The Horrors and Death Magic? Answers In Earthdawn, And Who's Really Behind Aztlan-SPOILERS- |
The Horrors and Death Magic? Answers In Earthdawn, And Who's Really Behind Aztlan-SPOILERS- |
Jan 14 2004, 08:52 AM
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Target Group: Members Posts: 15 Joined: 14-January 04 Member No.: 5,978 |
I have been a fan of Shadowrun since I played the video game about a decade ago though I don't play E or S, I'm just vaguely interested in this as an interesting fictional world. I do not claim to be an expert on the Earthdawn/Shadowrun Mythos but I do check out this board once in a while (is there a good E board that's active?) and I have taken a look at most of the E/S Mythos books. This is primarily in response to the ridiculously long 'beat the horrors' thread which is now up to 18 pages. The tone of that thread was that Horrors can be bombed or you can hide from them. In my brief exposure to Earthdawn and Shadowrun books, the Horrors cannot be stabbed or shut or blow’d up as long as the Great Pattern of their infinite menace exists. They will come and come and come as long as they can which is what Harlequin and Dunkelzahn say. Now, this is only a game that I don’t even play, but with 18 pages I didn't see any mention of the Earthdawn answers on how to stop the horrors, so I figured I'd help out the discussion that doesn't really matter anyway. Here are some references to stopping the Horrors that I am aware of, there certainly could be more as I only have a very basic understanding of the Earthdawn books. I haven't read any of these books cover to cover, but are just some things that stood out to me while skimming through them:
1-Adepts Way- Under the description of the Nethermancer, a mage class that focuses on metaplanes of the dead and horrors, the writer mentions that, in theory, the horrors dimension can be sealed off from the E/S world. It takes the form of an unfinished manuscript and an unfinished section titled 'On Cosmology and Other Dimensions' is unfinished but referred to in the next section. It says 'As I have described in the preceding passage, finally sealing off our dimension from the Horrors will only be possible once we have answered the 8 questions of Jsona Var. Until then, we must rely on countermeasures to fight the Horrors after they have crossed the threshold to our world.' So forget about conquering them, but if 8 mystical questions can be answered the Horrors can be shut out forever, in high or low magic I assume. 2-Theran Empire- This is perhaps the most interesting because it ties directly with the Shadowrun novel 'Black Madonna' which I read a long time ago. In that book there is an IE named Leonardo (da Vinci) who is also referred to as Brightlight in some other S source books like Aztlan where he appears in the D-IE discussion and someone mentions him in passing during talk of an AI owning Aztechnology. Leonardo is a follower of the Egyptian goddess Isis and is focused on 'the great work.' In the Theran Empire book, Egypt was once called Creana and central to the Creana gods and goddesses (Ureth, the Creana 'Great Mother' would be Isis) was the 'Great Work.' Which is to connect the magical pattern of Creana with the magical pattern of the 'lands of the west' (don't the Tir na Nog Elves talk about 'lands of the west?') by building monuments and magical structures to bind the two dimensions/patterns together. If this occurs, Creana will be transformed into a paradise as the 'lands of the west' are a metaplane (?) that would be called Heaven or Paradise where the good dead go. The cycle of death and rebirth will end and the heavens and earth will be one. All suffering and fear will disappear as all people will be rules by the Pharon God-King as a part of the strict hierarchy on Heaven/Earth. That was the 'Great Work' Leonardo was working on in Black Madonna, but I think Leonardo gets captured by Lofwyr after Dunkelzahn dies in the 'Blood in the Boardroom' source book. So, theoretically in the E/S Mythos, by combining the true patterns, or true magical essence or souls of the Earth and Heaven, the earth would transcend to a perfect state of existence untouchable by the Horrors. I guess there needs to be magical obelisks and pyramids and monuments to mystically draw the true pattern of the earth and heaven together. Controlling ley lines, power sites with giant pyramids and establishing a Creana-style Heavenly Hierarchy across the globe with a Pharon God-King in his own home base on the Nile. I guess Lofwyr didn't like that idea too much. 3-Earthdawn Companion- This is where you find the primary metaphysical foundation to beating the Horrors. The Lightbearers are a secret organization directly opposed to the Horrors. Lightbearers draw power from 'The Great Pattern' which is a largely