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Target ![]() Group: Members Posts: 9 Joined: 9-January 09 Member No.: 16,752 ![]() |
Ok so I recently started up SR4 again after not playing since release and i hadn't played before that since SR2. So i decided I really wanted to try a technomancer since they seemed interesting, but the problem i'm running into is my GM wants us to build 300 BP runners and i have no clue how to build a technomancer in the first place. Now after all the building and rebuilding ive been doing i haven't been able to come up with technomancer thats worth a damn. It just always feels like i never have enough points to build a working concept that isn't too specialized or a complete generalist. I was hoping to maybe get some insight here, or alternatively get confirmation that a 300 BP technomancer blows.
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Lo-Fi Version | Time is now: 13th June 2025 - 10:20 AM |
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