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> THUGS!, For all you GMs out there.
Degausser
post Mar 16 2009, 06:53 AM
Post #1


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Just a GM resource for all of you GMs out there. I was kinda not happy with the lackluster grouping of thugs presented in the base book (YES, yes, I know I could change their names and make Halloweeners into the Rusty Stelettos), so I decided to make up a few Thugs of my own, feel free to use them. Each thug group was based (pretty heavily) on existing thug groups, so I know their about equal in abilities (They might be slightly more powerful). But changing some skills around and making some different concepts could really help out a game, especially if you don't want your Profession Rating 1 Rent-a-cops lobbing Molotov Cocktails.

Profession rating 1
LOS ALAMOS 20K THUGS
More ready and combat-capable then their Humanis goon squad counterparts, they are nonetheless still realativly low on the profession rating, being composed mostly of trigger happy racists and fearmongers. Many of them have some special skill.

Bod:3 Agl:3 Rea:3 Str:3 Chr:2 Int:2 Log:2 Will:2
Ess: 6, Init 5 IP 1 CM: 10

Skills:
Negotiation(Persuasion) 2+2, Clubs 2, Pistols 2, One other skill at 2

Gear:
Colt America L36 (4p, 11 rnds), Baseball Bat (Str/2+2 P, 1 Reach), Possibly 1 other weapon, Commlink Device rating 2

EXAMPLE specialists
Demolitions Expert:Choose Demolitions for extra skill, add 3 Kilos of Foam explosive and 3 blasting caps
Marksmen: Choose Longarms 2, and replace the pistol with Ruger 100
Granadier: Choose Throwing 2 and Add 2 Shrapnel grenades


Los Alamos 20k Lieutenant
The leader of small groups of Los Alamos Thugs, they are expected to be better tacticians than their Thug counterparts, and they are supposed to keep them in line and on target, a task sometimes akin to herding cats.

Bod:3 Agl:3 Rea:4 Str:3 Chr:3 Int:2 Log:2 Will:3
Ess:5.8 Init:7 IP1 CM:10

Skills:
Dodge 2, Negotiation(Persuade)4+2, Pistols 2, Leadership(Los Alamos 20k) 1+2, Clubs 3

Cyberware: Datajack

Gear:Remington Roomsweeper (5p, -1AP, 8rnds) Baseball Bat, Commlink (Device rating 2)

MARTIAL ARTIST
Many people study martial arts in the 6th world, as a form of protection, exercise, or simply because they enjoy it. These are generic stats for people who study martial arts fairly seriously, and go to tournamens for non-augmented people.

Bod:3 Agl:3 Rea:2 Str:4 Chr:2 Int:2 Log:2 Will2
Ess:6 Init:4 IP 1, CM 10

Skills
Unarmed Combat 3, Etiquette (Martial artists)1+2, Clubs 2
Qualities: Martial Arts (Tae Kwon Do), +1 to Unarmed DV, Vicious Strike (May Drop DP by 2 to deal physical damage)

Gear: Karate Gi, Bo Staff (Str/2+2P, Reach2), Commlink (device 2)


Sensei
A teacher of Martial arts, these people teach, practice, and develop their own techniques. A sensei will generally have several students with them when going to tournaments or in class.

Bod:4 Agl:3, Rea:3, Str:4, Chr:3, Int:2 Log:2, Will:3
Ess:6 Init:5, IP1 CM10

Skills
Etiquette (Martial Arts)1+2, Instruction(Martial Arts)3+2, Unarmed Combat 4, Clubs(Martial Arts Clubs)2+2
Qualities: Martial Arts (Tae Kwon Do)x2, +1 unarmed Damage, +1 to knock down/ Kick(+1 range) Vicious Blow, Throw(Full defense may deal damage or knockdown)

Gear: Karate Gi, Bo Staff, Commlink (Device rating 2)

PROFESSION RATING 2

CUT RATE MERC
Since the dawning of the 6th world, countries have destabalized terribly, and the market for geurilla fighters has increased exponentially, leading to some places to cut corners and go with less experienced mercs.

