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> On Direct Combat Spells and OR, A Houserule that (hopefully) will become Canon
Neraph
post Mar 22 2009, 04:58 PM
Post #1


Great Dragon
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Joined: 30-September 08
From: D/FW Megaplex
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Good evening, Gentlemen.

I would like to start by saying that as I heard that SR4 was in the works, I got so excited that I started to design my own game (having only played 3E online through a MUD, I never saw a rulebook and didn't understand the mechanics). Well, in a week and a half I had designed a game tentatively named 'Fallen,' and as I was fleshing out the magic system and designing some races (I didn't like balancing bonuses with penalties, so I was creating elves, orcs, and trolls to be more powerful than humans, but needed a balancing factor. The concept of BP for me was born of that), I went to a bookstore to find that 4E had released. I browsed through that and immediately was both excited and happy, and began to mourn my project. My game was identical to SR4 (what of it I had written), down to damage codes for weapons, stat gaining, skills (mostly), and Edge. And that was designed solely by me in slightly less than two weeks. The only thing really different was mine was a fantasy-based game (I only heard about Earthdawn recently).

It has come to my attention that the OR tables and new drain mechanic for Direct Combat spells seem a little.... harsh, and most of this board tends to agree with me. I can see where the game designers were going with this, but on a road from Washington DC to New York, but they took a wrong turn at Albuquerque.

Instead of what most people do (simply complain), I put my brain muscles (I know brains don't have muscles; bear with me) to the task of fixing this error, and to that end this is what I have come up with.

Direct Combat Spells:

In order to simulate the greater difficulty through which channeling pure mana in a destructive nature (Direct Combat Spells), increase all Drain Value of Direct Combat spells by +3.

Punch and Death Touchnow have a Drain Value of DV: (F/2)+1.
Clout and Manabolt now have a Drain Value of DV: (F/2)+3.
Blast and Manaball now have a Drain Value of DV: (F/2)+5.

Shatter now has a Drain Value of DV: (F/2)+2.
Powerbolt now has a Drain Value of DV: (F/2)+4.
Powerball now has a Drain Value of DV: (F/2)+6.

Knockout now has a Drain Value of DV: (F/2).
Stunbolt now has a Drain Value of DV: (F/2)+2.
Stunball now has a Drain Value of DV: (F/2)+4.

What this does is makes Direct Combat spells difficult (but not impossible) to cast, making Indirect Combat Spells much more attractive (that was the point of the current changes), and keeps the danger of Overcasting firmly in place (instead of more attractive, as the current changes do). It also goes with the nature of Errata, meaning making slight changes rather than rules overhauls.

Object Resistance:

Category--------------------------------------Threshold

Natural Objects--------------------------------------1
(Trees, Soil, Unprocessed Water)
Manufactured LowTech Objects and Materials----2
(Brick, Leather, Simple Plastics)
Manufactured HighTech Objects and Materials---3
(Advanced Plastics, Alloys, Electronic Equipment)
Highly Processed Objects---------------------------4+*
(Computers, Complex Toxic Wastes, Drones*, Vehicles*)

*Note that Vehicles and Drones are suggested to be 1-3 points higher, as the DM feels.

That is definately the feel the designers were after, without making many other spells either unviable or completely unreliable by extention of the current proposed tables.

TO THE DESIGNERS: Feel free to completely rob me of these Ideas if you (pleasepleaseplease) decided to like them. I love Shadowrun, and would gladly help out in (nearly) any way possible. I won't hold it against you if you take these Ideas, and I wouldn't even ask you to put my name in any books (if you decide to use the changes I propose).

