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> I Need A Chase Combat Example
Shadowfox
post Mar 3 2009, 03:18 AM
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I really am missing something here. Does anyone have a typed up/chat log/ something of a chase scene involving two cars?

Okay, the GMC bulldog ACCELERATION: 5/10 with a speed of 90

SR4: Acceleration:
Vehicles have an Acceleration rating that determine their movement rates. The number to the left of the slash is a vehicle's walking rate in meters per turn. The number to the right is it's running rate. A river or rone can attempt to move a greater distance by making a vehicles test (see below). Each hit on the test adds 5 meters to the vehicles movement rate.


Alright, so how does, for the GMC, 5 m/turn make sense, since every metahuman has a walking rate that's faster than that.



I understand chase turns and stunts and all that, but the speed thing is making me nuts. Am I stupid or what?
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Posts in this topic
- Shadowfox   I Need A Chase Combat Example   Mar 3 2009, 03:18 AM
- - Nexushound   I beleive that the 5/m is per "second" a...   Mar 3 2009, 03:25 AM
|- - Cain   QUOTE (Nexushound @ Mar 2 2009, 07:25 PM)...   Mar 3 2009, 06:09 AM
- - InfinityzeN   I found that highly screwed up (the rules that is)...   Mar 3 2009, 04:29 AM
- - Blade   How many times do we have to repeat that if a car ...   Mar 3 2009, 11:05 AM
- - Aaron   Er ... we are aware that for vehicles, this is acc...   Mar 3 2009, 12:34 PM
- - Kanada Ten   Right, a driver, not rigged, with a Ground Craft 1...   Mar 3 2009, 01:19 PM
|- - Shadowfox   QUOTE (Kanada Ten @ Mar 3 2009, 08:19 AM)...   Mar 3 2009, 02:04 PM
|- - InfinityzeN   QUOTE (Kanada Ten @ Mar 3 2009, 08:19 AM)...   Mar 3 2009, 03:24 PM
- - hobgoblin   one thing to note about about chase combat is that...   Mar 3 2009, 02:07 PM
|- - Shadowfox   QUOTE (hobgoblin @ Mar 3 2009, 09:07 AM) ...   Mar 3 2009, 02:23 PM
|- - Malachi   QUOTE (Shadowfox @ Mar 3 2009, 10:23 AM) ...   Mar 3 2009, 03:18 PM
- - Kanada Ten   You can interpret the rules as you say, but I doub...   Mar 3 2009, 04:18 PM
- - hobgoblin   thing is, the acceleration scores are, from what i...   Mar 3 2009, 05:15 PM
- - Degausser   I was just reading up on this. I think I may have...   Mar 3 2009, 05:33 PM
|- - DoomFrog   QUOTE (Degausser @ Mar 3 2009, 09:33 AM) ...   Mar 5 2009, 08:09 AM
|- - Degausser   QUOTE (DoomFrog @ Mar 5 2009, 04:09 AM) A...   Mar 5 2009, 09:31 AM
- - Malachi   The only thing wrong with the above example is tha...   Mar 3 2009, 05:38 PM
|- - Degausser   QUOTE (Malachi @ Mar 3 2009, 12:38 PM) Th...   Mar 3 2009, 09:40 PM
- - Shadowfox   QUOTE (Degausser @ Mar 3 2009, 12:33 PM) ...   Mar 3 2009, 07:20 PM
- - Cain   QUOTE (Blade @ Mar 3 2009, 03:05 AM) How ...   Mar 3 2009, 09:32 PM
|- - Blade   QUOTE (Cain @ Mar 3 2009, 10:32 PM) By co...   Mar 4 2009, 08:58 AM
|- - Ryu   If the basic conditions are no longer met, chase c...   Mar 4 2009, 10:05 AM
|- - hobgoblin   QUOTE (Cain @ Mar 3 2009, 10:32 PM) By co...   Mar 4 2009, 03:13 PM
- - Cain   QUOTE (Ryu @ Mar 4 2009, 02:05 AM) If the...   Mar 4 2009, 05:55 PM
|- - Degausser   QUOTE (Cain @ Mar 4 2009, 01:55 PM) Based...   Mar 4 2009, 06:09 PM
||- - Cain   QUOTE (Degausser @ Mar 4 2009, 10:09 AM) ...   Mar 4 2009, 08:32 PM
||- - Blade   QUOTE (Cain @ Mar 4 2009, 09:32 PM) Oh, n...   Mar 5 2009, 11:18 AM
|- - hobgoblin   QUOTE (Cain @ Mar 4 2009, 06:55 PM) Based...   Mar 4 2009, 09:46 PM
|- - Cain   QUOTE (hobgoblin @ Mar 4 2009, 01:46 PM) ...   Mar 5 2009, 01:30 AM
- - Cain   QUOTE R-Driver rolls Reaction + Vehicle +/- Handli...   Mar 5 2009, 11:45 AM
- - Malachi   No RPG can possibly simulate every possible situat...   Mar 5 2009, 02:57 PM
- - hobgoblin   iirc, they did vehicle driving simulation in rigge...   Mar 5 2009, 06:00 PM


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