Bod:3 Agl:4 Rea:4(6) Str:3 Chr:2 Int:3 Log:2 Wil:3
Ess:5.2 Init:7(9), IP 1 CM10

Automatics 3, Dodge 2, Pistols2, Blades(Knives)1+2
Tactics (Professional Knowledge)2

Cyberware: Datajack, Reaction enhancers (2)

Gear: Camouflage suit (6/4), AK-97 Carbine (5p, 30rnds),Colt America L36 (4p, 11 rnds), Commlink (Device rating 2, Signal 3) Subvocal Mic, Survival Knife

CUT RATE MERC LIEUTENANT
Because of the increadably low standards of most Merc companies, anyone who is a cut above he rest is automatically promoted to field leaders, or small squad commanders. They are generally ill prepared as commanders but some of them are able to survive, somehow.

Bod:4 Agl:4 Rea:4 Str:3 Chr:4 Int:3 Log:3 Wil:3
Ess:5 Int:7(9) IP 1 CM10

Skills:
Automatics 3, Dodge 2, Longarms 2, Blades(Knives)2+2, Leadership(Military)1+2, Unarmed Combat 2, Pistols 1
Tactics (Professional Knowledge) 4

Cyberware: Datajack, Reaction Enhancers 2, Hand Razor(Str/2+2)

Gear: Camouflage Suit (6/4), AK-97 (6p, -1AP, 38rnds), Ruger 100(7p, -1AP 5rnds), Colt America L36 (4p, 11 rnds), Commlink (Device Rating 2, Signal 4) Subvocal Mic, Survival Knife, 2 doses of Cram

PROFESSION RATING 3
DEDICATED TERRORISTS
A fanatical devotion to a cause spurs some individuals to devote their life to that cause, and they spend all of their life learning skills designed to help their cause. Unfortunatly, good training is sometimes hard to come by, leading to a less-than stellar performances.

Bod:3 Agl:4 Rea:4 Str:3 Chr:3 Int:4 Log:3 Will:3
Ess:5.7, Init:8 IP1, CM10

Skills:
Automatics: 3 Infiltration:3, Close Combat group 1, Perception:1
Tactics (Professional Knowledge) 3, Devotion of choice (Religion/enviromentalism/etc.)4

Cyberware:
Datajack, Smartlink eye mod

Gear:
Armor Vest (6/3) HK 227-X (5p, smart, surpressed 28 rnds), Ceska Black Scorpion (4p, RC1, 35rnds)Commlink (Device rating 3), Survival Knife

DECICATED TERRORIST LIEUTENANT
Shamantic leaders of terrorist groups are rare, but present nonetheless in many orginizations. They use their natural charisma to inspire troops, and their obvious magical prowess to subdue their foes, all while furthering their cause.

Bod:3 Agl:4 Rea:3 Str:3 Chr:5 Int:4 Log:3 Will:5, Mag:4
Ess:6, Init:7 IP1, CM11

Skills:
Leadership:3, Longarms:2, Sorcery Group 3, Conjuring group 3, Blades(Swords)1+2, Assensing 1, Astral Combat 2
Devotion of Choice:5, World Politics 3