EDIT: Edited for Superior Quality.
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Posts in this topic
- Neraph   On Direct Combat Spells and OR   Mar 22 2009, 04:58 PM
- - Muspellsheimr   You failed at the Drain. Although it has been bro...   Mar 22 2009, 05:14 PM
|- - JonathanC   QUOTE (Muspellsheimr @ Mar 22 2009, 10:14...   Mar 24 2009, 04:58 AM
|- - Muspellsheimr   QUOTE (ElFenrir @ Mar 23 2009, 09:59 PM) ...   Mar 24 2009, 05:28 AM
|- - JonathanC   QUOTE (Muspellsheimr @ Mar 23 2009, 10:28...   Mar 24 2009, 05:39 AM
|- - Draco18s   QUOTE (JonathanC @ Mar 24 2009, 01:39 AM)...   Mar 24 2009, 05:51 AM
|- - JonathanC   QUOTE (Draco18s @ Mar 23 2009, 10:51 PM) ...   Mar 24 2009, 05:55 AM
|- - The Mack   QUOTE (JonathanC @ Mar 24 2009, 02:55 PM)...   Mar 24 2009, 06:15 AM
|- - Tymeaus Jalynsfein   QUOTE (JonathanC @ Mar 23 2009, 11:55 PM)...   Mar 27 2009, 08:09 PM
|- - JonathanC   QUOTE (Tymeaus Jalynsfein @ Mar 27 2009, 12...   Mar 28 2009, 08:44 PM
|- - The Mack   QUOTE (JonathanC @ Mar 29 2009, 05:44 AM)...   Mar 29 2009, 02:05 AM
- - Neraph   I do not agree with you, sir. I fail to see how c...   Mar 22 2009, 05:22 PM
|- - The Mack   QUOTE (Neraph @ Mar 23 2009, 02:22 AM) I ...   Mar 22 2009, 06:00 PM
- - Neraph   Original Post has been changed, brining (IMHO) a m...   Mar 22 2009, 06:05 PM
|- - The Mack   QUOTE (Neraph @ Mar 23 2009, 03:05 AM) Or...   Mar 22 2009, 06:27 PM
|- - Draco18s   QUOTE (The Mack @ Mar 22 2009, 02:27 PM) ...   Mar 22 2009, 06:33 PM
|- - The Mack   QUOTE (Draco18s @ Mar 23 2009, 03:33 AM) ...   Mar 22 2009, 06:45 PM
|- - The Mack   QUOTE (The Mack @ Mar 23 2009, 03:45 AM) ...   Mar 23 2009, 08:26 PM
|- - Neraph   QUOTE (The Mack @ Mar 23 2009, 02:26 PM) ...   Mar 24 2009, 12:40 AM
|- - The Mack   QUOTE (Neraph @ Mar 24 2009, 09:40 AM) So...   Mar 24 2009, 04:49 AM
- - Shinobi Killfist   I don't have a problem with just more drain on...   Mar 22 2009, 06:49 PM
- - Neraph   The reason I proposed said change was to remove an...   Mar 23 2009, 03:42 PM
|- - AllTheNothing   QUOTE (Neraph @ Mar 23 2009, 04:42 PM) Th...   Mar 23 2009, 06:00 PM
|- - Neraph   QUOTE (AllTheNothing @ Mar 23 2009, 12:00...   Mar 23 2009, 07:07 PM
- - ElFenrir   I prefer the idea of just leaving the Direct spell...   Mar 24 2009, 04:59 AM
|- - Neraph   QUOTE (ElFenrir @ Mar 23 2009, 11:59 PM) ...   Mar 24 2009, 05:03 AM
||- - ElFenrir   QUOTE (Neraph @ Mar 24 2009, 12:03 AM) Th...   Mar 24 2009, 05:09 AM
|- - knasser   QUOTE (ElFenrir @ Mar 24 2009, 04:59 AM) ...   Mar 24 2009, 01:01 PM
- - Draco18s   You could...I don't know....increase the durat...   Mar 24 2009, 05:07 AM
- - Neraph   Honestly, upon reviewing the rules as they stand (...   Mar 24 2009, 05:15 AM
- - Draco18s   Given that the best infiltrator I've seen was ...   Mar 24 2009, 06:03 AM
- - InfinityzeN   Shooting all guns. Show me a magic character who ...   Mar 24 2009, 03:20 PM
- - ElFenrir   Well, technically, by RAW, ties go to defender in ...   Mar 24 2009, 03:31 PM
|- - knasser   QUOTE (ElFenrir @ Mar 24 2009, 03:31 PM) ...   Mar 24 2009, 04:41 PM
- - ElFenrir   Ok, NOW I see what you are getting at more. I was ...   Mar 24 2009, 05:04 PM
|- - Neraph   QUOTE (ElFenrir @ Mar 24 2009, 11:04 AM) ...   Mar 24 2009, 05:09 PM
- - ElFenrir   Oh, in that case, it's even worse, since weapo...   Mar 24 2009, 05:21 PM
|- - Mr. Unpronounceable   QUOTE (ElFenrir @ Mar 24 2009, 06:21 PM) ...   Mar 24 2009, 05:28 PM
- - Neraph   Not to mention a Wagemage doing an Extended Bindin...   Mar 24 2009, 05:29 PM
- - ElFenrir   Well, fight fire with fire, I guess. Without the m...   Mar 24 2009, 05:34 PM
- - InfinityzeN   Just do what Watcher does and shoot mages with a s...   Mar 24 2009, 07:03 PM
|- - Neraph   QUOTE (InfinityzeN @ Mar 24 2009, 01:03 P...   Mar 24 2009, 09:44 PM
- - ElFenrir   As for mundanes infiltrating better than an adept:...   Mar 27 2009, 08:45 PM


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