Shadowrun 4 Anniversary Changes |
Shadowrun 4 Anniversary Changes |
Mar 15 2009, 11:25 PM
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Neophyte Runner Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 |
It was brought up in another thread (Petition, I believe) that those arguing against the changes in the SR4A are 'a vocal minority', and that the majority are happy with the changes. I have always despised that counterpoint, because it is equally lacking in support as saying the vast majority oppose a change.
As such, I am presenting this as a poll in an attempt to get a better overall view of opinions, that the developers will hopefully use for deciding what alterations to make, if any. The system I have proposed for Attribute Advancement is as follows: Note: This is a cut-and-paste from my personal Karma Generation system. It is not intended to support Karma Generation, but to explain how I believe attribute increases should be handled. QUOTE Step 3: Purchase Attributes
Next, purchase the characters attributes (including special attributes). Characters begin with the minimum attribute ratings defined by their race/metatype (including Templates). Before determining the advancement cost of an attribute, apply the inverse of any racial modifiers. To determine a racial modifier to an attribute, calculate the difference between the races maximum & 6 (an Elf has 8 maximum Charisma, the racial modifier is +2; a Dwarf has 5 maximum Reaction, the racial modifier is -1). The cost of increasing an Attribute is New Rating x 5 Karma. Example: John wishes to increase his Trolls Body from 5 to 6. Because a Troll has +4 Body, the cost is (6-4) x 5, or 10 Karma. Example: John then decides to increase his Trolls Charisma from 1 to 2. A Troll has -2 Charisma, so the cost is (2+2) x 5, or 20 Karma. |
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