IPB

Welcome Guest ( Log In | Register )

> Rigger Adept concept, spread too thin?
IceKatze
post Feb 2 2009, 03:22 AM
Post #1


Moving Target
**

Group: Members
Posts: 325
Joined: 18-January 09
From: Middle of Nowhere
Member No.: 16,788



hi hi

I'm hoping to get some input on a character idea that I am cooking up for a few runs. We're using the karma gen system with a few house rules so it is going to be a more generalized character then if we were using BPs. The concept was to see if I could do anything interesting with adept powers as they relate to rigging and I think I've found a somewhat clever combo. The biggest problem I have is if riggers need hacking skills to prevent their rigs from being hacked, a lot of my skills are going to be in the 1-3 range instead of the 3-5 range... and then what's the point?

The important part is the adept power "Multi-Tasking" which removes distraction penalties, perceiving and moving in the real world while in VR usually gives people a distraction penalty, you can see where I'm going with this. I'm aiming for a character that can be rigged into a vehicle using full VR and still walk around and do whatever people normally do.

Rigger Adept

Attributes
[ Spoiler ]

Skills
[ Spoiler ]

Adept Powers
[ Spoiler ]

Cyberware/Bioware
[ Spoiler ]

Vehicles
[ Spoiler ]

Plus a handful of gear, knowledge skills, languages and contacts.
Go to the top of the page
 
+Quote Post

Posts in this topic


Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 1st August 2025 - 07:10 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.