mysterious force. The major explanation is that the Great Pattern is the true Pattern or magical essence or soul of the world (universe?). The Great Pattern gives its followers powers to confront and destroy the Horrors so the Great Pattern is directly opposed to the Horrors. The Great Pattern is opposed to the Great Horror Pattern or whatever the overall mystical force of exploitation that the Horrors represent. Yin and Yang. To serve the Great Pattern you must foreswear blood magic (there is a difference between 'amoral' blood magic and 'evil' death magic) for anything but oaths and lightbearer stuff and you must strive to fight the horrors and 'bring light,' yada yada yada. Some of the powers of followers of the Great Pattern including joining your pattern or soul with the great pattern on death or transferring your soul through the great pattern to another lightbearer to give them your experience. They can heal and transfer karma/magical quanta to each other, avoid and defeat horror magics and all the other good guy stuff you'd expect. So followers of the Great Pattern gain powers to counter Horrors not from a shear force level, but from a metaphysical countering. Nowhere does it seem like Horrors can be killed with swords or guns, even the Lightbearer powers are usefully only tactically, not strategically to stop the Horrors all together. In the E/S Mythos there seem to be two main forces, the Great Pattern of the world/universe and the Unmaking/exploiting Pattern of Horror. If the 8 questions of Jsona Var were answered or the Great Work Completed, it would mean empowering The Great Pattern to withstand or negate the Horror Pattern and the Horrors. 4-Blood Wood- The Elves of the Blood Wood managed to avoid the Horros by corrupting themselves and inflicting so much pain to themselves collectively, that the Horrors were less interested in them because Horrors want to cause pain and if you take that away from them they are less likely to attack. So a massive ritual to corrupt metahumans to permanent suffering would make the Horrors less interested but if everyone did that, there wouldn't be easier prey for the Horrors to go after so they woudl still end up going after the corrupted. And the Wood Elves still needed to build magical protections that some Horrors still tried to attack. The Blood Wood book is more interesting for its non-specific but obvious reference to the first Vampire or HMHVV victim, a female elf who disappeared during the Horror rampages and returned later as a super strong blood sucking night walker. There’s your Queen of the Damned. Here is something else that is somewhat related. Aztlan are the ones pushing the Horrors through death magic. Blood magic in Earthdawn is just using blood to power magical charms or oaths, while death magic was using human sacrifices to power magic. It's called blood magic in Shadowrun, but it's really death magic, not blood magic as it is in Earthdawn. Three things about Aztechnology and Aztlan that I've never seen mentioned anywhere but seem obvious to me. 1-Azzies got their magic from Parlainth. When I first saw the Earthdawn main rule book I was somewhat confused as the map clearly places it in Russia, but the architecture featured prominently is clearly central/south american. Did the artists get carried away and not realize that no such architecture exists in Russia or was it intentional? The Parlainth boxed set proves it was intentional. Teotihuacan in Azltan is the city of Parlainth. How did a city in Russia end up in Mexico and nobody seems to realize it, not even the IE's and Dragons? To escape the scourge, a great magical ritual was placed on the city of Parlainth that would allow it to transport itself to a supposed safe place in the astral. The ritual was so powerful that once the city disappeared, its very memory and records would be erased from everyone and everywhere in the world. After the scourge it reappeared in Russia and everyone suddenly remembered it again. Though some Horrors snuck into the city before it was sealed and perhaps more entered once it was adrift in the Astral and they corrupted the whole city. In the Parlainth boxed set are pictures of horrors and bloody sacrifice in the Central American style. The architecture and art of the city are designed directly after the real ancient city in Mexico. So the FASA folks obviously had Parlainth disappear before the Theran Cataclysm and magic was still good, but instead of the Astral, it ended up in Mexico. In Target: Awakened Lands, under the description of Teotihuacan it mentions that the Aztecs didn't build the city, but found it as it was, abandoned and built upon older ruins as the magic level had fallen that the horrors could no longer exist in the world. No doubt the writings and artifacts left over where what inspired if not gave the Azzies all the info they needed for blood and death magic. The implication is clearly that Parlainths unique 'Theran' architecture inspired the art and architecture of the entire Central American region, as did the practice of blood sacrifice which are depicted by the Horrors to mark their corruption of Parlainth. Did the IE's and Dragons forget about Parlainth again when it moved to Mexico and so they really have no memory, or do they realize what happened and just keep it to themselves? 