Direct vs. Indrect Combat Spells, With the new SR4A changes |
Direct vs. Indrect Combat Spells, With the new SR4A changes |
Mar 18 2009, 12:27 AM
Post
#1
|
|
Running Target Group: Members Posts: 1,206 Joined: 9-July 06 From: Fresno, CA Member No.: 8,856 |
This quote comes from the changes thread, but that thread so long I’m not sure I want to add anything to it. So I’m spinning this off in a new topic.
Under the assumption that Direct Combat spells needed to be reduced in power I would have gone with a straightforward increase in drain values. Maybe +1 to all of them. Simple and the least possible amount of hassle for me. Allowing a defense and resistance roll would also have a balancing effect but it would reduce the differences between Direct Combat spells and firearms (and Indirect Combat). I find merit in having them operate distinctly because it contributes to the Rock, Paper, Scissors feel of Shadowrun that I consider one of its strengths. As it turns out the italicized portion knasser mentions in that post is in fact a new change. QUOTE Note that objects targeted by Combat spells get to resist the damage as they would any ranged attack; use their Armor rating x 2 (or just Armor against spells with elemental effects) to resist the damage (Barriers, p. 166). The prior version said, “targeted by Indirect Combat spells�. So DD spells cast on objects get a damage resistance test that they did not get before. |
|
|
Lo-Fi Version | Time is now: 22nd December 2024 - 11:51 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.