IPB

Welcome Guest ( Log In | Register )

JeffSz
post Feb 19 2009, 09:07 PM
Post #1


Moving Target
**

Group: Members
Posts: 173
Joined: 19-March 08
Member No.: 15,793



Hey Dumpshockers, I'll be starting a campaign on Sunday (Feb. 22).

I've got a smuggler/transporter (styled after 'The' Transporter), a gunslinger adept and a Norse Magician. NPC runners available to them, should they wish to include them in their group, are a street doctor and an all-defense magician. There's also a hacker available to them remotely.

During a future session (probably the 2nd one) a Dryad Drake Shaman (yeah, that guy!) will be joining in.

I want to start with a few homebrew runs and then move into Ghost Cartels.

My Q's:

1) How do you guys put together a smuggling run? A transporting run? What kinds of obstacles are there - besides car chases with the police and the inevitable checkpoint? How do you make a smuggling run exciting for -all- involved?

2) Would you say there are checkpoints at different parts of larger metroplexes? Would there be a need to smuggle from one district to another, or just from city to city / country to country?

3) Would Ghost Cartels and Emergence mesh well together, or should they be kept seperate?

4) How do you add all of the awesome fluff from Emergence / Ghost Cartels into a game? It would seem lame to keep pausing to read flavor text to the players as they check their in-character email.
Go to the top of the page
 
+Quote Post

Posts in this topic


Reply to this topicStart new topic

 

RSS Lo-Fi Version Time is now: 23rd July 2025 - 08:41 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.