Spells: Mana Ball, Stun Ball, Heal, Analyse Truth

Gear:
Armor Vest (6/3), Ruger 100(7p, -1AP 5rnds), Weapon Focus 1 Sword (Str/2+3, Reach 1), Commlink (Device rating 3)
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Posts in this topic
- Degausser   THUGS!   Mar 16 2009, 06:53 AM
- - Kanada Ten   Nice. Though I think cyberware and bioware should...   Mar 16 2009, 02:51 PM
- - Wesley Street   I think you mean "Alamos 20K". Los Alamo...   Mar 16 2009, 04:14 PM
- - Jaid   why does your merc lieutenant have hand razors? (a...   Mar 16 2009, 04:38 PM
|- - DamienKnight   QUOTE (Jaid @ Mar 16 2009, 11:38 AM) why ...   Mar 16 2009, 05:57 PM
- - Kanada Ten   Sure, but I usually spend it on things like snowmo...   Mar 16 2009, 04:47 PM
- - Degausser   To answer some peoples questions/comments: Rememb...   Mar 16 2009, 05:23 PM
- - Neraph   This is a nice list, and is getting Favorited, but...   Mar 16 2009, 05:38 PM
- - Degausser   Also note that those are Profession rating 1 thugs...   Mar 16 2009, 06:44 PM
- - Neraph   Red Samurai Human B: 4 A: 5 R: 5(6) S: 4 C: 3 I: ...   Mar 17 2009, 12:15 AM
- - Kanada Ten   Ugh, that took me forever, and only one finished. ...   Mar 17 2009, 02:32 AM
|- - Neraph   QUOTE (Kanada Ten @ Mar 16 2009, 09:32 PM...   Mar 17 2009, 03:31 AM
- - eidolon   QUOTE (Kanada Ten)Though I think cyberware and bio...   Mar 17 2009, 02:39 AM
- - Neraph   Red Samurai Lieutenant: Human B: 4 A: 5 R: 5(6) S...   Mar 17 2009, 03:42 AM
- - Degausser   Here are a few more for you. Remember, for those ...   Mar 17 2009, 04:56 AM
|- - Neraph   QUOTE (Degausser @ Mar 16 2009, 11:56 PM)...   Mar 17 2009, 05:33 PM
|- - Degausser   QUOTE (Neraph @ Mar 17 2009, 12:33 PM) Al...   Mar 17 2009, 06:21 PM
|- - Neraph   QUOTE (Degausser @ Mar 17 2009, 12:21 PM)...   Mar 17 2009, 07:17 PM
- - Kanada Ten   IMO, book grunts were made for n00b GMs to prevent...   Mar 17 2009, 07:13 PM
|- - Neraph   QUOTE (Kanada Ten @ Mar 17 2009, 01:13 PM...   Mar 17 2009, 07:19 PM
- - Degausser   Well, here is another batch. This will probably b...   Mar 17 2009, 11:41 PM
- - Kanada Ten   How do you pound those out so fast! I've ...   Mar 18 2009, 12:26 PM
|- - Neraph   QUOTE (Kanada Ten @ Mar 18 2009, 07:26 AM...   Mar 18 2009, 04:47 PM
- - Browncoatone   Either. I'm going to reformat them to my needs...   Mar 18 2009, 01:19 PM
- - Hankinstien   Thanks so much for this thread, this is awesome...   Mar 18 2009, 01:35 PM
- - Fleinhoy   Some really good ideas here, but why do you follow...   Mar 18 2009, 03:12 PM
|- - Kanada Ten   QUOTE (Fleinhoy @ Mar 18 2009, 10:12 AM) ...   Mar 18 2009, 04:47 PM
|- - Degausser   QUOTE (Fleinhoy @ Mar 18 2009, 10:12 AM) ...   Mar 18 2009, 06:25 PM
- - Degausser   Another set of thugs. Seeing as how most people f...   Mar 30 2009, 06:07 AM
- - Tycho   Ares Military Troopers: (these are stationed in Ko...   Mar 30 2009, 06:52 AM
- - Neraph   Nice, although I think the Modified Red Samurai I ...   Mar 30 2009, 05:03 PM
- - Degausser   Is there anything else that you guys out there wan...   Mar 31 2009, 03:06 AM
- - Neraph   Lone Star Police Officer Human B: 3 A: 4 R: 4 S: ...   May 22 2009, 05:28 PM
- - Neraph   Lone Star SWAT Human B: 4(5) A: 5 R: 5(6) S: 3 C...   May 22 2009, 05:32 PM


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