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Moving Target ![]() ![]() Group: Members Posts: 369 Joined: 1-September 03 From: New York State Member No.: 5,563 ![]() |
I decided to start this topic from reading one of the GM help threads. Hopefully this will give people who need it some idea of how to handle various NPC's.
First I've always divided NPC into two groups Goons and Players. Goons are the countless security guards, gangers, canon fodder, that the runners encounter. Players are fully fleshed out NPC that for all intents and purposes could be a PC. You work out his stats et. al. so that it's mostly legale (so as not to have too much of an advantage over the PC). Think about his back ground, motivation, etc. Goons are easy. You can make a 10 or more in about 5 min, if that long. Give them all the same stats (maybe give the leader a little something more) basically the same equipment and your done. This works for gangers and joe sec guard. For military guys and elite squads you might have two or more that get that little something extra but most should be clone troupers. Don't for get to figure out all the pools and pre-roll at least three rounds of initiative. Bang! Your done. One thing that helps is if you have the NPC sheet from 1st edition. I find this invaluable. I have copies but can't post them. How about one of you other Dump Shockers? Thanos |
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Lo-Fi Version | Time is now: 17th July 2025 - 10:23 PM |
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