2-So Parlainth, corrupted by Horrors, is the real spiritual heart of Aztlan, so who is the corrupted dragon always rumored to be behind Aztlan? Certainly that would better explain Aztlan blood and Death magic as the Dragon could teach it directly, no need to try to figure out ancient tablets and the like. Well, if you've read the Earthdawn Dragons source book you'd know that the only dragon associated with Parlainth is Charcoalgrin. Charcoalgrin was obsessed with Parlainth as she was the one who gave the city the spell to remove Parlainth from reality and memory, so when it appeared and she remembered, she returned to find the city gutted by Horrors. She moved in to the city and set about using local rogues to search the city and bring her its corrupted treasures. In Dragons, it mentions that Charcoalgrin was interested in sending Parlainth back to its secret hiding place and that she was insane as far as dragons go. It's clear that she was able to move Parlainth though not where she intended. Perhaps one of the Horrors deep under the city came forth and corrupted her or perhaps when Parlainth was transferred to the astral again as it moved, Horrors invaded the city and corrupted her. Thus when she awoke from her sleep in her lair under Parlainth, she found Mexico/Aztlan which she gradually corrupted by introducing the old gods and religion as a screen to use blood and death magic to dominate the world and open the world to the Horrors. That she is ultimately behind Oscuro. I don't recall what type of Dragon, Eastern, Western, or whatever she was though in Aztlan an Eastern dragon is mentioned. Though Charcoalgrin could have other corrupt dragons working for her, it seems clear that the mystery dragon behind Aztechnology is Charcoalgrin. We have a mystery and we have the FASA folks mentioning Charcoalgrin and Parlainths connection for a reason, and this is in keeping with how they hide E/S info in rumors and riddles. Just like a movie or book, if it's important enough to be there, there must be a reason for it. This ties those mysteries together by connecting all the short strands FASA has put out, so this must be it. 3-Why was Charcoalgrin really so obsessed with Parlainth? Because her prized student and friend the Theran human Erypimese, was in Parlainth when it vanished and when the city returned and she remembered him, she found he was gone. But some of the 'astral patrol boats' which would allow small numbers from the city to leave and travel the metaplanes in astral boats were missing. So it was Charcoalgrins hope that Erypimese had survived in one of those boats and if she returned Parlainth to its astral pocket, she could search for him there. So if the Aztlan Dragon is Charcoalgrin, Juan Atzcapotzalco is Erypimese. How could a human survive that long even after Charcoalgrin found him floating in the astral? Charcoalgrin was so enamored with this guy that she taught him secret Dragon magics that allowed Parlainth to disappear and allow him some of the power of Drakes, the shape shifting ability and long life. Juan is a strange character, in the Aztlan book Hualpa mentions that when he met Juan he sensed a magic power about him but could read no magical aura even though Juan is a known magician. Ehren later says that when he met Juan, he sensed power mystical abilities and would have assumed he was an IE like himself but Juan appears totally human. Clearly Juan is a powerful figure in Shadowrun and even IE's and Dragons can't pierce his aura. We have Parlainth clearly in Aztlan. We have Charcoalgrin, Parlainths master and protector as the corrupted dragon behind Aztechnology. Her personal favorite Erypimese, for whom she risked everything and taught all her mystical dragon secrets but was a human of Mediterranean features and could pass for Mexican and was as powerful a human mage as there has been. Who could be so powerful a magician to fool Ehren and Hualpa face to face? Only somebody with deep magical secrets, the kind only dragons could have and even then Hualpa couldn't pierce his masking. There's no way a human could have been born and in a few decades have magic power that rivals or exceeds Ehren and Hualpa. The only person Juan can be is Erypimese. So Mike Mulvahill, what do I win? |
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