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Moving Target ![]() ![]() Group: Members Posts: 875 Joined: 16-November 03 Member No.: 5,827 ![]() |
First Question:
SR4A QUOTE as a result every net hit used to increase the damage value of a Direct Combat spell also increases the Drain DV of the spell by +1. and QUOTE The spellcaster can always choose to use less than the total number of hits rolled in a Spellcasting Test. What exactly does this mean? When do I have exactly choose which hits or net hits I use? 1) I can choose to use several net hits to increase the chance that my spell is not resistet in the opposed test but after the opposed test I can use less net hits for not increasing my drain. Example: Stunbolt, magic+sorcery vs will+counterspell, 4 net hits, I choose that only one net hit is used => drain and damage only goes up by +1 2) I must choose the number of net hits used in the opposed test *before* the opposed test is made to determine my drain Example1: Stunbolt, magic+sorcery = 8 hits, I choose only to use 2 hit, will+counterspell = 1 hit => 1 net hit, drain/damage +1 Example2: Stunbolt, magic+sorcery = 8 hits, I choose to use all 8 hits, will+counterspell = 1 hit => 7 net hit, drain/damage +7 ------------------------------------------------ Second Question: Synner mentioned that the Karma generation rules in RC will be updated for SR4A. I assume that the attribute cost for the karma generation system is increased from x3 to x5 to match the SR4A karma rules for attributes. Are other changes planed or can at least the basic races (human etc) be re-generated using the adapted karma genereration rules? |
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Lo-Fi Version | Time is now: 25th July 2025 - 09:56 PM |
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