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Moving Target ![]() ![]() Group: Members Posts: 173 Joined: 19-March 08 Member No.: 15,793 ![]() |
Hey Dumpshockers, I'll be starting a campaign on Sunday (Feb. 22).
I've got a smuggler/transporter (styled after 'The' Transporter), a gunslinger adept and a Norse Magician. NPC runners available to them, should they wish to include them in their group, are a street doctor and an all-defense magician. There's also a hacker available to them remotely. During a future session (probably the 2nd one) a Dryad Drake Shaman (yeah, that guy!) will be joining in. I want to start with a few homebrew runs and then move into Ghost Cartels. My Q's: 1) How do you guys put together a smuggling run? A transporting run? What kinds of obstacles are there - besides car chases with the police and the inevitable checkpoint? How do you make a smuggling run exciting for -all- involved? 2) Would you say there are checkpoints at different parts of larger metroplexes? Would there be a need to smuggle from one district to another, or just from city to city / country to country? 3) Would Ghost Cartels and Emergence mesh well together, or should they be kept seperate? 4) How do you add all of the awesome fluff from Emergence / Ghost Cartels into a game? It would seem lame to keep pausing to read flavor text to the players as they check their in-character email. |
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Lo-Fi Version | Time is now: 23rd July 2025 - 08:41 PM |
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