledge when it comes almost everything Matrix.

Ryu's Introduction into the Matrix Rules helped fill in many of the gaps, but I'm still very fuzzy on Cybercombat. I'm hoping either he or someone else could help fill in the last few missing pieces.

Here's what I've been able to piece together:
  1. To engage in Cybercombat, you must be aware of your target and within range.
    • For AR users, both the attacker and defender need to be within Signal range of each other.
    • For VR users/IC/Agents, both attacker and defender need to be in the same node.
    • If your target is unaware your presense, you get to test for Surprise.
  2. Roll Initiative.
    • AR users use their normal Initiative and Passes.
    • Full VR users use their Matrix Initiative and Passes.
  3. Cybercombat proceeds as per normal combat...
    • Attacker rolls Cybercombat + Program Rating (using Attack/Blackout/Black Hammer) vs. Defender's Response + Firewall (+Hacking if on full defense)
    • IC/Agents use their Rating in place of Cybercombat, Response, Firewall.
    • Damage is resisted with either System + Armor (vs. Attack) or Willpower + Biofeedback Filters (vs. Black Hammer/Blackout).
    • IC/Agents and AR users are immune to the effects of Blackout and Black Hammer.

Correct?
Any steps I'm missing?

-paws
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Posts in this topic
- paws2sky   En Garde, n00b!   Jan 29 2009, 05:40 PM
- - Ryu   Good to hear that it helped. To engage in Cyb...   Jan 29 2009, 06:36 PM
- - paws2sky   That makes sense for full VR fights. And it jives ...   Jan 29 2009, 07:42 PM
|- - BlueMax   Paws I think I get what your going for and sadly I...   Jan 29 2009, 08:06 PM
- - Ryu   If two AR users are fighting, they have to share o...   Jan 29 2009, 07:58 PM
- - Ryu   A commlink provides both a node and a persona. Th...   Jan 29 2009, 09:13 PM
|- - Tiger Eyes   QUOTE (Ryu @ Jan 29 2009, 04:13 PM) A com...   Jan 30 2009, 01:08 AM
|- - Ryu   QUOTE (Tiger Eyes @ Jan 30 2009, 02:08 AM...   Jan 30 2009, 08:56 AM
- - paws2sky   Okay, I think I'm starting to wrap my brain ar...   Jan 29 2009, 09:40 PM
|- - Malachi   QUOTE (paws2sky @ Jan 29 2009, 05:40 PM) ...   Jan 29 2009, 09:47 PM
|- - Kev   QUOTE (paws2sky @ Jan 29 2009, 04:40 PM) ...   Jan 30 2009, 01:04 AM
|- - Tiger Eyes   QUOTE (Kev @ Jan 29 2009, 08:04 PM) Thoug...   Jan 30 2009, 01:10 AM
|- - BlueMax   QUOTE (Tiger Eyes @ Jan 29 2009, 05:10 PM...   Jan 30 2009, 02:02 AM
|- - Tiger Eyes   QUOTE (BlueMax @ Jan 29 2009, 10:02 PM) A...   Jan 30 2009, 02:21 AM
- - Ryu   Running around in active mode with a hot SIM-modul...   Jan 29 2009, 09:48 PM
- - Aaron   EDIT: Nothing to see here, shouldn't have said...   Jan 30 2009, 01:42 AM
- - Ryu   Check me on this if you will. A matrix node ca...   Jan 30 2009, 11:59 AM
- - Malachi   Adding on to Ryu's excellent summary: * You mu...   Jan 30 2009, 09:09 PM
- - Tiger Eyes   I'd agree with both summaries.   Jan 30 2009, 11:40 PM
- - hobgoblin   mode examples: active: your basically carrying a ...   Jan 30 2009, 11:51 PM
- - hobgoblin   btw, i discovered something interesting. when a pe...   Jan 31 2009, 12:19 AM


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